/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/ |
H A D | gbSound.h | 22 #define NR12 0xff12 macro
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H A D | gbSound.cpp | 148 case NR12: in gbSoundEvent() 173 sound1EnvelopeVolume = gbMemory[NR12] >> 4; in gbSoundEvent() 174 sound1EnvelopeUpDown = gbMemory[NR12] & 0x08; in gbSoundEvent() 176 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (gbMemory[NR12] & 7); in gbSoundEvent()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/ |
H A D | gbSound.h | 37 #define NR12 0xff12 macro
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Sound.h | 25 #define NR12 0x63 macro
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Sound.h | 28 #define NR12 0x63 macro
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Sound.h | 25 #define NR12 0x63 macro
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H A D | Sound.cpp | 305 case NR12: in soundEvent() 334 sound1EnvelopeVolume = ioMem[NR12] >> 4; in soundEvent() 335 sound1EnvelopeUpDown = ioMem[NR12] & 0x08; in soundEvent() 337 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (ioMem[NR12] & 7); in soundEvent()
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/dports/emulators/cingb/cingb-0.32/ |
H A D | gameboy.h | 87 #define NR12 io[0x12] macro
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H A D | sound.c | 264 if (NR51&0x11 && NR12&0xF8) { in processSound()
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H A D | gameboy.c | 437 NR12=value; in IOOut() 453 printf("snd_reload1(low: %05i;%02X-%02X)\n",snd_reload1,NR13,NR12); in IOOut() 461 if ((snd_init1=NR12&0xF7 ? 1 : 0)) in IOOut()
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/dports/games/libretro-emux/emux-640d4ba/controllers/audio/ |
H A D | papu.c | 13 #define NR12 0x02 macro 269 case NR12: in papu_readb() 319 case NR12: in papu_writeb() 363 case NR12: in channel1_write()
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/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/ |
H A D | gb.c | 56 #define NR12 0x02 macro 267 case NR12: /* Envelope (R/W) */ in gb_sound_w_internal() 287 gb->snd_1.env_value = gb->snd_regs[NR12] >> 4; in gb_sound_w_internal() 423 gb_sound_w_internal( gb, NR12, 0x00 ); in gb_sound_w_internal()
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/dports/emulators/gngb/gngb-20060309/src/ |
H A D | memory.h | 82 #define NR12 (himem[0x72]) macro
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H A D | memory.c | 268 NR12=0xf3; in gbmemory_init() 314 NR12=0xf3; in gbmemory_reset()
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/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/ |
H A D | gb.c | 88 #define NR12 0x02 macro 354 case NR12: /* Envelope (R/W) */ in gb_sound_w_internal() 732 gb_sound_w_internal(gb, NR12, 0x00); in gb_apu_power_off() 762 gb_sound_w_internal(gb, NR12, 0x00); in gb_apu_power_off()
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/dports/emulators/mess/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 35 NR12 = 0x02, enumerator
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H A D | gb.cpp | 806 case NR12: /* Envelope (R/W) */ in sound_w_internal() 1127 sound_w_internal(NR12, 0x00); in apu_power_off() 1172 sound_w_internal(NR12, 0x00); in apu_power_off()
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/dports/emulators/mame/mame-mame0226/src/devices/sound/ |
H A D | gb.h | 35 NR12 = 0x02, enumerator
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H A D | gb.cpp | 806 case NR12: /* Envelope (R/W) */ in sound_w_internal() 1127 sound_w_internal(NR12, 0x00); in apu_power_off() 1172 sound_w_internal(NR12, 0x00); in apu_power_off()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 17 #define NR12 0x63 macro 791 NR10, NR11, NR12, NR13, NR14, in soundReadGameOld()
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/dports/devel/z88dk/z88dk/lib/target/gb/def/ |
H A D | gb_globals.def | 38 defc NR12 = 0x12 ; Sound register
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/dports/misc/uk-postcodes/uk-postcodes-2.2/ |
H A D | uk.postcodes | 1008 Ashmanhaugh :Norfolk :NR12 1348 Bacton :Norfolk :NR12 1854 Barton Common :Norfolk :NR12 1865 Barton Turf :Norfolk :NR12 2081 Beeston St Lawrence :Norfolk :NR12 2094 Belaugh :Norfolk :NR12 5963 Coltishall :Norfolk :NR12 6754 Crostwick :Norfolk :NR12 8208 East Ruston :Norfolk :NR12 9570 Frettenham :Norfolk :NR12 [all …]
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/dports/misc/freeguide/freeguide-0.11.1/xmltv/share/xmltv/tv_grab_uk_rt/ |
H A D | regional_channels_by_postcode | 32 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 52 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 59 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 86 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 93 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 126 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 142 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 150 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
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/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/ |
H A D | regional_channels_by_postcode | 32 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 52 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 59 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 86 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 93 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 126 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 142 …7,IP28,IP29,IP3,IP30,IP31,IP32,IP33,IP4,IP5,IP6,IP7,IP8,IP9,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16… 150 …,IP33,IP4,IP5,IP6,IP7,IP8,IP9,MK40,MK41,MK42,MK43,MK44,MK45,NR1,NR10,NR11,NR12,NR13,NR14,NR15,NR16…
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/dports/games/libretro-vbanext/vba-next-c24bf52/src/ |
H A D | sound.cpp | 29 #define NR12 0x63 macro
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