Searched refs:N_FIREWORKS (Results 1 – 4 of 4) sorted by relevance
7 #define N_FIREWORKS 32 macro11 #define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */45 Firework fireworks[N_FIREWORKS];108 for (i = 0; i < N_FIREWORKS; i++) in paint_cb()157 for (i = 0; i < N_FIREWORKS; i++) in paint_cb()249 for (i = 0; i < N_FIREWORKS; i++) in test_cogl_point_sprites_main()278 for (i = 0; i < N_FIREWORKS; i++) in test_cogl_point_sprites_main()
9 #define N_FIREWORKS 32 macro13 #define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */47 Firework fireworks[N_FIREWORKS];119 for (i = 0; i < N_FIREWORKS; i++) in on_after_paint()168 for (i = 0; i < N_FIREWORKS; i++) in on_after_paint()243 for (i = 0; i < N_FIREWORKS; i++) in test_cogl_point_sprites_main()272 for (i = 0; i < N_FIREWORKS; i++) in test_cogl_point_sprites_main()
7 #define N_FIREWORKS 32 macro11 #define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */44 Firework fireworks[N_FIREWORKS];101 for (i = 0; i < N_FIREWORKS; i++) in paint()150 for (i = 0; i < N_FIREWORKS; i++) in paint()274 for (i = 0; i < N_FIREWORKS; i++) in main()319 for (i = 0; i < N_FIREWORKS; i++) in main()