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Searched refs:NUMBER_OF_ITEM_TYPES (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A Dgame_window.cpp408 mod_value= NUMBER_OF_ITEM_TYPES+1; in scroll_inventory()
410 mod_value= NUMBER_OF_ITEM_TYPES; in scroll_inventory()
419 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()
420 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()
438 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()
439 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Ditems.h48 NUMBER_OF_ITEM_TYPES, enumerator
49 _network_statistics= NUMBER_OF_ITEM_TYPES // Used in game_window.c
H A Ditems.cpp301 bool types[NUMBER_OF_ITEM_TYPES]; in count_inventory_lines()
306 for(loop=0; loop<NUMBER_OF_ITEM_TYPES; ++loop) in count_inventory_lines()
322 for(loop= 0; loop<NUMBER_OF_ITEM_TYPES; ++loop) in count_inventory_lines()
853 itree.read_indexed("type", def.item_kind, NUMBER_OF_ITEM_TYPES); in parse_mml_items()
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_hud_objects.cpp1735 lua_pushnumber(L, NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDPlayer_Sections_Length()
3151 Lua_InventorySection::Valid = Lua_InventorySection::ValidRange(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()
3154 Lua_InventorySections::Length = Lua_InventorySections::ConstantLength(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()
3210 Lua_HUDPlayer_Section::Valid = Lua_HUDPlayer_Section::ValidRange(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()