/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/common/constants/ |
H A D | DamageTypeTest.java | 25 assertEquals(Nature.CUT, Nature.parse("cut")); in checkParsing() 26 assertEquals(Nature.ICE, Nature.parse("ice")); in checkParsing() 27 assertEquals(Nature.FIRE, Nature.parse("fire")); in checkParsing() 28 assertEquals(Nature.LIGHT, Nature.parse("light")); in checkParsing() 29 assertEquals(Nature.DARK, Nature.parse("dark")); in checkParsing() 31 assertEquals(Nature.CUT, Nature.parse("cuddle")); in checkParsing() 32 assertEquals(Nature.CUT, Nature.parse(null)); in checkParsing()
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/dports/net-im/beebeep/beebeep-code-r1476/src/gui/ |
H A D | Emojis.cpp | 120 addEmoticon( QString::fromUtf8( "❄" ), "2744", Emoticon::Nature, 92 ); in addEmojis() 217 addEmoticon( QString::fromUtf8( "☀" ), "2600", Emoticon::Nature, 189 ); in addEmojis() 218 addEmoticon( QString::fromUtf8( "☁" ), "2601", Emoticon::Nature, 190 ); in addEmojis() 221 addEmoticon( QString::fromUtf8( "☔" ), "2614", Emoticon::Nature, 193 ); in addEmojis() 245 addEmoticon( QString::fromUtf8( "⚡" ), "26a1", Emoticon::Nature, 217 ); in addEmojis() 250 addEmoticon( QString::fromUtf8( "⛄" ), "26c4", Emoticon::Nature, 222 ); in addEmojis() 251 addEmoticon( QString::fromUtf8( "⛅" ), "26c5", Emoticon::Nature, 223 ); in addEmojis() 303 addEmoticon( QString::fromUtf8( "⭐" ), "2b50", Emoticon::Nature, 275 ); in addEmojis() 311 addEmoticon( QString::fromUtf8( "" ), "1f300", Emoticon::Nature, 283 ); in addEmojis() 312 addEmoticon( QString::fromUtf8( "" ), "1f301", Emoticon::Nature, 284 ); in addEmojis() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/python/ |
H A D | BPy_Nature.cpp | 147 static PyLongObject _Nature_POINT = {PyVarObject_HEAD_INIT(&Nature_Type, 0){Nature::POINT}}; 150 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::VIEW_VERTEX}}; 152 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::NON_T_VERTEX}}; 154 static PyLongObject _Nature_CUSP = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::CUSP}}; 156 PyVarObject_HEAD_INIT(&Nature_Type, 0){Nature::NO_FEATURE}}; 158 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::SILHOUETTE}}; 159 static PyLongObject _Nature_BORDER = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::BORDER}}; 161 static PyLongObject _Nature_RIDGE = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::RIDGE}}; 164 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::SUGGESTIVE_CONTOUR}}; 166 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::MATERIAL_BOUNDARY}}; [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/stroke/ |
H A D | ChainingIterators.cpp | 142 if (nextVertex->getNature() & Nature::T_VERTEX) { in traverse() 156 if (nextVertex->getNature() & Nature::NON_T_VERTEX) { in traverse() 162 Nature::EdgeNature natures[8] = { in traverse() 163 Nature::SILHOUETTE, in traverse() 164 Nature::BORDER, in traverse() 165 Nature::CREASE, in traverse() 166 Nature::MATERIAL_BOUNDARY, in traverse() 167 Nature::EDGE_MARK, in traverse() 168 Nature::SUGGESTIVE_CONTOUR, in traverse() 169 Nature::VALLEY, in traverse() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | Silhouette.cpp | 37 Nature::VertexNature nature = Nature::S_VERTEX; in getNature() 88 if (getNature() & Nature::T_VERTEX) { in qi() 96 if (getNature() & Nature::T_VERTEX) { in occluders_begin() 104 if (getNature() & Nature::T_VERTEX) { in occluders_end() 112 if (getNature() & Nature::T_VERTEX) { in occluders_empty() 120 if (getNature() & Nature::T_VERTEX) { in occluders_size() 128 if (getNature() & Nature::T_VERTEX) { in occludee() 136 if (getNature() & Nature::T_VERTEX) { in occluded_shape() 144 if (getNature() & Nature::T_VERTEX) { in occludee_empty() 152 if (getNature() & Nature::T_VERTEX) { in z_discontinuity() [all …]
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H A D | ViewMapIterators.h | 64 Nature::VertexNature _Nature; // the nature of the underlying vertex 81 inline orientedViewEdgeIterator(Nature::VertexNature iNature) in orientedViewEdgeIterator() 90 if (_Nature & Nature::T_VERTEX) { in orientedViewEdgeIterator() 111 _Nature = Nature::T_VERTEX; in orientedViewEdgeIterator() 121 _Nature = Nature::NON_T_VERTEX; in orientedViewEdgeIterator() 132 if (_Nature & Nature::T_VERTEX) { in isBegin() 144 if (_Nature & Nature::T_VERTEX) { in isEnd() 174 if (_Nature & Nature::T_VERTEX) { 194 if (_Nature & Nature::T_VERTEX) { 214 if (_Nature & Nature::T_VERTEX) { in increment()
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H A D | ViewMapTesselator.h | 50 _nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE; in ViewMapTesselator() 72 inline void setNature(Nature::EdgeNature iNature) in setNature() 83 inline Nature::EdgeNature nature() in nature() 97 Nature::EdgeNature _nature;
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H A D | ViewMapAdvancedIterators.h | 87 Nature::VertexNature _Nature; // the nature of the underlying vertex 122 if (_Nature & Nature::T_VERTEX) { in edge_iterator_base() 145 if (_Nature & Nature::T_VERTEX) { in edge_iterator_base() 175 _Nature = Nature::T_VERTEX; 189 _Nature = Nature::T_VERTEX; in edge_iterator_base() 200 _Nature = Nature::NON_T_VERTEX; in edge_iterator_base() 209 if (_Nature & Nature::T_VERTEX) { in begin() 220 if (_Nature & Nature::T_VERTEX) { in end() 249 if (_Nature & Nature::T_VERTEX) { 265 if (_Nature & Nature::T_VERTEX) { [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/player/ |
H A D | PlayerTest.java | 376 for (Nature type : Nature.values()) { in testGetDamageType() 382 for (Nature type : Nature.values()) { in testGetDamageType() 394 for (Nature type : Nature.values()) { in testGetSusceptibility() 401 HashMap<Nature, Double> armorMap = new HashMap<Nature, Double>(); in testGetSusceptibility() 404 for (Nature type : Nature.values()) { in testGetSusceptibility() 406 for (Nature type2 : Nature.values()) { in testGetSusceptibility() 419 HashMap<Nature, Double> legsMap = new HashMap<Nature, Double>(); in testGetSusceptibility() 423 for (Nature type : Nature.values()) { in testGetSusceptibility() 425 for (Nature type2 : Nature.values()) { in testGetSusceptibility() 428 if (type2 == Nature.ICE) { in testGetSusceptibility() [all …]
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/dports/net-im/kaidan/kaidan-0.8.0/src/ |
H A D | EmojiModel.cpp | 244 { QString::fromUtf8("\xf0\x9f\x90\xb6"), QStringLiteral(":dog:"), Emoji::Group::Nature }, 248 { QString::fromUtf8("\xf0\x9f\xa6\x8a"), QStringLiteral(":fox:"), Emoji::Group::Nature }, 249 { QString::fromUtf8("\xf0\x9f\x90\xb1"), QStringLiteral(":cat:"), Emoji::Group::Nature }, 259 { QString::fromUtf8("\xf0\x9f\x90\xae"), QStringLiteral(":cow:"), Emoji::Group::Nature }, 260 { QString::fromUtf8("\xf0\x9f\x90\x82"), QStringLiteral(":ox:"), Emoji::Group::Nature }, 263 { QString::fromUtf8("\xf0\x9f\x90\xb7"), QStringLiteral(":pig:"), Emoji::Group::Nature }, 364 { QString::fromUtf8("\xe2\x98\x80"), QStringLiteral(":sunny:"), Emoji::Group::Nature }, 367 { QString::fromUtf8("\xe2\xad\x90"), QStringLiteral(":star:"), Emoji::Group::Nature }, 369 { QString::fromUtf8("\xe2\x98\x81"), QStringLiteral(":cloud:"), Emoji::Group::Nature }, 383 { QString::fromUtf8("\xe2\x9a\xa1"), QStringLiteral(":zap:"), Emoji::Group::Nature }, [all …]
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/ |
H A D | sspg_skills.lst | 10 …Nature/Jungle) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DI… 18 …Nature).MOD BONUS:SKILL|Knowledge (Nature/Jungle)|var("SKILL.Knowledge (Nature).MISC") BONUS:SK…
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/dports/misc/broot/broot-1.7.0/cargo-crates/csv2svg-0.1.5/src/ |
H A D | seq.rs | 10 pub nature: Nature, 29 nature: Nature::Date(FixedOffset::east(0)), // should be Utc if I understand chrono in from_increasing_times() 51 nature: Nature::Integer, in from_integers() 69 Some(Nature::Date(_)) => { in new() 74 nature = Some(Nature::Integer); in new() 80 Some(Nature::Integer) => { in new() 89 nature = Some(Nature::Date(*dt.offset())); in new() 92 nature = Some(Nature::Integer); in new()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/item/ |
H A D | ItemTest.java | 36 import games.stendhal.common.constants.Nature; 139 item.setDamageType(Nature.FIRE); in testDescribe() 232 assertEquals(Nature.CUT, mo.getDamageType()); in testGetDamageType() 233 mo.setDamageType(Nature.ICE); in testGetDamageType() 234 assertEquals(Nature.ICE, mo.getDamageType()); in testGetDamageType() 235 mo.setDamageType(Nature.FIRE); in testGetDamageType() 236 assertEquals(Nature.FIRE, mo.getDamageType()); in testGetDamageType() 250 for (Nature type : Nature.values()) { in testGetSusceptibility() 253 HashMap<Nature, Double> sus = new HashMap<Nature, Double>(); in testGetSusceptibility() 255 for (Nature type : Nature.values()) { in testGetSusceptibility() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/common/constants/ |
H A D | Nature.java | 24 public enum Nature { enum 42 public static Nature parse(String type) { in parse() 44 return Nature.valueOf(type.toUpperCase(Locale.ENGLISH)); in parse() 46 Logger.getLogger(Nature.class).error("Unknown damage type: " + type, e); in parse()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/spell/effect/ |
H A D | AbstractEffect.java | 15 import games.stendhal.common.constants.Nature; 32 private final Nature nature; 52 public AbstractEffect(Nature nature, int amount, int atk, int def, double lifesteal, in AbstractEffect() 104 public Nature getNature() { in getNature()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/events/ |
H A D | AttackEvent.java | 18 import games.stendhal.common.constants.Nature; 28 Nature dtype; in execute() 31 dtype = Nature.values()[idx]; in execute() 34 dtype = Nature.CUT; in execute()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/helpers/ |
H A D | AttackPainter.java | 38 import games.stendhal.common.constants.Nature; 65 private static final Map<Nature, Color> ARROW_COLOR; 70 ARROW_COLOR = new EnumMap<>(Nature.class); 71 ARROW_COLOR.put(Nature.CUT, Color.LIGHT_GRAY); in ARROW_COLOR.put() 72 ARROW_COLOR.put(Nature.DARK, Color.DARK_GRAY); in ARROW_COLOR.put() 107 private final Nature nature; 122 private AttackPainter(Nature nature, String weapon, in AttackPainter() 493 Nature nature = entity.getShownDamageType(); 531 public boolean hasNatureAndWeapon(Nature nature, String weapon) { 588 private final Nature nature; [all …]
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/dports/graphics/xfractint/xfractint-20.04p16/lsystem/ |
H A D | fractint.l | 2 ; from The Fractal Geometry of Nature by Mandelbrot 9 ; from The Fractal Geometry of Nature by Mandelbrot 16 ; from The Fractal Geometry of Nature by Mandelbrot 29 ; from The Fractal Geometry of Nature by Mandelbrot 38 ; from The Fractal Geometry of Nature by Mandelbrot 45 ; from The Fractal Geometry of Nature by Mandelbrot 53 ; from The Fractal Geometry of Nature by Mandelbrot 60 ; from The Fractal Geometry of Nature by Mandelbrot 69 ; from The Fractal Geometry of Nature by Mandelbrot 77 ; from The Fractal Geometry of Nature by Mandelbrot [all …]
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/dports/graphics/blender/blender-2.91.0/release/scripts/freestyle/styles/ |
H A D | nature.py | 38 from freestyle.types import Operators, Nature 41 Operators.select(pyNatureUP1D(Nature.SILHOUETTE)) 42 Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rule/defaultruleset/ |
H A D | DefaultItem.java | 22 import games.stendhal.common.constants.Nature; 70 private Nature damageType; 72 private Map<Nature, Double> susceptibilities; 126 damageType = Nature.parse(type); in setDamageType() 138 susceptibilities = new EnumMap<Nature, Double>(Nature.class); in setSusceptibilities() 141 susceptibilities.put(Nature.parse(entry.getKey()), entry.getValue()); in setSusceptibilities()
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H A D | DefaultSpell.java | 19 import games.stendhal.common.constants.Nature; 39 private Nature nature; 84 String.class, Nature.class, int.class, int.class, int.class, in buildCreator() 266 this.nature = Nature.parse(nature); in setNature() 272 public Nature getNature() { in getNature()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/config/ |
H A D | CreaturesXMLLoader.java | 35 import games.stendhal.common.constants.Nature; 124 private EnumMap<Nature, Double> susceptibilities; 127 private Nature damageType; 129 private Nature rangedDamageType; 191 damageType = Nature.CUT; in startElement() 192 susceptibilities = new EnumMap<Nature, Double>(Nature.class); in startElement() 339 damageType = Nature.parse(value); in startElement() 342 rangedDamageType = Nature.parse(value); in startElement() 345 Nature type = Nature.parse(attrs.getValue("type")); in startElement()
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/elves_of_golarion/ |
H A D | eog_classes.lst | 6 …T,Iron Will PREMULT:1,[PRESKILL:2,Knowledge (Nature)=4,Knowledge (Religion)=8],[PRESKILL:2,Knowled… 8 … CSKILL:Climb|TYPE=Craft|Diplomacy|Handle Animal|Heal|Stealth|Knowledge (Nature)|Knowledge (Religi… 10 …,Survival=4 PREMULT:1,[PRESKILL:2,Knowledge (Nature)=4,Knowledge (Religion)=8],[PRESKILL:2,Knowled… 19 4 ABILITY:Brightness Seeker Class Feature|AUTOMATIC|Brightness Seeker ~ One With Nature
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/dports/games/pcgen/pcgen/data/35e/nitehawk_interactive/outcastia_campaign_setting/players_guidebook/ |
H A D | ocs_book_2_templates.lst | 23 Bond With Nature Feat Evaluation VISIBLE:NO TEMPLATE:CHOOSE:Has Bond With Nature Feat|Does N… 25 Has Bond With Nature Feat VISIBLE:NO 26 …Nature Feat VISIBLE:NO …
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/dports/textproc/hs-pandoc/pandoc-2.14.2/test/command/ |
H A D | 7321.md | 10 container-title: Nature Materials 13 publisher: Nature Publishing Group 23 Fenner, Martin. 2012. “One-Click Science Marketing.” Nature Materials 11 (4).
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