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Searched refs:NUM_SDL_JOYSTICK_BUTTONS (Results 1 – 4 of 4) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Input/
H A Djoystick_sdl.cpp39 bool button_values[NUM_SDL_JOYSTICK_BUTTONS] = {};
100 if (button >= 0 && button < NUM_SDL_JOYSTICK_BUTTONS) in joystick_button_pressed()
136 if (code > (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in axis_mapped_to_action()
170 for (int i = 0; i < NUM_SDL_JOYSTICK_BUTTONS; ++i) { in joystick_buttons_become_keypresses()
H A Djoystick.h36 const int NUM_SDL_JOYSTICK_BUTTONS = SDL_CONTROLLER_BUTTON_MAX + 2*SDL_CONTROLLER_AXIS_MAX; variable
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dpreferences.cpp2169 …ODE_BASE_JOYSTICK_BUTTON && code < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) { in controls_dialog()
2187 …ODE_BASE_JOYSTICK_BUTTON && code < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) { in controls_dialog()
3185 static const char *binding_joystick_button_name[NUM_SDL_JOYSTICK_BUTTONS] = {
3266 i < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in binding_name_for_code()
3283 for (int i = 0; i < NUM_SDL_JOYSTICK_BUTTONS; ++i) in code_for_binding_name()
H A Dsdl_widgets.cpp1543 static const char* sJoystickButtonKeyName[NUM_SDL_JOYSTICK_BUTTONS] = {
1600 …ANCODE_BASE_JOYSTICK_BUTTON && key < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in event_type_for_key()