Searched refs:NUM_CITY_COLORS (Results 1 – 4 of 4) sorted by relevance
1433 #define NUM_CITY_COLORS tileset_num_city_colors(tileset) macro1448 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_city_color()1466 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_unit_color()
4645 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size; in fill_city_overlays_sprite_array() local4670 int idx = pcity->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()4703 int idx = psettler->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()