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Searched refs:N_BUILDINGS (Results 1 – 9 of 9) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgui.h156 ImageButton *button_build[N_BUILDINGS];
157 PanelPage *button_nbuilders[N_BUILDINGS];
186 ImageButton *button_nbuilders2[N_BUILDINGS];
H A Dcommon.h28 N_BUILDINGS = 4 enumerator
H A Dsector.h355 int n_builders[N_BUILDINGS]; // saved
367 int built[N_BUILDINGS]; // NB: built[BUILDING_TOWER] should never be used // saved
393 Building *buildings[N_BUILDINGS]; // saved
H A Dplayer.cpp478 for(int i=0;i<N_BUILDINGS;i++) { in doSectorAI()
561 for(int j=0;j<N_BUILDINGS && !placed && sector->getAvailablePopulation() > MIN_POP;j++) { in doSectorAI()
573 for(int j=0;j<N_BUILDINGS && !placed;j++) { in doSectorAI()
600 for(int j=0;j<N_BUILDINGS;j++) { in doSectorAI()
634 for(int i=0;i<N_BUILDINGS;i++) { in doSectorAI()
H A Dgame.h198 Image *panel_build[N_BUILDINGS];
199 Image *panel_building[N_BUILDINGS];
H A Dsector.cpp911 for(int i=0;i<N_BUILDINGS;i++) { in initTowerStuff()
925 for(int i=0;i<N_BUILDINGS;i++) in initTowerStuff()
1004 for(int i=0;i<N_BUILDINGS;i++) { in destroyTower()
1162 for(int i=0;i<N_BUILDINGS;i++) { in shutdown()
1188 for(int i=0;i<N_BUILDINGS;i++) { in getNDefenders()
1197 for(int i=0;i<N_BUILDINGS;i++) { in getNDefenders()
1207 for(int i=0;i<N_BUILDINGS;i++) { in getDefenderStrength()
1216 for(int i=0;i<N_BUILDINGS;i++) { in killDefender()
1984 for(int i=0;i<N_BUILDINGS;i++) { in doPlayer()
2647 for(int i=0;i<N_BUILDINGS;i++) in getSparePopulation()
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H A Dgui.cpp740 for(int i=0;i<N_BUILDINGS;i++) { in setup()
913 for(int i=0;i<N_BUILDINGS;i++) in setup()
1294 for(int i=0;i<N_BUILDINGS;i++) { in draw()
1349 for(int i=0;i<N_BUILDINGS;i++) { in draw()
1451 for(int i=0;i<N_BUILDINGS;i++) in draw()
1802 for(int i=0;i<N_BUILDINGS && ( m_left || m_right ) && !done;i++) { in input()
2021 for(int i=0;i<N_BUILDINGS && !done;i++) { in input()
H A Dgamestate.cpp1308 for(int i=0;i<N_BUILDINGS;i++) { in reset()
1592 for(int i=0;i<N_BUILDINGS;i++) { in draw()
2672 for(int i=0;i<N_BUILDINGS && !done;i++) { in mouseClick()
2725 for(int i=0;i<N_BUILDINGS && okay;i++) { in validSoldierLocation()
2859 for(int i=0;i<N_BUILDINGS;i++) { in refreshButtons()
H A Dgame.cpp146 for(int i=0;i<N_BUILDINGS;i++) { in Game()