Searched refs:NearestEnemyDistance (Results 1 – 3 of 3) sorted by relevance
4055 long NearestEnemyDistance = 0x7FFFFFFF; in GetAICommand() local4069 if((ThisDistance < NearestEnemyDistance in GetAICommand()4073 NearestEnemyDistance = ThisDistance; in GetAICommand()4921 long NearestEnemyDistance = 0x7FFFFFFF; in GetAICommand() local4932 if((ThisDistance < NearestEnemyDistance in GetAICommand()4936 NearestEnemyDistance = ThisDistance; in GetAICommand()5021 if(NearestEnemy && (NearestEnemyDistance < 10 || StateIsActivated(PANIC)) && RAND() & 3) in GetAICommand()7199 long NearestEnemyDistance = 0x7FFFFFFF; in GetAICommand() local7213 if((ThisDistance < NearestEnemyDistance in GetAICommand()7217 NearestEnemyDistance = ThisDistance; in GetAICommand()[all …]
2271 long NearestEnemyDistance = 0x7FFFFFFF; in GetAICommand() local2287 …if((ThisDistance < NearestEnemyDistance || (ThisDistance == NearestEnemyDistance && !(RAND() % 3))… in GetAICommand()2290 NearestEnemyDistance = ThisDistance; in GetAICommand()2320 if(NearestEnemy && (NearestEnemyDistance < 10 || StateIsActivated(PANIC)) && RAND() & 3) in GetAICommand()
12819 long NearestEnemyDistance = 0x7FFFFFFF; in GetNearestEnemy() local12831 if((ThisDistance < NearestEnemyDistance in GetNearestEnemy()12832 || (ThisDistance == NearestEnemyDistance && !(RAND() % 3))) in GetNearestEnemy()12836 NearestEnemyDistance = ThisDistance; in GetNearestEnemy()