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Searched refs:NUM_SPECIALS (Results 1 – 12 of 12) sorted by relevance

/dports/games/openglad/openglad-0.98/src/
H A Dscreen.h81 char special_name[NUM_FAMILIES][NUM_SPECIALS][20];
82 char alternate_name[NUM_FAMILIES][NUM_SPECIALS][20];
H A Dstats.h90 unsigned short special_cost[NUM_SPECIALS]; // cost of our special ability
H A Dstats.cpp457 long possible_specials[NUM_SPECIALS]; in hit_response()
481 for (i=0; i < NUM_SPECIALS; i++) // first initialize to CAN'T in hit_response()
484 if ( (i < NUM_SPECIALS) && in hit_response()
H A Dbase.h202 #define NUM_SPECIALS 6 macro
H A Dview.cpp570 if (control->current_special > (NUM_SPECIALS-1) in input()
H A Dloader.cpp879 for (i=0; i < NUM_SPECIALS; i++) in set_walker()
H A Dscreen.cpp244 for (j=0; j < NUM_SPECIALS; j++) in screen()
/dports/games/vavoom/vavoom-1.33/progs/heretic/game/
H A DMainGameInfo.vc28 const int NUM_SPECIALS = 108;
49 spec_trans_t spec_trans_tab[NUM_SPECIALS];
354 if (line->special >= NUM_SPECIALS)
/dports/games/vavoom/vavoom-1.33/progs/strife/game/
H A DMainGameInfo.vc28 const int NUM_SPECIALS = 236;
44 spec_trans_t spec_trans_tab[NUM_SPECIALS];
399 if (line->special >= NUM_SPECIALS)
/dports/games/gemdropx/gemdropx-0.9/
H A Dgemdropx.c99 #define NUM_SPECIALS 3 macro
102 #define HAPPY_GFX NUM_ALL_BLOCKS + NUM_SPECIALS + NUM_EXPLOSION_GFX + 1
865 i = (rand() % NUM_SPECIALS) + NUM_ALL_BLOCKS + 1; in randblock()
1959 NUM_ALL_BLOCKS + NUM_SPECIALS + 1 + in drawexplosions()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_xlat.cpp405 #define NUM_SPECIALS 272 macro
417 if (special <= NUM_SPECIALS) in P_TranslateLineDef()
/dports/games/vavoom/vavoom-1.33/progs/doom/game/
H A DMainGameInfo.vc28 const int NUM_SPECIALS = 348;
44 spec_trans_t spec_trans_tab[NUM_SPECIALS];
939 if (line->special >= NUM_SPECIALS)