Searched refs:NUM_EXPLOSIONS (Results 1 – 5 of 5) sorted by relevance
69 #define NUM_EXPLOSIONS 6 macro80 extern Explosion *explosion [ NUM_EXPLOSIONS ] ;
67 Explosion *explosion [ NUM_EXPLOSIONS ] ;190 for ( i = 0 ; i < NUM_EXPLOSIONS ; i++ ) in load_players()623 for ( i = 0 ; i < NUM_EXPLOSIONS ; i++ ) explosion [ i ] -> update () ; in updateWorld()
33 #define NUM_EXPLOSIONS 500 /* Max number of mouse-based explosions to track */ macro110 explosion_type explosions[NUM_EXPLOSIONS]; /* Explosions to track */551 for (i = 0; i < NUM_EXPLOSIONS; i++) in event_loop()590 for (i = 0; i < NUM_EXPLOSIONS; i++) in event_loop()855 for (i = 0; i < NUM_EXPLOSIONS; i++) in init()883 for (i = 0; i < NUM_EXPLOSIONS && found == -1; i++) in add_explosion()
70 #define NUM_EXPLOSIONS 100 macro227 explosion_type explosions[NUM_EXPLOSIONS];691 for (i = 0; i < NUM_EXPLOSIONS; i++) in setup()1538 if (whichexplosion == NUM_EXPLOSIONS) in explodeblock()1929 for (i = 0; i < NUM_EXPLOSIONS; i++) in drawexplosions()
1130 #define NUM_EXPLOSIONS 4 macro1202 for ( i = 0; i < NUM_EXPLOSIONS-1; i ++) in CG_SurfaceExplosion()