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Searched refs:NUM_BUTTONS (Results 1 – 25 of 81) sorted by relevance

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/dports/devel/allegro5/allegro5-5.2.7.0/examples/
H A Dex_mouse_events.c8 #define NUM_BUTTONS 5 macro
13 const int offset[NUM_BUTTONS] = {0, 70, 35, 105, 140}; in draw_mouse_button()
49 bool buttons[NUM_BUTTONS] = {false}; in main()
69 if (actual_buttons > NUM_BUTTONS) in main()
70 actual_buttons = NUM_BUTTONS; in main()
130 if (event.mouse.button-1 < NUM_BUTTONS) { in main()
137 if (event.mouse.button-1 < NUM_BUTTONS) { in main()
H A Dex_mouse.c7 #define NUM_BUTTONS 3 macro
11 const int offset[NUM_BUTTONS] = {0, 70, 35}; in draw_mouse_button()
68 for (i = 1; i <= NUM_BUTTONS; i++) { in main()
/dports/games/powder/powder118_src/
H A Dcontrol.cpp25 int glb_oldstate[NUM_BUTTONS];
26 int glb_oldframe[NUM_BUTTONS];
31 int glb_repeatrate[NUM_BUTTONS] =
51 int glb_buttonkeys[NUM_BUTTONS][MAX_KEYEQUIV] =
73 memset(glb_oldstate, 0, sizeof(int) * NUM_BUTTONS); in ctrl_init()
74 memset(glb_oldframe, 0, sizeof(int) * NUM_BUTTONS); in ctrl_init()
H A Dcontrol.h44 NUM_BUTTONS enumerator
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dbiohelp.c85 #define NUM_BUTTONS 4 macro
132 if (i == NUM_BUTTONS * BIOHELP_PAGE) in mfd_biohelp_expose()
139 if (i > NUM_BUTTONS) { in mfd_biohelp_expose()
146 … for (i = 0, track = firsttrack; i < NUM_BUTTONS && track < NUM_BIO_TRACKS; i++, track++) { in mfd_biohelp_expose()
155 y = TOP_MARGIN + BARRY_HGT * i / NUM_BUTTONS; in mfd_biohelp_expose()
190 while (i <= bttn.y + NUM_BUTTONS * BIOHELP_PAGE) { in mfd_biohelp_button_handler()
209 if (NUM_TRACKS <= NUM_BUTTONS) in mfd_biohelp_handler()
278 LGPoint bdims = {1, NUM_BUTTONS}; in mfd_biohelp_init()
/dports/x11/imwheel/imwheel-1.0.0pre12/
H A Dutil.h13 #define NUM_BUTTONS 6 macro
45 extern int buttons[NUM_BUTTONS+1];
52 extern const char *keys[NUM_BUTTONS][1<<NUM_STATES];
H A Dutil.c54 int buttons[NUM_BUTTONS+1]={4,5,6,7,8,9,0};
95 const char *keys[NUM_BUTTONS][1<<NUM_STATES]=
199 for(i=0;i<NUM_BUTTONS;i++) in isUsedButton()
202 Printf("%s\n",i<NUM_BUTTONS?"yes":"no"); in isUsedButton()
203 return i<NUM_BUTTONS; in isUsedButton()
212 for(i=0;i<NUM_BUTTONS;i++) in buttonIndex()
215 return(NUM_BUTTONS); in buttonIndex()
862 if(i>NUM_BUTTONS) in getRC()
863 i=NUM_BUTTONS; in getRC()
869 for(i=0; i<NUM_BUTTONS; i++) in getRC()
[all …]
H A Dimwheel.c140 for(i=0;i<NUM_BUTTONS;i++) in grabButtons()
171 for(i=0;i<NUM_BUTTONS;i++) in ungrabButtons()
334 if(button<NUM_BUTTONS) in getInput()
638 if(j>=NUM_BUTTONS) in eventLoop()
640 Printf("No we aren't because j(%d) is >= NUM_BUTTONS(%d)!\n",j,NUM_BUTTONS); in eventLoop()
/dports/math/mbasecalc/mbasecalc/
H A Dcallbacks.cxx126 if (buttons == NUM_BUTTONS) in activateDeactivateButtons()
160 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton()
185 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton()
210 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton()
237 activateDeactivateButtons(NUM_BUTTONS,DEACTIVATE); in highlishtModeButton()
H A Dcallbacks.h19 #define NUM_BUTTONS 2 macro
/dports/games/retroarch/RetroArch-1.9.7/input/drivers_joypad/
H A Dlinuxraw_joypad.c39 #define NUM_BUTTONS 32 macro
68 if (event.number < NUM_BUTTONS) in linuxraw_poll_pad()
311 if (joykey < NUM_BUTTONS) in linuxraw_joypad_button()
378 (joykey < NUM_BUTTONS) && in linuxraw_joypad_state()
/dports/graphics/xournal/xournal-0.4.8.2016/src/
H A Dxournal.h158 #define NUM_BUTTONS 3 macro
264 …int toolno[NUM_BUTTONS+2]; // the number of the currently selected tool; two more reserved for er…
265 struct Brush brushes[NUM_BUTTONS+1][NUM_STROKE_TOOLS]; // the current pen, eraser, hiliter
267 int linked_brush[NUM_BUTTONS+1]; // whether brushes are linked across buttons
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxedit.cpp42 NUM_BUTTONS, // must be after all buttons enumerator
124 wxBitmap normbutt[NUM_BUTTONS];
125 wxBitmap downbutt[NUM_BUTTONS];
129 wxBitmap disnormbutt[NUM_BUTTONS];
130 wxBitmap disdownbutt[NUM_BUTTONS];
135 int buttstate[NUM_BUTTONS];
184 wxBitmapButton* ebbutt[NUM_BUTTONS];
225 for (int i = 0; i < NUM_BUTTONS; i++) { in EditBar()
237 for (int i = 0; i < NUM_BUTTONS; i++) { in EditBar()
H A Dwxtimeline.cpp47 NUM_BUTTONS, // must be after all buttons enumerator
99 wxBitmap normbutt[NUM_BUTTONS];
103 wxBitmap disnormbutt[NUM_BUTTONS];
107 int buttstate[NUM_BUTTONS];
153 static wxBitmapButton* tlbutt[NUM_BUTTONS];
182 for (int i = 0; i < NUM_BUTTONS; i++) { in TimelineBar()
187 for (int i = 0; i < NUM_BUTTONS; i++) { in TimelineBar()
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DMouseHandler.h14 static const int NUM_BUTTONS = 10; variable
90 ButtonPressEvt buttons[NUM_BUTTONS + 1]; /// One-bottomed.
/dports/graphics/sane-backends/sane-backends-1.0.32/backend/genesys/
H A Dgenesys.h147 NUM_BUTTONS enumerator
225 GenesysButton buttons[NUM_BUTTONS];
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cutscene/
H A Dcutscenes.cpp164 #define NUM_BUTTONS 8 macro
184 static ui_button_info Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
417 for (i = 0; i < NUM_BUTTONS; i++) in cutscenes_screen_init()
527 for (i = 0; i < NUM_BUTTONS; i++) in cutscenes_screen_do_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/
H A Dcutscenes.cpp160 #define NUM_BUTTONS 8 macro
180 static ui_button_info Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = {
456 for (i=0; i<NUM_BUTTONS; i++) { in cutscenes_screen_init()
559 for (i=0; i<NUM_BUTTONS; i++){ in cutscenes_screen_do_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/menuui/
H A Dcredits.cpp115 #define NUM_BUTTONS 5 macro
171 static credits_screen_buttons Buttons[NUM_BUTTONS][GR_NUM_RESOLUTIONS] = {
622 for (i=0; i<NUM_BUTTONS; i++) { in credits_init()
713 for (i=0; i<NUM_BUTTONS; i++){ in credits_do_frame()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/controlconfig/
H A Dcontrolsconfig.cpp41 #define NUM_BUTTONS 19 macro
1079 for (i=0; i<NUM_BUTTONS; i++) { in control_config_do_bind()
1106 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_search()
1132 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_cancel()
1302 for (i=0; i<NUM_BUTTONS; i++) { in control_config_init()
1580 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_frame()
1586 if (i == NUM_BUTTONS) { // no buttons pressed in control_config_do_frame()
1599 for (j=0; j<NUM_BUTTONS; j++){ in control_config_do_frame()
1666 for (j=0; j<NUM_BUTTONS; j++){ in control_config_do_frame()
1672 if (j == NUM_BUTTONS) { // no buttons pressed in control_config_do_frame()
[all …]
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DMacOSXNativeMouse.java54 private static final int NUM_BUTTONS = 3; field in MacOSXNativeMouse
77 private final byte[] buttons = new byte[NUM_BUTTONS];
H A DMouseEventQueue.java53 public static final int NUM_BUTTONS = 3; field in MouseEventQueue
75 private final byte[] buttons = new byte[NUM_BUTTONS];
/dports/audio/mumble/mumble-1.3.3/src/mumble/
H A DGlobalShortcut_unix.h25 #define NUM_BUTTONS 0x2ff macro
/dports/audio/murmur/mumble-1.3.3/src/mumble/
H A DGlobalShortcut_unix.h25 #define NUM_BUTTONS 0x2ff macro
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/
H A Dcredits.cpp120 #define NUM_BUTTONS 5 macro
176 static credits_screen_buttons Buttons[NUM_BUTTONS][GR_NUM_RESOLUTIONS] = {
621 for (i=0; i<NUM_BUTTONS; i++) { in credits_init()
715 for (i=0; i<NUM_BUTTONS; i++){ in credits_do_frame()

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