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Searched refs:NUM_SKILL_TRAITS (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DWeapons.cc2213 UINT AutoWeaponsSkill = NUM_SKILL_TRAITS(pSoldier, AUTO_WEAPS); in CalcChanceToHitGun()
2472 iChance += gbSkillTraitBonus[ONROOF] * NUM_SKILL_TRAITS(pSoldier, ONROOF); in CalcChanceToHitGun()
3041 if ( PreRandom( 100 ) < (UINT32)(sHitBy + 10 * NUM_SKILL_TRAITS( pFirer, THROWING )) ) in BulletImpact()
3404 iAttRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pAttacker, KNIFING); in CalcChanceHTH()
3409 iAttRating += gbSkillTraitBonus[MARTIALARTS] * NUM_SKILL_TRAITS(pAttacker, MARTIALARTS); in CalcChanceHTH()
3410 iAttRating += gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pAttacker, HANDTOHAND); in CalcChanceHTH()
3511 iDefRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pDefender, KNIFING); in CalcChanceHTH()
3528 iDefRating += gbSkillTraitBonus[KNIFING] * NUM_SKILL_TRAITS(pDefender, KNIFING) / 2; in CalcChanceHTH()
3533 iDefRating += gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pDefender, HANDTOHAND); in CalcChanceHTH()
3694 iChance += gbSkillTraitBonus[THROWING] * NUM_SKILL_TRAITS(pSoldier, THROWING); in CalcThrownChanceToHit()
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H A DSkillCheck.cc203 iSkill += gbSkillTraitBonus[LOCKPICKING] * NUM_SKILL_TRAITS(pSoldier, LOCKPICKING); in SkillCheck()
H A DOppList.cc1012 sDistVisible += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DistanceVisible()
1125 bHearing += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DecideHearing()
1151 bHearing += 1 * NUM_SKILL_TRAITS(pSoldier, NIGHTOPS); in DecideHearing()
3294 iStealthSkill += 25 * NUM_SKILL_TRAITS(pSoldier, STEALTHY); in MovementNoise()
H A DSoldier_Control.h87 #define NUM_SKILL_TRAITS(s, t) (((s)->ubSkillTrait1 == (t)) + ((s)->ubSkillTrait2 == (t))) macro
H A DTeamTurns.cc1222 bPoints += 1 * NUM_SKILL_TRAITS( pSoldier, NIGHTOPS ); in CalcInterruptDuelPts()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAttacks.cc1578 …iImpact = iImpact * (100 + gbSkillTraitBonus[MARTIALARTS] * NUM_SKILL_TRAITS(pSoldier, MARTIALARTS… in EstimateStabDamage()
1579 …iImpact = iImpact * (100 + gbSkillTraitBonus[HANDTOHAND] * NUM_SKILL_TRAITS(pSoldier, HANDTOHAND)… in EstimateStabDamage()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DAssignments.cc6871 need_for_sleep -= NUM_SKILL_TRAITS(&s, NIGHTOPS); in CalcSoldierNeedForSleep()
6872 need_for_sleep -= NUM_SKILL_TRAITS(&s, MARTIALARTS); in CalcSoldierNeedForSleep()