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Searched refs:NUM_TO_BLOCKS (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedroid/freedroid-1.0.2/src/
H A Dtakeover.h41 #define NUM_TO_BLOCKS 2*NUM_PHASES*TO_BLOCKS // total number of takover blocks macro
H A Dglobal.h248 EXTERN SDL_Rect ToGameBlocks[NUM_TO_BLOCKS];
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Dtakeover.h47 #define NUM_TO_BLOCKS 2*NUM_PHASES*TO_BLOCKS // total number of takeover blocks macro
H A Dtakeover.c48 static struct image ToGameBlocks[NUM_TO_BLOCKS];