Searched refs:NUM_SDL_JOYSTICK_BUTTONS (Results 1 – 4 of 4) sorted by relevance
39 bool button_values[NUM_SDL_JOYSTICK_BUTTONS] = {};100 if (button >= 0 && button < NUM_SDL_JOYSTICK_BUTTONS) in joystick_button_pressed()136 if (code > (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in axis_mapped_to_action()170 for (int i = 0; i < NUM_SDL_JOYSTICK_BUTTONS; ++i) { in joystick_buttons_become_keypresses()
36 const int NUM_SDL_JOYSTICK_BUTTONS = SDL_CONTROLLER_BUTTON_MAX + 2*SDL_CONTROLLER_AXIS_MAX; variable
2169 …ODE_BASE_JOYSTICK_BUTTON && code < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) { in controls_dialog()2187 …ODE_BASE_JOYSTICK_BUTTON && code < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) { in controls_dialog()3185 static const char *binding_joystick_button_name[NUM_SDL_JOYSTICK_BUTTONS] = {3266 i < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in binding_name_for_code()3283 for (int i = 0; i < NUM_SDL_JOYSTICK_BUTTONS; ++i) in code_for_binding_name()
1543 static const char* sJoystickButtonKeyName[NUM_SDL_JOYSTICK_BUTTONS] = {1600 …ANCODE_BASE_JOYSTICK_BUTTON && key < (AO_SCANCODE_BASE_JOYSTICK_BUTTON + NUM_SDL_JOYSTICK_BUTTONS)) in event_type_for_key()