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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/common/constants/
H A DDamageTypeTest.java25 assertEquals(Nature.CUT, Nature.parse("cut")); in checkParsing()
26 assertEquals(Nature.ICE, Nature.parse("ice")); in checkParsing()
27 assertEquals(Nature.FIRE, Nature.parse("fire")); in checkParsing()
28 assertEquals(Nature.LIGHT, Nature.parse("light")); in checkParsing()
29 assertEquals(Nature.DARK, Nature.parse("dark")); in checkParsing()
31 assertEquals(Nature.CUT, Nature.parse("cuddle")); in checkParsing()
32 assertEquals(Nature.CUT, Nature.parse(null)); in checkParsing()
/dports/net-im/beebeep/beebeep-code-r1476/src/gui/
H A DEmojis.cpp120 addEmoticon( QString::fromUtf8( "❄" ), "2744", Emoticon::Nature, 92 ); in addEmojis()
217 addEmoticon( QString::fromUtf8( "☀" ), "2600", Emoticon::Nature, 189 ); in addEmojis()
218 addEmoticon( QString::fromUtf8( "☁" ), "2601", Emoticon::Nature, 190 ); in addEmojis()
221 addEmoticon( QString::fromUtf8( "☔" ), "2614", Emoticon::Nature, 193 ); in addEmojis()
245 addEmoticon( QString::fromUtf8( "⚡" ), "26a1", Emoticon::Nature, 217 ); in addEmojis()
250 addEmoticon( QString::fromUtf8( "⛄" ), "26c4", Emoticon::Nature, 222 ); in addEmojis()
251 addEmoticon( QString::fromUtf8( "⛅" ), "26c5", Emoticon::Nature, 223 ); in addEmojis()
303 addEmoticon( QString::fromUtf8( "⭐" ), "2b50", Emoticon::Nature, 275 ); in addEmojis()
311 addEmoticon( QString::fromUtf8( "��" ), "1f300", Emoticon::Nature, 283 ); in addEmojis()
312 addEmoticon( QString::fromUtf8( "��" ), "1f301", Emoticon::Nature, 284 ); in addEmojis()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/python/
H A DBPy_Nature.cpp147 static PyLongObject _Nature_POINT = {PyVarObject_HEAD_INIT(&Nature_Type, 0){Nature::POINT}};
150 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::VIEW_VERTEX}};
152 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::NON_T_VERTEX}};
154 static PyLongObject _Nature_CUSP = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::CUSP}};
156 PyVarObject_HEAD_INIT(&Nature_Type, 0){Nature::NO_FEATURE}};
158 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::SILHOUETTE}};
159 static PyLongObject _Nature_BORDER = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::BORDER}};
161 static PyLongObject _Nature_RIDGE = {PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::RIDGE}};
164 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::SUGGESTIVE_CONTOUR}};
166 PyVarObject_HEAD_INIT(&Nature_Type, 1){Nature::MATERIAL_BOUNDARY}};
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/stroke/
H A DChainingIterators.cpp142 if (nextVertex->getNature() & Nature::T_VERTEX) { in traverse()
156 if (nextVertex->getNature() & Nature::NON_T_VERTEX) { in traverse()
162 Nature::EdgeNature natures[8] = { in traverse()
163 Nature::SILHOUETTE, in traverse()
164 Nature::BORDER, in traverse()
165 Nature::CREASE, in traverse()
166 Nature::MATERIAL_BOUNDARY, in traverse()
167 Nature::EDGE_MARK, in traverse()
168 Nature::SUGGESTIVE_CONTOUR, in traverse()
169 Nature::VALLEY, in traverse()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DSilhouette.cpp37 Nature::VertexNature nature = Nature::S_VERTEX; in getNature()
88 if (getNature() & Nature::T_VERTEX) { in qi()
96 if (getNature() & Nature::T_VERTEX) { in occluders_begin()
104 if (getNature() & Nature::T_VERTEX) { in occluders_end()
112 if (getNature() & Nature::T_VERTEX) { in occluders_empty()
120 if (getNature() & Nature::T_VERTEX) { in occluders_size()
128 if (getNature() & Nature::T_VERTEX) { in occludee()
136 if (getNature() & Nature::T_VERTEX) { in occluded_shape()
144 if (getNature() & Nature::T_VERTEX) { in occludee_empty()
152 if (getNature() & Nature::T_VERTEX) { in z_discontinuity()
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H A DViewMapIterators.h64 Nature::VertexNature _Nature; // the nature of the underlying vertex
81 inline orientedViewEdgeIterator(Nature::VertexNature iNature) in orientedViewEdgeIterator()
90 if (_Nature & Nature::T_VERTEX) { in orientedViewEdgeIterator()
111 _Nature = Nature::T_VERTEX; in orientedViewEdgeIterator()
121 _Nature = Nature::NON_T_VERTEX; in orientedViewEdgeIterator()
132 if (_Nature & Nature::T_VERTEX) { in isBegin()
144 if (_Nature & Nature::T_VERTEX) { in isEnd()
174 if (_Nature & Nature::T_VERTEX) {
194 if (_Nature & Nature::T_VERTEX) {
214 if (_Nature & Nature::T_VERTEX) { in increment()
H A DViewMapTesselator.h50 _nature = Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE; in ViewMapTesselator()
72 inline void setNature(Nature::EdgeNature iNature) in setNature()
83 inline Nature::EdgeNature nature() in nature()
97 Nature::EdgeNature _nature;
H A DViewMapAdvancedIterators.h87 Nature::VertexNature _Nature; // the nature of the underlying vertex
122 if (_Nature & Nature::T_VERTEX) { in edge_iterator_base()
145 if (_Nature & Nature::T_VERTEX) { in edge_iterator_base()
175 _Nature = Nature::T_VERTEX;
189 _Nature = Nature::T_VERTEX; in edge_iterator_base()
200 _Nature = Nature::NON_T_VERTEX; in edge_iterator_base()
209 if (_Nature & Nature::T_VERTEX) { in begin()
220 if (_Nature & Nature::T_VERTEX) { in end()
249 if (_Nature & Nature::T_VERTEX) {
265 if (_Nature & Nature::T_VERTEX) {
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/player/
H A DPlayerTest.java376 for (Nature type : Nature.values()) { in testGetDamageType()
382 for (Nature type : Nature.values()) { in testGetDamageType()
394 for (Nature type : Nature.values()) { in testGetSusceptibility()
401 HashMap<Nature, Double> armorMap = new HashMap<Nature, Double>(); in testGetSusceptibility()
404 for (Nature type : Nature.values()) { in testGetSusceptibility()
406 for (Nature type2 : Nature.values()) { in testGetSusceptibility()
419 HashMap<Nature, Double> legsMap = new HashMap<Nature, Double>(); in testGetSusceptibility()
423 for (Nature type : Nature.values()) { in testGetSusceptibility()
425 for (Nature type2 : Nature.values()) { in testGetSusceptibility()
428 if (type2 == Nature.ICE) { in testGetSusceptibility()
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/dports/net-im/kaidan/kaidan-0.8.0/src/
H A DEmojiModel.cpp244 { QString::fromUtf8("\xf0\x9f\x90\xb6"), QStringLiteral(":dog:"), Emoji::Group::Nature },
248 { QString::fromUtf8("\xf0\x9f\xa6\x8a"), QStringLiteral(":fox:"), Emoji::Group::Nature },
249 { QString::fromUtf8("\xf0\x9f\x90\xb1"), QStringLiteral(":cat:"), Emoji::Group::Nature },
259 { QString::fromUtf8("\xf0\x9f\x90\xae"), QStringLiteral(":cow:"), Emoji::Group::Nature },
260 { QString::fromUtf8("\xf0\x9f\x90\x82"), QStringLiteral(":ox:"), Emoji::Group::Nature },
263 { QString::fromUtf8("\xf0\x9f\x90\xb7"), QStringLiteral(":pig:"), Emoji::Group::Nature },
364 { QString::fromUtf8("\xe2\x98\x80"), QStringLiteral(":sunny:"), Emoji::Group::Nature },
367 { QString::fromUtf8("\xe2\xad\x90"), QStringLiteral(":star:"), Emoji::Group::Nature },
369 { QString::fromUtf8("\xe2\x98\x81"), QStringLiteral(":cloud:"), Emoji::Group::Nature },
383 { QString::fromUtf8("\xe2\x9a\xa1"), QStringLiteral(":zap:"), Emoji::Group::Nature },
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/dports/games/pcgen/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/
H A Dsspg_skills.lst10Nature/Jungle) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DI…
18Nature).MOD BONUS:SKILL|Knowledge (Nature/Jungle)|var("SKILL.Knowledge (Nature).MISC") BONUS:SK…
/dports/misc/broot/broot-1.7.0/cargo-crates/csv2svg-0.1.5/src/
H A Dseq.rs10 pub nature: Nature,
29 nature: Nature::Date(FixedOffset::east(0)), // should be Utc if I understand chrono in from_increasing_times()
51 nature: Nature::Integer, in from_integers()
69 Some(Nature::Date(_)) => { in new()
74 nature = Some(Nature::Integer); in new()
80 Some(Nature::Integer) => { in new()
89 nature = Some(Nature::Date(*dt.offset())); in new()
92 nature = Some(Nature::Integer); in new()
/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/item/
H A DItemTest.java36 import games.stendhal.common.constants.Nature;
139 item.setDamageType(Nature.FIRE); in testDescribe()
232 assertEquals(Nature.CUT, mo.getDamageType()); in testGetDamageType()
233 mo.setDamageType(Nature.ICE); in testGetDamageType()
234 assertEquals(Nature.ICE, mo.getDamageType()); in testGetDamageType()
235 mo.setDamageType(Nature.FIRE); in testGetDamageType()
236 assertEquals(Nature.FIRE, mo.getDamageType()); in testGetDamageType()
250 for (Nature type : Nature.values()) { in testGetSusceptibility()
253 HashMap<Nature, Double> sus = new HashMap<Nature, Double>(); in testGetSusceptibility()
255 for (Nature type : Nature.values()) { in testGetSusceptibility()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/common/constants/
H A DNature.java24 public enum Nature { enum
42 public static Nature parse(String type) { in parse()
44 return Nature.valueOf(type.toUpperCase(Locale.ENGLISH)); in parse()
46 Logger.getLogger(Nature.class).error("Unknown damage type: " + type, e); in parse()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/entity/spell/effect/
H A DAbstractEffect.java15 import games.stendhal.common.constants.Nature;
32 private final Nature nature;
52 public AbstractEffect(Nature nature, int amount, int atk, int def, double lifesteal, in AbstractEffect()
104 public Nature getNature() { in getNature()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/events/
H A DAttackEvent.java18 import games.stendhal.common.constants.Nature;
28 Nature dtype; in execute()
31 dtype = Nature.values()[idx]; in execute()
34 dtype = Nature.CUT; in execute()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/j2d/entity/helpers/
H A DAttackPainter.java38 import games.stendhal.common.constants.Nature;
65 private static final Map<Nature, Color> ARROW_COLOR;
70 ARROW_COLOR = new EnumMap<>(Nature.class);
71 ARROW_COLOR.put(Nature.CUT, Color.LIGHT_GRAY); in ARROW_COLOR.put()
72 ARROW_COLOR.put(Nature.DARK, Color.DARK_GRAY); in ARROW_COLOR.put()
107 private final Nature nature;
122 private AttackPainter(Nature nature, String weapon, in AttackPainter()
493 Nature nature = entity.getShownDamageType();
531 public boolean hasNatureAndWeapon(Nature nature, String weapon) {
588 private final Nature nature;
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/dports/graphics/xfractint/xfractint-20.04p16/lsystem/
H A Dfractint.l2 ; from The Fractal Geometry of Nature by Mandelbrot
9 ; from The Fractal Geometry of Nature by Mandelbrot
16 ; from The Fractal Geometry of Nature by Mandelbrot
29 ; from The Fractal Geometry of Nature by Mandelbrot
38 ; from The Fractal Geometry of Nature by Mandelbrot
45 ; from The Fractal Geometry of Nature by Mandelbrot
53 ; from The Fractal Geometry of Nature by Mandelbrot
60 ; from The Fractal Geometry of Nature by Mandelbrot
69 ; from The Fractal Geometry of Nature by Mandelbrot
77 ; from The Fractal Geometry of Nature by Mandelbrot
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/dports/graphics/blender/blender-2.91.0/release/scripts/freestyle/styles/
H A Dnature.py38 from freestyle.types import Operators, Nature
41 Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
42 Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rule/defaultruleset/
H A DDefaultItem.java22 import games.stendhal.common.constants.Nature;
70 private Nature damageType;
72 private Map<Nature, Double> susceptibilities;
126 damageType = Nature.parse(type); in setDamageType()
138 susceptibilities = new EnumMap<Nature, Double>(Nature.class); in setSusceptibilities()
141 susceptibilities.put(Nature.parse(entry.getKey()), entry.getValue()); in setSusceptibilities()
H A DDefaultSpell.java19 import games.stendhal.common.constants.Nature;
39 private Nature nature;
84 String.class, Nature.class, int.class, int.class, int.class, in buildCreator()
266 this.nature = Nature.parse(nature); in setNature()
272 public Nature getNature() { in getNature()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/config/
H A DCreaturesXMLLoader.java35 import games.stendhal.common.constants.Nature;
124 private EnumMap<Nature, Double> susceptibilities;
127 private Nature damageType;
129 private Nature rangedDamageType;
191 damageType = Nature.CUT; in startElement()
192 susceptibilities = new EnumMap<Nature, Double>(Nature.class); in startElement()
339 damageType = Nature.parse(value); in startElement()
342 rangedDamageType = Nature.parse(value); in startElement()
345 Nature type = Nature.parse(attrs.getValue("type")); in startElement()
/dports/games/pcgen/pcgen/data/pathfinder/paizo/player_companion/elves_of_golarion/
H A Deog_classes.lst6 …T,Iron Will PREMULT:1,[PRESKILL:2,Knowledge (Nature)=4,Knowledge (Religion)=8],[PRESKILL:2,Knowled…
8 … CSKILL:Climb|TYPE=Craft|Diplomacy|Handle Animal|Heal|Stealth|Knowledge (Nature)|Knowledge (Religi…
10 …,Survival=4 PREMULT:1,[PRESKILL:2,Knowledge (Nature)=4,Knowledge (Religion)=8],[PRESKILL:2,Knowled…
19 4 ABILITY:Brightness Seeker Class Feature|AUTOMATIC|Brightness Seeker ~ One With Nature
/dports/games/pcgen/pcgen/data/35e/nitehawk_interactive/outcastia_campaign_setting/players_guidebook/
H A Docs_book_2_templates.lst23 Bond With Nature Feat Evaluation VISIBLE:NO TEMPLATE:CHOOSE:Has Bond With Nature Feat|Does N…
25 Has Bond With Nature Feat VISIBLE:NO
26Nature Feat VISIBLE:NO …
/dports/textproc/hs-pandoc/pandoc-2.14.2/test/command/
H A D7321.md10 container-title: Nature Materials
13 publisher: Nature Publishing Group
23 Fenner, Martin. 2012. “One-Click Science Marketing.” Nature Materials 11 (4).

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