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Searched refs:Nav_AddFailedEdge (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_nav.c1065 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1073 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1081 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
1089 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
H A Dg_navnew.c790 trap->Nav_AddFailedEdge( self->s.number, self->waypoint, bestNode ); in NAVNEW_MoveToGoal()
H A Dg_public.h876 void (*Nav_AddFailedEdge) ( int entID, int startID, int endID ); member
H A Dg_syscalls.c1148 trap->Nav_AddFailedEdge = trap_Nav_AddFailedEdge; in TranslateSyscalls()
/dports/games/openjk/OpenJK-07675e2/codemp/server/
H A Dsv_gameapi.cpp2912 gi.Nav_AddFailedEdge = SV_Nav_AddFailedEdge; in SV_BindGame()