Searched refs:N_BUILDINGS (Results 1 – 9 of 9) sorted by relevance
156 ImageButton *button_build[N_BUILDINGS];157 PanelPage *button_nbuilders[N_BUILDINGS];186 ImageButton *button_nbuilders2[N_BUILDINGS];
28 N_BUILDINGS = 4 enumerator
355 int n_builders[N_BUILDINGS]; // saved367 int built[N_BUILDINGS]; // NB: built[BUILDING_TOWER] should never be used // saved393 Building *buildings[N_BUILDINGS]; // saved
478 for(int i=0;i<N_BUILDINGS;i++) { in doSectorAI()561 for(int j=0;j<N_BUILDINGS && !placed && sector->getAvailablePopulation() > MIN_POP;j++) { in doSectorAI()573 for(int j=0;j<N_BUILDINGS && !placed;j++) { in doSectorAI()600 for(int j=0;j<N_BUILDINGS;j++) { in doSectorAI()634 for(int i=0;i<N_BUILDINGS;i++) { in doSectorAI()
198 Image *panel_build[N_BUILDINGS];199 Image *panel_building[N_BUILDINGS];
911 for(int i=0;i<N_BUILDINGS;i++) { in initTowerStuff()925 for(int i=0;i<N_BUILDINGS;i++) in initTowerStuff()1004 for(int i=0;i<N_BUILDINGS;i++) { in destroyTower()1162 for(int i=0;i<N_BUILDINGS;i++) { in shutdown()1188 for(int i=0;i<N_BUILDINGS;i++) { in getNDefenders()1197 for(int i=0;i<N_BUILDINGS;i++) { in getNDefenders()1207 for(int i=0;i<N_BUILDINGS;i++) { in getDefenderStrength()1216 for(int i=0;i<N_BUILDINGS;i++) { in killDefender()1984 for(int i=0;i<N_BUILDINGS;i++) { in doPlayer()2647 for(int i=0;i<N_BUILDINGS;i++) in getSparePopulation()[all …]
740 for(int i=0;i<N_BUILDINGS;i++) { in setup()913 for(int i=0;i<N_BUILDINGS;i++) in setup()1294 for(int i=0;i<N_BUILDINGS;i++) { in draw()1349 for(int i=0;i<N_BUILDINGS;i++) { in draw()1451 for(int i=0;i<N_BUILDINGS;i++) in draw()1802 for(int i=0;i<N_BUILDINGS && ( m_left || m_right ) && !done;i++) { in input()2021 for(int i=0;i<N_BUILDINGS && !done;i++) { in input()
1308 for(int i=0;i<N_BUILDINGS;i++) { in reset()1592 for(int i=0;i<N_BUILDINGS;i++) { in draw()2672 for(int i=0;i<N_BUILDINGS && !done;i++) { in mouseClick()2725 for(int i=0;i<N_BUILDINGS && okay;i++) { in validSoldierLocation()2859 for(int i=0;i<N_BUILDINGS;i++) { in refreshButtons()
146 for(int i=0;i<N_BUILDINGS;i++) { in Game()