Home
last modified time | relevance | path

Searched refs:NR12 (Results 1 – 25 of 27) sorted by relevance

12

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.h22 #define NR12 0xff12 macro
H A DgbSound.cpp148 case NR12: in gbSoundEvent()
173 sound1EnvelopeVolume = gbMemory[NR12] >> 4; in gbSoundEvent()
174 sound1EnvelopeUpDown = gbMemory[NR12] & 0x08; in gbSoundEvent()
176 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (gbMemory[NR12] & 7); in gbSoundEvent()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h37 #define NR12 0xff12 macro
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h25 #define NR12 0x63 macro
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h28 #define NR12 0x63 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.h25 #define NR12 0x63 macro
H A DSound.cpp305 case NR12: in soundEvent()
334 sound1EnvelopeVolume = ioMem[NR12] >> 4; in soundEvent()
335 sound1EnvelopeUpDown = ioMem[NR12] & 0x08; in soundEvent()
337 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7); in soundEvent()
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.h87 #define NR12 io[0x12] macro
H A Dsound.c264 if (NR51&0x11 && NR12&0xF8) { in processSound()
H A Dgameboy.c437 NR12=value; in IOOut()
453 printf("snd_reload1(low: %05i;%02X-%02X)\n",snd_reload1,NR13,NR12); in IOOut()
461 if ((snd_init1=NR12&0xF7 ? 1 : 0)) in IOOut()
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c13 #define NR12 0x02 macro
269 case NR12: in papu_readb()
319 case NR12: in papu_writeb()
363 case NR12: in channel1_write()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c56 #define NR12 0x02 macro
267 case NR12: /* Envelope (R/W) */ in gb_sound_w_internal()
287 gb->snd_1.env_value = gb->snd_regs[NR12] >> 4; in gb_sound_w_internal()
423 gb_sound_w_internal( gb, NR12, 0x00 ); in gb_sound_w_internal()
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.h82 #define NR12 (himem[0x72]) macro
H A Dmemory.c268 NR12=0xf3; in gbmemory_init()
314 NR12=0xf3; in gbmemory_reset()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c88 #define NR12 0x02 macro
354 case NR12: /* Envelope (R/W) */ in gb_sound_w_internal()
732 gb_sound_w_internal(gb, NR12, 0x00); in gb_apu_power_off()
762 gb_sound_w_internal(gb, NR12, 0x00); in gb_apu_power_off()
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.h35 NR12 = 0x02, enumerator
H A Dgb.cpp806 case NR12: /* Envelope (R/W) */ in sound_w_internal()
1127 sound_w_internal(NR12, 0x00); in apu_power_off()
1172 sound_w_internal(NR12, 0x00); in apu_power_off()
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.h35 NR12 = 0x02, enumerator
H A Dgb.cpp806 case NR12: /* Envelope (R/W) */ in sound_w_internal()
1127 sound_w_internal(NR12, 0x00); in apu_power_off()
1172 sound_w_internal(NR12, 0x00); in apu_power_off()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp17 #define NR12 0x63 macro
791 NR10, NR11, NR12, NR13, NR14, in soundReadGameOld()
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def38 defc NR12 = 0x12 ; Sound register
/dports/misc/uk-postcodes/uk-postcodes-2.2/
H A Duk.postcodes1008 Ashmanhaugh :Norfolk :NR12
1348 Bacton :Norfolk :NR12
1854 Barton Common :Norfolk :NR12
1865 Barton Turf :Norfolk :NR12
2081 Beeston St Lawrence :Norfolk :NR12
2094 Belaugh :Norfolk :NR12
5963 Coltishall :Norfolk :NR12
6754 Crostwick :Norfolk :NR12
8208 East Ruston :Norfolk :NR12
9570 Frettenham :Norfolk :NR12
[all …]
/dports/misc/freeguide/freeguide-0.11.1/xmltv/share/xmltv/tv_grab_uk_rt/
H A Dregional_channels_by_postcode32 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
52 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
59 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
86 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
93 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
126 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
142 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
150 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/
H A Dregional_channels_by_postcode32 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
52 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
59 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
86 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
93 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
126 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
142 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
150 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp29 #define NR12 0x63 macro

12