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Searched refs:NUM_CITY_COLORS (Results 1 – 4 of 4) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/client/
H A Dmapview_common.c1433 #define NUM_CITY_COLORS tileset_num_city_colors(tileset) macro
1448 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_city_color()
1466 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_unit_color()
H A Dtilespec.c4645 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size; in fill_city_overlays_sprite_array() local
4670 int idx = pcity->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()
4703 int idx = psettler->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dmapview_common.c1433 #define NUM_CITY_COLORS tileset_num_city_colors(tileset) macro
1448 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_city_color()
1466 color_index = (color_index + 1) % NUM_CITY_COLORS; in toggle_unit_color()
H A Dtilespec.c4645 const int NUM_CITY_COLORS = t->sprites.city.worked_tile_overlay.size; in fill_city_overlays_sprite_array() local
4670 int idx = pcity->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()
4703 int idx = psettler->client.color_index % NUM_CITY_COLORS; in fill_city_overlays_sprite_array()