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Searched refs:NUM_EXPLOSIONS (Results 1 – 5 of 5) sorted by relevance

/dports/games/tuxkart/tuxkart-0.4.0/src/
H A Dtuxkart.h69 #define NUM_EXPLOSIONS 6 macro
80 extern Explosion *explosion [ NUM_EXPLOSIONS ] ;
H A Dtuxkart.cxx67 Explosion *explosion [ NUM_EXPLOSIONS ] ;
190 for ( i = 0 ; i < NUM_EXPLOSIONS ; i++ ) in load_players()
623 for ( i = 0 ; i < NUM_EXPLOSIONS ; i++ ) explosion [ i ] -> update () ; in updateWorld()
/dports/misc/explosions/explosions-2005.07.31/
H A Dexplosions.c33 #define NUM_EXPLOSIONS 500 /* Max number of mouse-based explosions to track */ macro
110 explosion_type explosions[NUM_EXPLOSIONS]; /* Explosions to track */
551 for (i = 0; i < NUM_EXPLOSIONS; i++) in event_loop()
590 for (i = 0; i < NUM_EXPLOSIONS; i++) in event_loop()
855 for (i = 0; i < NUM_EXPLOSIONS; i++) in init()
883 for (i = 0; i < NUM_EXPLOSIONS && found == -1; i++) in add_explosion()
/dports/games/gemdropx/gemdropx-0.9/
H A Dgemdropx.c70 #define NUM_EXPLOSIONS 100 macro
227 explosion_type explosions[NUM_EXPLOSIONS];
691 for (i = 0; i < NUM_EXPLOSIONS; i++) in setup()
1538 if (whichexplosion == NUM_EXPLOSIONS) in explodeblock()
1929 for (i = 0; i < NUM_EXPLOSIONS; i++) in drawexplosions()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c1130 #define NUM_EXPLOSIONS 4 macro
1202 for ( i = 0; i < NUM_EXPLOSIONS-1; i ++) in CG_SurfaceExplosion()