Searched refs:NUKE_RADIUS (Results 1 – 6 of 6) sorted by relevance
44 #define NUKE_RADIUS 30000 macro
5281 if (RANDOM_P2(1024) < 256 && wu->Radius != NUKE_RADIUS) in ActorChooseDeath()5296 if(wu->Radius == NUKE_RADIUS) in ActorChooseDeath()6741 if(wu->Radius == NUKE_RADIUS) in DoDamage()6817 if(wu->Radius == NUKE_RADIUS) in DoDamage()6992 if(wu->Radius == NUKE_RADIUS) // Special Nuke stuff in DoDamage()10386 if(u->Radius == NUKE_RADIUS) in DoRocket()11436 eu->Radius = NUKE_RADIUS; in SpawnNuclearExp()15897 wu->Radius = NUKE_RADIUS; in InitNuke()15993 wu->Radius = NUKE_RADIUS; in InitEnemyNuke()
5249 if (RANDOM_P2(1024) < 256 && wu->Radius != NUKE_RADIUS) in ActorChooseDeath()5264 if (wu->Radius == NUKE_RADIUS) in ActorChooseDeath()6670 if (wu->Radius == NUKE_RADIUS) in DoDamage()6744 if (wu->Radius == NUKE_RADIUS) in DoDamage()6914 if (wu->Radius == NUKE_RADIUS) // Special Nuke stuff in DoDamage()10214 else if (u->Radius == NUKE_RADIUS) in DoRocket()11246 eu->Radius = NUKE_RADIUS; in SpawnNuclearExp()15724 wu->Radius = NUKE_RADIUS; in InitNuke()15820 wu->Radius = NUKE_RADIUS; in InitEnemyNuke()
1153 #define NUKE_RADIUS 512 macro1401 nuke->dmg_radius = NUKE_RADIUS; in fire_nuke()1403 nuke->dmg_radius = NUKE_RADIUS + NUKE_RADIUS*(0.25*(float)damage_modifier); in fire_nuke()