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Searched refs:NUMANIMATIONSTATES (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h514 NUMANIMATIONSTATES enumerator
519 extern const ANIMCONTROLTYPE gAnimControl[NUMANIMATIONSTATES];
532 extern UINT16 gubAnimSurfaceCorpseID[][NUMANIMATIONSTATES];
H A DAnimation_Control.cc38 const ANIMCONTROLTYPE gAnimControl[NUMANIMATIONSTATES] =
441 static UINT16 gubAnimSurfaceIndex[TOTALBODYTYPES][NUMANIMATIONSTATES];
442 UINT16 gubAnimSurfaceMidWaterSubIndex[TOTALBODYTYPES][NUMANIMATIONSTATES][2];
443 UINT16 gubAnimSurfaceItemSubIndex[TOTALBODYTYPES][NUMANIMATIONSTATES];
444 UINT16 gubAnimSurfaceCorpseID[TOTALBODYTYPES][NUMANIMATIONSTATES];
459 for ( cnt2 = 0; cnt2 < NUMANIMATIONSTATES; cnt2 ++ ) in InitAnimationSurfacesPerBodytype()
2854 EXPECT_EQ(lengthof(gAnimControl), NUMANIMATIONSTATES); in TEST()
H A DSoldier_Control.cc919 CHECKV(usNewState < NUMANIMATIONSTATES); in EVENT_InitNewSoldierAnim()