/dports/devel/allegro5/allegro5-5.2.7.0/examples/ |
H A D | ex_mouse_events.c | 8 #define NUM_BUTTONS 5 macro 13 const int offset[NUM_BUTTONS] = {0, 70, 35, 105, 140}; in draw_mouse_button() 49 bool buttons[NUM_BUTTONS] = {false}; in main() 69 if (actual_buttons > NUM_BUTTONS) in main() 70 actual_buttons = NUM_BUTTONS; in main() 130 if (event.mouse.button-1 < NUM_BUTTONS) { in main() 137 if (event.mouse.button-1 < NUM_BUTTONS) { in main()
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H A D | ex_mouse.c | 7 #define NUM_BUTTONS 3 macro 11 const int offset[NUM_BUTTONS] = {0, 70, 35}; in draw_mouse_button() 68 for (i = 1; i <= NUM_BUTTONS; i++) { in main()
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/dports/games/powder/powder118_src/ |
H A D | control.cpp | 25 int glb_oldstate[NUM_BUTTONS]; 26 int glb_oldframe[NUM_BUTTONS]; 31 int glb_repeatrate[NUM_BUTTONS] = 51 int glb_buttonkeys[NUM_BUTTONS][MAX_KEYEQUIV] = 73 memset(glb_oldstate, 0, sizeof(int) * NUM_BUTTONS); in ctrl_init() 74 memset(glb_oldframe, 0, sizeof(int) * NUM_BUTTONS); in ctrl_init()
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H A D | control.h | 44 NUM_BUTTONS enumerator
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | biohelp.c | 85 #define NUM_BUTTONS 4 macro 132 if (i == NUM_BUTTONS * BIOHELP_PAGE) in mfd_biohelp_expose() 139 if (i > NUM_BUTTONS) { in mfd_biohelp_expose() 146 … for (i = 0, track = firsttrack; i < NUM_BUTTONS && track < NUM_BIO_TRACKS; i++, track++) { in mfd_biohelp_expose() 155 y = TOP_MARGIN + BARRY_HGT * i / NUM_BUTTONS; in mfd_biohelp_expose() 190 while (i <= bttn.y + NUM_BUTTONS * BIOHELP_PAGE) { in mfd_biohelp_button_handler() 209 if (NUM_TRACKS <= NUM_BUTTONS) in mfd_biohelp_handler() 278 LGPoint bdims = {1, NUM_BUTTONS}; in mfd_biohelp_init()
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/dports/x11/imwheel/imwheel-1.0.0pre12/ |
H A D | util.h | 13 #define NUM_BUTTONS 6 macro 45 extern int buttons[NUM_BUTTONS+1]; 52 extern const char *keys[NUM_BUTTONS][1<<NUM_STATES];
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H A D | util.c | 54 int buttons[NUM_BUTTONS+1]={4,5,6,7,8,9,0}; 95 const char *keys[NUM_BUTTONS][1<<NUM_STATES]= 199 for(i=0;i<NUM_BUTTONS;i++) in isUsedButton() 202 Printf("%s\n",i<NUM_BUTTONS?"yes":"no"); in isUsedButton() 203 return i<NUM_BUTTONS; in isUsedButton() 212 for(i=0;i<NUM_BUTTONS;i++) in buttonIndex() 215 return(NUM_BUTTONS); in buttonIndex() 862 if(i>NUM_BUTTONS) in getRC() 863 i=NUM_BUTTONS; in getRC() 869 for(i=0; i<NUM_BUTTONS; i++) in getRC() [all …]
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H A D | imwheel.c | 140 for(i=0;i<NUM_BUTTONS;i++) in grabButtons() 171 for(i=0;i<NUM_BUTTONS;i++) in ungrabButtons() 334 if(button<NUM_BUTTONS) in getInput() 638 if(j>=NUM_BUTTONS) in eventLoop() 640 Printf("No we aren't because j(%d) is >= NUM_BUTTONS(%d)!\n",j,NUM_BUTTONS); in eventLoop()
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/dports/math/mbasecalc/mbasecalc/ |
H A D | callbacks.cxx | 126 if (buttons == NUM_BUTTONS) in activateDeactivateButtons() 160 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton() 185 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton() 210 activateDeactivateButtons(NUM_BUTTONS,ACTIVATE); in highlishtModeButton() 237 activateDeactivateButtons(NUM_BUTTONS,DEACTIVATE); in highlishtModeButton()
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H A D | callbacks.h | 19 #define NUM_BUTTONS 2 macro
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/dports/games/retroarch/RetroArch-1.9.7/input/drivers_joypad/ |
H A D | linuxraw_joypad.c | 39 #define NUM_BUTTONS 32 macro 68 if (event.number < NUM_BUTTONS) in linuxraw_poll_pad() 311 if (joykey < NUM_BUTTONS) in linuxraw_joypad_button() 378 (joykey < NUM_BUTTONS) && in linuxraw_joypad_state()
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/dports/graphics/xournal/xournal-0.4.8.2016/src/ |
H A D | xournal.h | 158 #define NUM_BUTTONS 3 macro 264 …int toolno[NUM_BUTTONS+2]; // the number of the currently selected tool; two more reserved for er… 265 struct Brush brushes[NUM_BUTTONS+1][NUM_STROKE_TOOLS]; // the current pen, eraser, hiliter 267 int linked_brush[NUM_BUTTONS+1]; // whether brushes are linked across buttons
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/dports/games/golly/golly-3.3-src/gui-wx/ |
H A D | wxedit.cpp | 42 NUM_BUTTONS, // must be after all buttons enumerator 124 wxBitmap normbutt[NUM_BUTTONS]; 125 wxBitmap downbutt[NUM_BUTTONS]; 129 wxBitmap disnormbutt[NUM_BUTTONS]; 130 wxBitmap disdownbutt[NUM_BUTTONS]; 135 int buttstate[NUM_BUTTONS]; 184 wxBitmapButton* ebbutt[NUM_BUTTONS]; 225 for (int i = 0; i < NUM_BUTTONS; i++) { in EditBar() 237 for (int i = 0; i < NUM_BUTTONS; i++) { in EditBar()
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H A D | wxtimeline.cpp | 47 NUM_BUTTONS, // must be after all buttons enumerator 99 wxBitmap normbutt[NUM_BUTTONS]; 103 wxBitmap disnormbutt[NUM_BUTTONS]; 107 int buttstate[NUM_BUTTONS]; 153 static wxBitmapButton* tlbutt[NUM_BUTTONS]; 182 for (int i = 0; i < NUM_BUTTONS; i++) { in TimelineBar() 187 for (int i = 0; i < NUM_BUTTONS; i++) { in TimelineBar()
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | MouseHandler.h | 14 static const int NUM_BUTTONS = 10; variable 90 ButtonPressEvt buttons[NUM_BUTTONS + 1]; /// One-bottomed.
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/dports/graphics/sane-backends/sane-backends-1.0.32/backend/genesys/ |
H A D | genesys.h | 147 NUM_BUTTONS enumerator 225 GenesysButton buttons[NUM_BUTTONS];
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/cutscene/ |
H A D | cutscenes.cpp | 164 #define NUM_BUTTONS 8 macro 184 static ui_button_info Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = { 417 for (i = 0; i < NUM_BUTTONS; i++) in cutscenes_screen_init() 527 for (i = 0; i < NUM_BUTTONS; i++) in cutscenes_screen_do_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/cutscene/ |
H A D | cutscenes.cpp | 160 #define NUM_BUTTONS 8 macro 180 static ui_button_info Buttons[GR_NUM_RESOLUTIONS][NUM_BUTTONS] = { 456 for (i=0; i<NUM_BUTTONS; i++) { in cutscenes_screen_init() 559 for (i=0; i<NUM_BUTTONS; i++){ in cutscenes_screen_do_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/menuui/ |
H A D | credits.cpp | 115 #define NUM_BUTTONS 5 macro 171 static credits_screen_buttons Buttons[NUM_BUTTONS][GR_NUM_RESOLUTIONS] = { 622 for (i=0; i<NUM_BUTTONS; i++) { in credits_init() 713 for (i=0; i<NUM_BUTTONS; i++){ in credits_do_frame()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/controlconfig/ |
H A D | controlsconfig.cpp | 41 #define NUM_BUTTONS 19 macro 1079 for (i=0; i<NUM_BUTTONS; i++) { in control_config_do_bind() 1106 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_search() 1132 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_cancel() 1302 for (i=0; i<NUM_BUTTONS; i++) { in control_config_init() 1580 for (i=0; i<NUM_BUTTONS; i++){ in control_config_do_frame() 1586 if (i == NUM_BUTTONS) { // no buttons pressed in control_config_do_frame() 1599 for (j=0; j<NUM_BUTTONS; j++){ in control_config_do_frame() 1666 for (j=0; j<NUM_BUTTONS; j++){ in control_config_do_frame() 1672 if (j == NUM_BUTTONS) { // no buttons pressed in control_config_do_frame() [all …]
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/ |
H A D | MacOSXNativeMouse.java | 54 private static final int NUM_BUTTONS = 3; field in MacOSXNativeMouse 77 private final byte[] buttons = new byte[NUM_BUTTONS];
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H A D | MouseEventQueue.java | 53 public static final int NUM_BUTTONS = 3; field in MouseEventQueue 75 private final byte[] buttons = new byte[NUM_BUTTONS];
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/dports/audio/mumble/mumble-1.3.3/src/mumble/ |
H A D | GlobalShortcut_unix.h | 25 #define NUM_BUTTONS 0x2ff macro
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/dports/audio/murmur/mumble-1.3.3/src/mumble/ |
H A D | GlobalShortcut_unix.h | 25 #define NUM_BUTTONS 0x2ff macro
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/menuui/ |
H A D | credits.cpp | 120 #define NUM_BUTTONS 5 macro 176 static credits_screen_buttons Buttons[NUM_BUTTONS][GR_NUM_RESOLUTIONS] = { 621 for (i=0; i<NUM_BUTTONS; i++) { in credits_init() 715 for (i=0; i<NUM_BUTTONS; i++){ in credits_do_frame()
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