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Searched refs:NameToIdent (Results 1 – 7 of 7) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dutil.h168 extern std::string NameToIdent(const std::string &text); /// Make the name be formatted like an …
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/stratagus/
H A Dquest.cpp198 if (NameToIdent(quest_ident) == Quests[i]->Ident) { in GetQuest()
H A Dscript_province.cpp421 std::string name_type = "terrain-" + NameToIdent(WorldMapTerrainTypes[terrain]->Name); in CclDefineWorldMapTile()
445 std::string name_type = "terrain-" + NameToIdent(WorldMapTerrainTypes[terrain]->Name); in CclDefineWorldMapTile()
H A Ditem.cpp368 if (NameToIdent(item_ident) == UniqueItems[i]->Ident) { in GetUniqueItem()
H A Dutil.cpp1206 std::string NameToIdent(const std::string &text) in NameToIdent() function
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/tolua/
H A Dstratagus.pkg154 extern std::string NameToIdent(std::string text);
/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/menus/
H A Deditor.lua784 local faction_ident = NameToIdent(faction_name:getText())