Searched refs:NeedAngle (Results 1 – 12 of 12) sorted by relevance
/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/ |
H A D | space_ship.cpp | 1156 sVECTOR3D NeedAngle = Rotation; in Update() local 1164 NeedAngle = Rotation; in Update() 1177 NeedAngle.x = NeedAngle_x; in Update() 1184 NeedAngle.x = NeedAngle_x; in Update() 1194 NeedAngle.y = NeedAngle_y; in Update() 1202 NeedAngle.y = NeedAngle_y; in Update() 1208 NeedAngle = NeedAngleTmp; in Update() 1238 sVECTOR3D NeedAngle = Rotation; in Update() local 1244 NeedAngle = Rotation; in Update() 1279 NeedAngle.x = NeedAngle_x; in Update() [all …]
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H A D | functions.h | 41 sVECTOR3D &NeedAngle, bool NeedCenterOrientation, int WeaponType);
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H A D | functions.cpp | 51 sVECTOR3D &NeedAngle, bool NeedCenterOrientation, int WeaponType) in GetWeaponOnTargetOrientation() argument 139 NeedAngle = tmpTargetAngle; in GetWeaponOnTargetOrientation()
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/projectile/ |
H A D | projectile.cpp | 2385 Target, NeedAngle)) in Update() 2398 NeedAngle.y = NeedAngle_y; in Update() 2405 NeedAngle.y = NeedAngle_y; in Update() 2412 NeedAngle.x = NeedAngle_x; in Update() 2419 NeedAngle.x = NeedAngle_x; in Update() 2508 NeedAngle.z = Rotation.z; in Update() 2509 NeedAngle.x = Rotation.x; in Update() 2588 NeedAngle.z = Rotation.z; in Update() 2589 NeedAngle.x = Rotation.x; in Update() 2671 NeedAngle.z = Rotation.z; in Update() [all …]
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H A D | functions.cpp | 51 sVECTOR3D &NeedAngle, const float MaxMissileFlyDistance) in FindTargetAndInterceptCourse() argument 53 NeedAngle = MissileRotation; in FindTargetAndInterceptCourse() 110 NeedAngle.x = MissileRotation.x + asinf(tmpSineOfAngle) * RadToDeg; in FindTargetAndInterceptCourse() 119 NeedAngle.y = MissileRotation.y + asinf(tmpSineOfAngle) * RadToDeg; in FindTargetAndInterceptCourse() 177 std::weak_ptr<cObject3D> &Target, sVECTOR3D &NeedAngle) in CorrectTargetInterceptCourse() argument 198 NeedAngle = MissileRotation; in CorrectTargetInterceptCourse() 214 NeedAngle.x = MissileRotation.x + asinf(tmpSineOfAngle) * RadToDeg; in CorrectTargetInterceptCourse() 226 NeedAngle.y = MissileRotation.y + asinf(tmpSineOfAngle) * RadToDeg; in CorrectTargetInterceptCourse()
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H A D | functions.h | 41 sVECTOR3D &NeedAngle, const float MaxMissileFlyDistance); 45 std::weak_ptr<cObject3D> &Target, sVECTOR3D &NeedAngle);
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/ |
H A D | functions.cpp | 130 sVECTOR3D &NeedAngle) in GetTurretOnTargetOrientation() argument 132 NeedAngle = TurretRotation; in GetTurretOnTargetOrientation() 153 NeedAngle.x = asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation() 192 NeedAngle.y = 180.0f - asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation() 194 NeedAngle.y = asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation()
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H A D | functions.h | 43 sVECTOR3D &NeedAngle);
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H A D | weapon.cpp | 977 sVECTOR3D NeedAngle(TargetVertChunkNeedAngle,TargetHorizChunkNeedAngle,0); in Update() local 981 tmpTargetLocation, NeedAngle); in Update() 982 TargetHorizChunkNeedAngle = NeedAngle.y; in Update() 983 TargetVertChunkNeedAngle = NeedAngle.x; in Update()
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/dports/games/astromenace/astromenace-1.4.1/src/menu/ |
H A D | menu_workshop_weaponry.cpp | 452 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotWeapon() local 453 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotWeapon() 454 sharedWeapon->SetRotation(NeedAngle); in ShipSlotWeapon() 770 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local 771 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotSetupWeapon() 772 sharedWeapon->SetRotation(NeedAngle); in ShipSlotSetupWeapon() 779 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local 780 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotSetupWeapon() 781 sharedWeapon->SetRotation(NeedAngle); in ShipSlotSetupWeapon() 859 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local [all …]
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H A D | menu_workshop.cpp | 119 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in WorkshopCreateShip() local 120 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[i].YAngle; in WorkshopCreateShip() 121 sharedWeapon->SetRotation(NeedAngle); in WorkshopCreateShip()
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/ |
H A D | ground_object.cpp | 304 sVECTOR3D NeedAngle{TargetVertChunksNeedAngle, TargetHorizChunksNeedAngle, 0}; in Update() local 308 tmpTargetLocation, NeedAngle)) { in Update() 309 TargetHorizChunksNeedAngle = NeedAngle.y; in Update() 310 TargetVertChunksNeedAngle = NeedAngle.x; in Update()
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