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Searched refs:NUM_MAP_BLOCKS (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedroid/freedroid-1.0.2/src/
H A Dglobal.h178 EXTERN SDL_Surface *MapBlockSurfacePointer[ NUM_COLORS ][ NUM_MAP_BLOCKS ]; // A pointer to the s…
179 EXTERN SDL_Surface *OrigMapBlockSurfacePointer[ NUM_COLORS ][ NUM_MAP_BLOCKS ]; // A pointer to t…
H A Ddefs.h290 #define NUM_MAP_BLOCKS 51 // total number of map-blocks macro
H A Dgraphics.c434 for ( i = 0 ; i < NUM_MAP_BLOCKS ; i++ ) in SetCombatScaleTo()
598 for (col = 0; col < NUM_MAP_BLOCKS; col ++) in InitPictures()
1187 for (col = 0; col < NUM_MAP_BLOCKS; col ++) in ScaleGraphics()
H A Dmenu.c1066 if ( SpecialMapValue >= NUM_MAP_BLOCKS ) SpecialMapValue=0; in LevelEditor()