Searched refs:N_PLAYER_SHIP_TEXTURES (Results 1 – 6 of 6) sorted by relevance
67 #define N_PLAYER_SHIP_TEXTURES 32 macro
601 extern std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textu…
246 #define N_PLAYER_SHIP_TEXTURES 6 macro248 extern bitmap_index multi_player_textures[MAX_NUM_NET_PLAYERS][N_PLAYER_SHIP_TEXTURES];
2302 #define N_PLAYER_SHIP_TEXTURES 6 macro2417 for (i=0;i<N_PLAYER_SHIP_TEXTURES;i++) in newdemo_read_frame_information()
162 bitmap_index multi_player_textures[MAX_NUM_NET_PLAYERS][N_PLAYER_SHIP_TEXTURES];2406 Assert(N_PLAYER_SHIP_TEXTURES == Polygon_models[objp->rtype.pobj_info.model_num].n_textures); in multi_reset_object_texture()2408 for (i=0;i<N_PLAYER_SHIP_TEXTURES;i++) in multi_reset_object_texture()
241 std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textures;2449 if (N_PLAYER_SHIP_TEXTURES < n_textures) in multi_reset_object_texture()