Searched refs:NUM_SPECIALS (Results 1 – 12 of 12) sorted by relevance
81 char special_name[NUM_FAMILIES][NUM_SPECIALS][20];82 char alternate_name[NUM_FAMILIES][NUM_SPECIALS][20];
90 unsigned short special_cost[NUM_SPECIALS]; // cost of our special ability
457 long possible_specials[NUM_SPECIALS]; in hit_response()481 for (i=0; i < NUM_SPECIALS; i++) // first initialize to CAN'T in hit_response()484 if ( (i < NUM_SPECIALS) && in hit_response()
202 #define NUM_SPECIALS 6 macro
570 if (control->current_special > (NUM_SPECIALS-1) in input()
879 for (i=0; i < NUM_SPECIALS; i++) in set_walker()
244 for (j=0; j < NUM_SPECIALS; j++) in screen()
28 const int NUM_SPECIALS = 108;49 spec_trans_t spec_trans_tab[NUM_SPECIALS];354 if (line->special >= NUM_SPECIALS)
28 const int NUM_SPECIALS = 236;44 spec_trans_t spec_trans_tab[NUM_SPECIALS];399 if (line->special >= NUM_SPECIALS)
99 #define NUM_SPECIALS 3 macro102 #define HAPPY_GFX NUM_ALL_BLOCKS + NUM_SPECIALS + NUM_EXPLOSION_GFX + 1865 i = (rand() % NUM_SPECIALS) + NUM_ALL_BLOCKS + 1; in randblock()1959 NUM_ALL_BLOCKS + NUM_SPECIALS + 1 + in drawexplosions()
405 #define NUM_SPECIALS 272 macro417 if (special <= NUM_SPECIALS) in P_TranslateLineDef()
28 const int NUM_SPECIALS = 348;44 spec_trans_t spec_trans_tab[NUM_SPECIALS];939 if (line->special >= NUM_SPECIALS)