Searched refs:N_FIRE_BACK (Results 1 – 5 of 5) sorted by relevance
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | fortdef.c | 94 nreport(ship.shp_own, N_FIRE_BACK, att, 1); in sd() 195 nreport(sp->sct_own, N_FIRE_BACK, att, 1); in sb()
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H A D | lndsub.c | 1167 nreport(land.lnd_own, N_FIRE_BACK, victim, 1); in lnd_support()
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/dports/games/wolfpack/empire-4.4.1/include/ |
H A D | news.h | 79 #define N_FIRE_BACK 14 macro
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/dports/games/wolfpack/empire-4.4.1/src/lib/global/ |
H A D | news.c | 75 { N_FIRE_BACK, 0, N_ARTY, { "gunners fire on %s in self-defense",
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/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | mfir.c | 557 nreport(ship.shp_own, N_FIRE_BACK, player->cnum, 1); in quiet_bigdef() 586 nreport(land.lnd_own, N_FIRE_BACK, player->cnum, 1); in quiet_bigdef() 623 nreport(firing.sct_own, N_FIRE_BACK, player->cnum, 1); in quiet_bigdef()
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