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Searched refs:NR33 (Results 1 – 25 of 27) sorted by relevance

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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.h32 #define NR33 0xff1d macro
H A DgbSound.cpp236 case NR33: in gbSoundEvent()
244 freq = 2048 - (((data &7) << 8) | (int)gbMemory[NR33]); in gbSoundEvent()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gb/
H A DgbSound.h47 #define NR33 0xff1d macro
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.h35 #define NR33 0x74 macro
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.h38 #define NR33 0x74 macro
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.h35 #define NR33 0x74 macro
H A DSound.cpp415 case NR33: in soundEvent()
425 freq = 2048 - (((data &7) << 8) | (int)ioMem[NR33]); in soundEvent()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/gme/game-music-emu-0.6pre/vgmplay/VGMPlay/chips/
H A Dgb.c66 #define NR33 0x0D macro
347 case NR33: /* Frequency lo (W) */ in gb_sound_w_internal()
348 gb->snd_3.period = gb->period_mode3_table[((gb->snd_regs[NR34]&0x7)<<8) + gb->snd_regs[NR33]]; in gb_sound_w_internal()
352 gb->snd_3.period = gb->period_mode3_table[((gb->snd_regs[NR34]&0x7)<<8) + gb->snd_regs[NR33]]; in gb_sound_w_internal()
434 gb_sound_w_internal( gb, NR33, 0xFF ); in gb_sound_w_internal()
/dports/emulators/cingb/cingb-0.32/
H A Dgameboy.h97 #define NR33 io[0x1D] macro
H A Dgameboy.c520 NR33=value; in IOOut()
523 snd_reload3=gbfreq((((int)(NR34&7)<<8))|NR33)>>1; in IOOut()
529 snd_reload3=gbfreq((((int)(NR34&7)<<8))|NR33)>>1; in IOOut()
H A DCHANGES277 - NR33 (full)
/dports/devel/z88dk/z88dk/libsrc/target/gb/gbdk/
H A Dasm_play_sample.asm43 ldh (NR33),a ;sound freq low
/dports/emulators/gngb/gngb-20060309/src/
H A Dmemory.h94 #define NR33 (himem[0x7d]) macro
H A Dmemory.c276 NR33=0xbf; in gbmemory_init()
322 NR33=0xbf; in gbmemory_reset()
/dports/audio/vgmplay/vgmplay-0.40.9_2/chips/
H A Dgb.c99 #define NR33 0x0D macro
517 case NR33: /* Frequency lo (W) */ in gb_sound_w_internal()
746 gb_sound_w_internal(gb, NR33, 0x00); in gb_apu_power_off()
777 gb_sound_w_internal(gb, NR33, 0x00); in gb_apu_power_off()
/dports/emulators/mess/mame-mame0226/src/devices/sound/
H A Dgb.h46 NR33 = 0x0D, enumerator
H A Dgb.cpp967 case NR33: /* Frequency lo (W) */ in sound_w_internal()
1141 sound_w_internal(NR33, 0x00); in apu_power_off()
1187 sound_w_internal(NR33, 0x00); in apu_power_off()
/dports/emulators/mame/mame-mame0226/src/devices/sound/
H A Dgb.h46 NR33 = 0x0D, enumerator
H A Dgb.cpp967 case NR33: /* Frequency lo (W) */ in sound_w_internal()
1141 sound_w_internal(NR33, 0x00); in apu_power_off()
1187 sound_w_internal(NR33, 0x00); in apu_power_off()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp27 #define NR33 0x74 macro
793 NR30, NR31, NR32, NR33, NR34, in soundReadGameOld()
/dports/devel/z88dk/z88dk/lib/target/gb/def/
H A Dgb_globals.def48 defc NR33 = 0x1D ; Sound register
/dports/games/libretro-emux/emux-640d4ba/controllers/audio/
H A Dpapu.c23 #define NR33 0x0D macro
333 case NR33: in papu_writeb()
/dports/misc/freeguide/freeguide-0.11.1/xmltv/share/xmltv/tv_grab_uk_rt/
H A Dregional_channels_by_postcode32 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
52 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
59 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
86 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
93 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
126 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
142 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
150 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
/dports/textproc/p5-xmltv/xmltv-0.5.70/grab/uk_rt/
H A Dregional_channels_by_postcode32 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
52 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
59 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
86 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
93 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
126 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
142 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
150 …,NR16,NR17,NR18,NR19,NR2,NR20,NR24,NR26,NR27,NR28,NR29,NR3,NR30,NR31,NR32,NR33,NR34,NR35,NR4,NR5,N…
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dsound.cpp39 #define NR33 0x74 macro

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