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Searched refs:N_PLAYER_SHIP_TEXTURES (Results 1 – 6 of 6) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-player.h67 #define N_PLAYER_SHIP_TEXTURES 32 macro
H A Dmulti.h601 extern std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textu…
/dports/games/d2x/d2x-0.2.5/main/
H A Dmulti.h246 #define N_PLAYER_SHIP_TEXTURES 6 macro
248 extern bitmap_index multi_player_textures[MAX_NUM_NET_PLAYERS][N_PLAYER_SHIP_TEXTURES];
H A Dnewdemo.c2302 #define N_PLAYER_SHIP_TEXTURES 6 macro
2417 for (i=0;i<N_PLAYER_SHIP_TEXTURES;i++) in newdemo_read_frame_information()
H A Dmulti.c162 bitmap_index multi_player_textures[MAX_NUM_NET_PLAYERS][N_PLAYER_SHIP_TEXTURES];
2406 Assert(N_PLAYER_SHIP_TEXTURES == Polygon_models[objp->rtype.pobj_info.model_num].n_textures); in multi_reset_object_texture()
2408 for (i=0;i<N_PLAYER_SHIP_TEXTURES;i++) in multi_reset_object_texture()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dmulti.cpp241 std::array<std::array<bitmap_index, N_PLAYER_SHIP_TEXTURES>, MAX_PLAYERS> multi_player_textures;
2449 if (N_PLAYER_SHIP_TEXTURES < n_textures) in multi_reset_object_texture()