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Searched refs:NUM_CORNER_DIRS (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.c502 #define NUM_CORNER_DIRS 4 macro
3832 int number = NUM_CORNER_DIRS; in tileset_setup_tile_type()
3842 number = NUM_CORNER_DIRS * 2 * 2 * 2; in tileset_setup_tile_type()
3848 number = NUM_CORNER_DIRS * count * count * count; in tileset_setup_tile_type()
3856 enum direction4 dir = i % NUM_CORNER_DIRS; in tileset_setup_tile_type()
3857 int value = i / NUM_CORNER_DIRS; in tileset_setup_tile_type()
4896 for (i = 0; i < NUM_CORNER_DIRS; i++) { in fill_terrain_sprite_array()
4941 array_index = array_index * NUM_CORNER_DIRS + i; in fill_terrain_sprite_array()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.c502 #define NUM_CORNER_DIRS 4 macro
3832 int number = NUM_CORNER_DIRS; in tileset_setup_tile_type()
3842 number = NUM_CORNER_DIRS * 2 * 2 * 2; in tileset_setup_tile_type()
3848 number = NUM_CORNER_DIRS * count * count * count; in tileset_setup_tile_type()
3856 enum direction4 dir = i % NUM_CORNER_DIRS; in tileset_setup_tile_type()
3857 int value = i / NUM_CORNER_DIRS; in tileset_setup_tile_type()
4896 for (i = 0; i < NUM_CORNER_DIRS; i++) { in fill_terrain_sprite_array()
4941 array_index = array_index * NUM_CORNER_DIRS + i; in fill_terrain_sprite_array()