Searched refs:NUM_TO_BLOCKS (Results 1 – 4 of 4) sorted by relevance
41 #define NUM_TO_BLOCKS 2*NUM_PHASES*TO_BLOCKS // total number of takover blocks macro
248 EXTERN SDL_Rect ToGameBlocks[NUM_TO_BLOCKS];
47 #define NUM_TO_BLOCKS 2*NUM_PHASES*TO_BLOCKS // total number of takeover blocks macro
48 static struct image ToGameBlocks[NUM_TO_BLOCKS];