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Searched refs:NUKE_RADIUS (Results 1 – 6 of 6) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dweapon.h44 #define NUKE_RADIUS 30000 macro
H A Dweapon.c5281 if (RANDOM_P2(1024) < 256 && wu->Radius != NUKE_RADIUS) in ActorChooseDeath()
5296 if(wu->Radius == NUKE_RADIUS) in ActorChooseDeath()
6741 if(wu->Radius == NUKE_RADIUS) in DoDamage()
6817 if(wu->Radius == NUKE_RADIUS) in DoDamage()
6992 if(wu->Radius == NUKE_RADIUS) // Special Nuke stuff in DoDamage()
10386 if(u->Radius == NUKE_RADIUS) in DoRocket()
11436 eu->Radius = NUKE_RADIUS; in SpawnNuclearExp()
15897 wu->Radius = NUKE_RADIUS; in InitNuke()
15993 wu->Radius = NUKE_RADIUS; in InitEnemyNuke()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dweapon.h44 #define NUKE_RADIUS 30000 macro
H A Dweapon.cpp5249 if (RANDOM_P2(1024) < 256 && wu->Radius != NUKE_RADIUS) in ActorChooseDeath()
5264 if (wu->Radius == NUKE_RADIUS) in ActorChooseDeath()
6670 if (wu->Radius == NUKE_RADIUS) in DoDamage()
6744 if (wu->Radius == NUKE_RADIUS) in DoDamage()
6914 if (wu->Radius == NUKE_RADIUS) // Special Nuke stuff in DoDamage()
10214 else if (u->Radius == NUKE_RADIUS) in DoRocket()
11246 eu->Radius = NUKE_RADIUS; in SpawnNuclearExp()
15724 wu->Radius = NUKE_RADIUS; in InitNuke()
15820 wu->Radius = NUKE_RADIUS; in InitEnemyNuke()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_newweap.c1153 #define NUKE_RADIUS 512 macro
1401 nuke->dmg_radius = NUKE_RADIUS; in fire_nuke()
1403 nuke->dmg_radius = NUKE_RADIUS + NUKE_RADIUS*(0.25*(float)damage_modifier); in fire_nuke()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_newweap.c1153 #define NUKE_RADIUS 512 macro
1401 nuke->dmg_radius = NUKE_RADIUS; in fire_nuke()
1403 nuke->dmg_radius = NUKE_RADIUS + NUKE_RADIUS*(0.25*(float)damage_modifier); in fire_nuke()