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Searched refs:NUM_AMMO_SEGS (Results 1 – 1 of 1) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_agent.cpp128 #define NUM_AMMO_SEGS (21) macro
1209 temp = (ammo * NUM_AMMO_SEGS) / max_ammo; in DrawAmmo()
1314 DrawLedStrip(::is_ps() ? 243 : 234, 155, gamestate.ammo_leds, NUM_AMMO_SEGS); in DrawAmmoGuage()
1322 temp = ((int32_t)gamestate.rpower * NUM_AMMO_SEGS) / MAX_RADAR_ENERGY; in UpdateRadarGuage()
1324 if (temp > NUM_AMMO_SEGS) { in UpdateRadarGuage()
1325 temp = NUM_AMMO_SEGS; in UpdateRadarGuage()
1352 DrawLedStrip(235, 155, gamestate.radar_leds, NUM_AMMO_SEGS); in DrawRadarGuage()
1392 for (; ypos < NUM_AMMO_SEGS; ypos++) { in DrawLedStrip()