Searched refs:NUMBER_OF_ITEM_TYPES (Results 1 – 4 of 4) sorted by relevance
408 mod_value= NUMBER_OF_ITEM_TYPES+1; in scroll_inventory()410 mod_value= NUMBER_OF_ITEM_TYPES; in scroll_inventory()419 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()420 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()438 assert(test_inventory_screen>=0 && test_inventory_screen<NUMBER_OF_ITEM_TYPES+1); in scroll_inventory()439 if(test_inventory_screen != NUMBER_OF_ITEM_TYPES) in scroll_inventory()
48 NUMBER_OF_ITEM_TYPES, enumerator49 _network_statistics= NUMBER_OF_ITEM_TYPES // Used in game_window.c
301 bool types[NUMBER_OF_ITEM_TYPES]; in count_inventory_lines()306 for(loop=0; loop<NUMBER_OF_ITEM_TYPES; ++loop) in count_inventory_lines()322 for(loop= 0; loop<NUMBER_OF_ITEM_TYPES; ++loop) in count_inventory_lines()853 itree.read_indexed("type", def.item_kind, NUMBER_OF_ITEM_TYPES); in parse_mml_items()
1735 lua_pushnumber(L, NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDPlayer_Sections_Length()3151 Lua_InventorySection::Valid = Lua_InventorySection::ValidRange(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()3154 Lua_InventorySections::Length = Lua_InventorySections::ConstantLength(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()3210 Lua_HUDPlayer_Section::Valid = Lua_HUDPlayer_Section::ValidRange(NUMBER_OF_ITEM_TYPES + 1); in Lua_HUDObjects_register()