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Searched refs:NUM_INV_GRID_ELEM (Results 1 – 13 of 13) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dpack.h59 PkItemStruct InvList[NUM_INV_GRID_ELEM];
60 Sint8 InvGrid[NUM_INV_GRID_ELEM];
H A Dpack.cpp96 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in PackPlayer()
102 for (i = 0; i < NUM_INV_GRID_ELEM; i++) in PackPlayer()
263 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in UnPackPlayer()
270 for (i = 0; i < NUM_INV_GRID_ELEM; i++) in UnPackPlayer()
H A Ddebug.cpp54 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in GiveGoldCheat()
72 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in TakeGoldCheat()
H A Dplayer.h183 ItemStruct InvList[NUM_INV_GRID_ELEM];
185 Sint8 InvGrid[NUM_INV_GRID_ELEM];
H A Dinv.cpp168 BOOL invtest[NUM_INV_GRID_ELEM]; in DrawInv()
450 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in DrawInv()
462 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in DrawInv()
941 if (yy >= NUM_INV_GRID_ELEM) { in AutoPlace()
998 if (yy >= NUM_INV_GRID_ELEM) { in SpecialAutoPlace()
1215 if (yy >= NUM_INV_GRID_ELEM) in CheckInvPaste()
1446 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in CheckInvPaste()
1712 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in CheckInvCut()
1725 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in CheckInvCut()
1839 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in RemoveInvItem()
[all …]
H A Dstores.cpp1372 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_SBuyEnter()
1440 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_SPBuyEnter()
1468 for (i = 0; i < NUM_INV_GRID_ELEM; i++) { in StoreGoldFit()
1500 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in PlaceStoreGold()
1707 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_WBuyEnter()
1886 for (int i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_BBuyEnter()
2018 for (i = 0; i < NUM_INV_GRID_ELEM && !done; i++) { in S_HBuyEnter()
H A Dloadsave.cpp455 LoadItems(file, NUM_INV_GRID_ELEM, pPlayer->InvList); in LoadPlayer()
457 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) in LoadPlayer()
950 LoadMatchingItems(&file, NUM_INV_GRID_ELEM, pPlayer->InvList); in LoadHeroItems()
958 for (int i = NUM_INV_GRID_ELEM; i > 0; i--) { in RemoveEmptyInventory()
1430 SaveItems(file, pPlayer->InvList, NUM_INV_GRID_ELEM); in SavePlayer()
1432 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) in SavePlayer()
1743 size_t items = NUM_INVLOC + NUM_INV_GRID_ELEM + MAXBELTITEMS; in SaveHeroItems()
1749 SaveItems(&file, pPlayer->InvList, NUM_INV_GRID_ELEM); in SaveHeroItems()
H A Ditems.cpp368 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_ring_max_value()
385 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_bow_max_value()
402 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_staff_max_value()
419 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_sword_max_value()
436 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_helm_max_value()
453 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_shield_max_value()
472 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_armor_max_value()
491 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_mace_max_value()
508 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_amulet_max_value()
525 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in get_axe_max_value()
[all …]
H A Dobjects.cpp3787 for (j = 0; j < NUM_INV_GRID_ELEM; j++) { in OperateShrine()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Ddefs.h56 #define NUM_INV_GRID_ELEM 40 macro
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp243 ASSERT_EQ(Count8(pPlayer->InvGrid, NUM_INV_GRID_ELEM), 9); in AssertPlayer()
245 ASSERT_EQ(CountItems(pPlayer->InvList, NUM_INV_GRID_ELEM), 2); in AssertPlayer()
H A Dinv_test.cpp20 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) { in clear_inventory()
/dports/games/devilutionX/devilutionX-1.2.1/SourceX/
H A Dqol.cpp195 for (int i = 0; i < NUM_INV_GRID_ELEM; i++) { in HasRoomForGold()