Searched refs:NUM_TELEPORTER_SLOTS (Results 1 – 10 of 10) sorted by relevance
189 if (slotno >= 0 && slotno < NUM_TELEPORTER_SLOTS) in SetSlot()197 for(int i=0;i<NUM_TELEPORTER_SLOTS;i++) in ClearSlots()211 for(int i=0;i<NUM_TELEPORTER_SLOTS;i++) in GetSlotByIndex()234 for(int i=0;i<NUM_TELEPORTER_SLOTS;i++) in CountActiveSlots()
5 #define NUM_TELEPORTER_SLOTS 8 macro35 int fSlots[NUM_TELEPORTER_SLOTS]; // scripts used for slots
204 if (slotno >= 0 && slotno < NUM_TELEPORTER_SLOTS) in SetSlot()216 for (int i = 0; i < NUM_TELEPORTER_SLOTS; i++) in ClearSlots()230 for (int i = 0; i < NUM_TELEPORTER_SLOTS; i++) in GetSlotByIndex()257 for (int i = 0; i < NUM_TELEPORTER_SLOTS; i++) in CountActiveSlots()
7 #define NUM_TELEPORTER_SLOTS 8 macro38 int fSlots[NUM_TELEPORTER_SLOTS]; // scripts used for slots
36 } teleslots[NUM_TELEPORTER_SLOTS];
86 for(i=0;i<NUM_TELEPORTER_SLOTS;i++) in profile_load()
534 for(i=0;i<NUM_TELEPORTER_SLOTS;i++) in game_save()
40 } teleslots[NUM_TELEPORTER_SLOTS];
106 for (i = 0; i < NUM_TELEPORTER_SLOTS; i++) in profile_load()
742 for (i = 0; i < NUM_TELEPORTER_SLOTS; i++) in game_save()