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Searched refs:NUM_STARS (Results 1 – 25 of 31) sorted by relevance

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/dports/devel/allegro5/allegro5-5.2.7.0/examples/
H A Dex_drawpixels.c8 #define NUM_STARS 300 macro
22 Point stars[3][NUM_STARS/3]; in main()
52 for (star = 0; star < NUM_STARS/3; star++) { in main()
76 for (star = 0; star < NUM_STARS/3; star++) { in main()
83 for (star = 0; star < NUM_STARS/3; star++) { in main()
108 for (star = 0; star < NUM_STARS/3; star++) { in main()
/dports/games/criticalmass/CriticalMass-1.5/game/
H A DStarfield.cpp50 for( int i=0; i<NUM_STARS; i++) in init()
83 for( int i=0; i<NUM_STARS; i++) in update()
115 for( int i=0; i<NUM_STARS; i++) in updatePrevs()
133 GLfloat starVertices[NUM_STARS*3]; in draw()
134 GLfloat starColors[NUM_STARS*4]; in draw()
136 for( int i=0; i<NUM_STARS; i++) in draw()
157 glDrawArrays(GL_POINTS, 0, NUM_STARS); in draw()
H A DStarfield.hpp20 const int NUM_STARS = 300; variable
78 Star _starInfo[ NUM_STARS];
79 float _prevStarInfoY[ NUM_STARS];
/dports/games/atr3d/atr3d/
H A Dstar.cpp11 struct Star StarArray[NUM_STARS];
26 for (i=0; i<NUM_STARS; i++) { in InitStars()
59 j=rand()%NUM_STARS; in DrawStars()
76 for (i=0; i<NUM_STARS; i++) { in DrawStars()
H A Dstar.h1 extern struct Star StarArray[NUM_STARS];
H A Ddefines.h46 #define NUM_STARS 500 macro
/dports/audio/fasttracker2/ft2-clone-1.49/src/
H A Dft2_about.c10 #define NUM_STARS 2048 macro
34 static int32_t lastStarScreenPos[NUM_STARS], fadeValue;
37 static vector_t starPoints[NUM_STARS], rotation;
87 for (int32_t i = 0; i < NUM_STARS; i++, s++) in aboutInit()
95 for (int32_t i = 0; i < NUM_STARS; i++) in aboutInit()
102 for (int16_t i = 0; i < NUM_STARS; i++, star++) in starfield()
/dports/astro/xphoon/xphoon-20000613/
H A Dxphoon.c325 #define NUM_STARS 9 macro
327 static int star_w[NUM_STARS] = {
330 static int star_h[NUM_STARS] = {
333 static char* star_bits[NUM_STARS] = {
336 static int star_prob[NUM_STARS] = { 700, 60, 15, 15, 6, 6, 6, 2, 2 };
351 Pixmap star_pixmap[NUM_STARS]; in make_star_tiles()
354 for ( i = 0; i < NUM_STARS; ++i ) in make_star_tiles()
369 for ( k = 0; k < NUM_STARS; ++k ) in make_star_tiles()
385 for ( i = 0; i < NUM_STARS; ++i ) in make_star_tiles()
/dports/devel/allegro/allegro-4.4.3.1/examples/
H A Dexstars.c21 #define NUM_STARS 512 macro
29 VECTOR stars[NUM_STARS];
31 fixed star_x[NUM_STARS];
32 fixed star_y[NUM_STARS];
79 for (i=0; i<NUM_STARS; i++) { in init_stars()
97 VECTOR outs[NUM_STARS]; in draw_stars()
99 for (i=0; i<NUM_STARS; i++) { in draw_stars()
117 for (i=0; i<NUM_STARS; i++) in erase_stars()
129 for (i=0; i<NUM_STARS; i++) { in move_stars()
/dports/lang/fpc-source/fpc-3.2.2/packages/libogcfpc/examples/graphics/gx/neheGX/lesson9/
H A Dlesson9.pp17 NUM_STARS = 50;
45 stars: array [0..NUM_STARS-1] of TStar;
168 for i:=0 to NUM_STARS - 1 do
171 stars[i].dist := f32(i)/f32(NUM_STARS);
188 for i:=0 to NUM_STARS - 1 do
216 stars[i].ang := stars[i].ang + f32(i)/f32(NUM_STARS);
/dports/games/taisei/taisei-1.3.2/src/stages/
H A Dstage6.c78 NUM_STARS = 200 enumerator
81 static float starpos[3*NUM_STARS];
148 for(int i = 0; i < NUM_STARS; i++) { in stage6_skysphere_draw()
233 for(int i = 0; i < NUM_STARS; i++) { in stage6_start()
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dgalaxy.c40 #define NUM_STARS (BIG_STAR_COUNT \ macro
45 static POINT log_star_array[NUM_STARS];
249 for (i = 0, ppt = log_star_array; i < NUM_STARS; ++i, ++ppt) in InitGalaxy()
463 DisplayLinks = MakeLinks (NUM_STARS - 1, 0); in MoveGalaxy()
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Drendtool.c81 #define NUM_STARS 1000 macro
83 sts_vec star_vec[NUM_STARS];
84 uchar star_col[NUM_STARS];
426 star_set(NUM_STARS, star_vec, star_col); in game_fr_startup()
/dports/games/xoids/xoids-1.5/
H A Doids.h68 #define NUM_STARS 40 macro
322 XPoint starfield[NUM_STARS]; /* Coordinates of stars */
/dports/games/pioneer/pioneer-20210723/src/
H A DBackground.cpp434 const Sint32 NUM_STARS = m_animBuffer->GetDesc().numVertices / 2; in Draw() local
437 for (int i = 0; i < NUM_STARS; i++) { in Draw()
438 vector3f v = m_hyperVtx[NUM_STARS * 2 + i] + vector3f(pz * hyperspaceProgress * mult); in Draw()
439 const Color &c = m_hyperCol[NUM_STARS * 2 + i]; in Draw()
441 vtxPtr[i * 2].pos = m_hyperVtx[i * 2] = m_hyperVtx[NUM_STARS * 2 + i] + v; in Draw()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dblaster.c90 int NUM_STARS; member
722 if(st->NUM_STARS) { in init_stars()
724 st->stars = (XArc *) malloc (st->NUM_STARS * sizeof(XArc)); in init_stars()
725 for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) { in init_stars()
763 if(st->NUM_STARS) { in blaster_draw()
765 if (st->black) XFillArcs(st->dpy,st->window,st->black,st->stars,st->NUM_STARS); in blaster_draw()
805 for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) { in blaster_draw()
823 for(st->draw_x=0;st->draw_x<st->NUM_STARS;st->draw_x++) { in blaster_draw()
840 XFillArcs(st->dpy,st->window,st->s_color,st->stars,st->NUM_STARS); in blaster_draw()
843 XFillArcs(st->dpy,st->window,st->s_color,st->stars,st->NUM_STARS); in blaster_draw()
[all …]
/dports/games/toppler/toppler-1.1.6/
H A Ddecl.h131 #define NUM_STARS 100 macro
/dports/misc/gkrellshoot2/gkrellShoot-0.4.4/
H A Dgkrellshoot.c429 #define NUM_STARS 300 macro
430 double star_x[NUM_STARS];
431 double star_y[NUM_STARS];
432 double star_z[NUM_STARS];
433 double star_zv[NUM_STARS];
435 double star_screenx[NUM_STARS];
436 double star_screeny[NUM_STARS];
449 for (i = 1; i < NUM_STARS; i++) in draw_starfield()
462 for (i = 1; i < NUM_STARS; i++) in draw_starfield()
/dports/games/scummvm/scummvm-2.5.1/engines/startrek/
H A Dspace.h177 #define NUM_STARS 16 macro
H A Dspace.cpp92 for (int i = 0; i < NUM_STARS; i++) { in drawStarfield()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/
H A Dspace.h182 #define NUM_STARS 16 macro
H A Dspace.cpp86 for (int i = 0; i < NUM_STARS; i++) { in drawStarfield()
H A Dstartrek.h768 Star _starList[NUM_STARS];
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Dglplanet.c186 #define NUM_STARS 1000 macro
455 for(i = 0 ; i < NUM_STARS ; i++) in generate_stars()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dsky.c125 #define NUM_STARS 3000 macro
2389 float strs[NUM_STARS][3]; in skybox_init_gl()
2409 for (i = 0; i < NUM_STARS; i++) in skybox_init_gl()
2426 for (i = 0; i < NUM_STARS/3; i++) in skybox_init_gl()
2434 for (i = 1*NUM_STARS/3; i < 2*NUM_STARS/3; i++) in skybox_init_gl()
2442 for (i = 2*NUM_STARS/3; i < NUM_STARS; i++) in skybox_init_gl()

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