Searched refs:N_IntersectedVoxels (Results 1 – 2 of 2) sorted by relevance
79 int *N_IntersectedVoxels; /*!< Number of voxels intersected by some triangle */ member
342 vti->N_IntersectedVoxels = (int *)SUMA_calloc(N_TriIndex, sizeof(int)); in SUMA_CreateVTI()345 if (!vti->N_IntersectedVoxels || !vti->IntersectedVoxels) { in SUMA_CreateVTI()369 if (vti->N_IntersectedVoxels) SUMA_free(vti->N_IntersectedVoxels); in SUMA_FreeVTI()617 vti->N_IntersectedVoxels[ti] = N_voxels1d; in SUMA_GetVoxelsIntersectingTriangle()685 for (vi=0; vi<vti->N_IntersectedVoxels[ti]; ++vi) { in SUMA_SurfaceIntersectionVolume()