Searched refs:Nav_AddFailedEdge (Results 1 – 5 of 5) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_nav.c | 1065 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode() 1073 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode() 1081 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode() 1089 trap->Nav_AddFailedEdge( self->s.number, startID, endID ); in NAV_TestBestNode()
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H A D | g_navnew.c | 790 trap->Nav_AddFailedEdge( self->s.number, self->waypoint, bestNode ); in NAVNEW_MoveToGoal()
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H A D | g_public.h | 876 void (*Nav_AddFailedEdge) ( int entID, int startID, int endID ); member
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H A D | g_syscalls.c | 1148 trap->Nav_AddFailedEdge = trap_Nav_AddFailedEdge; in TranslateSyscalls()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_gameapi.cpp | 2912 gi.Nav_AddFailedEdge = SV_Nav_AddFailedEdge; in SV_BindGame()
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