Searched refs:NUM_INV_GRID_ELEM (Results 1 – 13 of 13) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | pack.h | 59 PkItemStruct InvList[NUM_INV_GRID_ELEM]; 60 Sint8 InvGrid[NUM_INV_GRID_ELEM];
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H A D | pack.cpp | 96 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in PackPlayer() 102 for (i = 0; i < NUM_INV_GRID_ELEM; i++) in PackPlayer() 263 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in UnPackPlayer() 270 for (i = 0; i < NUM_INV_GRID_ELEM; i++) in UnPackPlayer()
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H A D | debug.cpp | 54 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in GiveGoldCheat() 72 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in TakeGoldCheat()
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H A D | player.h | 183 ItemStruct InvList[NUM_INV_GRID_ELEM]; 185 Sint8 InvGrid[NUM_INV_GRID_ELEM];
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H A D | inv.cpp | 168 BOOL invtest[NUM_INV_GRID_ELEM]; in DrawInv() 450 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in DrawInv() 462 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in DrawInv() 941 if (yy >= NUM_INV_GRID_ELEM) { in AutoPlace() 998 if (yy >= NUM_INV_GRID_ELEM) { in SpecialAutoPlace() 1215 if (yy >= NUM_INV_GRID_ELEM) in CheckInvPaste() 1446 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in CheckInvPaste() 1712 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in CheckInvCut() 1725 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in CheckInvCut() 1839 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in RemoveInvItem() [all …]
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H A D | stores.cpp | 1372 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_SBuyEnter() 1440 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_SPBuyEnter() 1468 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in StoreGoldFit() 1500 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in PlaceStoreGold() 1707 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_WBuyEnter() 1886 for (int i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_BBuyEnter() 2018 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_HBuyEnter()
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H A D | loadsave.cpp | 455 LoadItems(file, NUM_INV_GRID_ELEM, pPlayer->InvList); in LoadPlayer() 457 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) in LoadPlayer() 950 LoadMatchingItems(&file, NUM_INV_GRID_ELEM, pPlayer->InvList); in LoadHeroItems() 958 for (int i = NUM_INV_GRID_ELEM; i > 0; i--) { in RemoveEmptyInventory() 1430 SaveItems(file, pPlayer->InvList, NUM_INV_GRID_ELEM); in SavePlayer() 1432 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) in SavePlayer() 1743 size_t items = NUM_INVLOC + NUM_INV_GRID_ELEM + MAXBELTITEMS; in SaveHeroItems() 1749 SaveItems(&file, pPlayer->InvList, NUM_INV_GRID_ELEM); in SaveHeroItems()
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H A D | items.cpp | 368 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_ring_max_value() 385 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_bow_max_value() 402 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_staff_max_value() 419 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_sword_max_value() 436 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_helm_max_value() 453 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_shield_max_value() 472 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_armor_max_value() 491 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_mace_max_value() 508 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_amulet_max_value() 525 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_axe_max_value() [all …]
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H A D | objects.cpp | 3787 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in OperateShrine()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | defs.h | 56 #define NUM_INV_GRID_ELEM 40 macro
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/dports/games/devilutionX/devilutionX-1.2.1/SourceT/ |
H A D | writehero_test.cpp | 243 ASSERT_EQ(Count8(pPlayer->InvGrid, NUM_INV_GRID_ELEM), 9); in AssertPlayer() 245 ASSERT_EQ(CountItems(pPlayer->InvList, NUM_INV_GRID_ELEM), 2); in AssertPlayer()
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H A D | inv_test.cpp | 20 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) { in clear_inventory()
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/dports/games/devilutionX/devilutionX-1.2.1/SourceX/ |
H A D | qol.cpp | 195 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) { in HasRoomForGold()
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