Searched refs:NUM_TILES_DIGITS (Results 1 – 2 of 2) sorted by relevance
/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | tilespec.c | 112 #define NUM_TILES_DIGITS 10 macro 296 *size[NUM_TILES_DIGITS], 297 *size_tens[NUM_TILES_DIGITS], 298 *size_hundreds[NUM_TILES_DIGITS], 299 *tile_foodnum[NUM_TILES_DIGITS], 300 *tile_shieldnum[NUM_TILES_DIGITS], 301 *tile_tradenum[NUM_TILES_DIGITS]; 315 struct sprite *turns[NUM_TILES_DIGITS]; 316 struct sprite *turns_tens[NUM_TILES_DIGITS]; 3010 for(i=0; i<NUM_TILES_DIGITS; i++) { in tileset_lookup_sprite_tags() [all …]
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | tilespec.c | 112 #define NUM_TILES_DIGITS 10 macro 296 *size[NUM_TILES_DIGITS], 297 *size_tens[NUM_TILES_DIGITS], 298 *size_hundreds[NUM_TILES_DIGITS], 299 *tile_foodnum[NUM_TILES_DIGITS], 300 *tile_shieldnum[NUM_TILES_DIGITS], 301 *tile_tradenum[NUM_TILES_DIGITS]; 315 struct sprite *turns[NUM_TILES_DIGITS]; 316 struct sprite *turns_tens[NUM_TILES_DIGITS]; 3010 for(i=0; i<NUM_TILES_DIGITS; i++) { in tileset_lookup_sprite_tags() [all …]
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