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Searched refs:NeedAngle (Results 1 – 12 of 12) sorted by relevance

/dports/games/astromenace/astromenace-1.4.1/src/object3d/space_ship/
H A Dspace_ship.cpp1156 sVECTOR3D NeedAngle = Rotation; in Update() local
1164 NeedAngle = Rotation; in Update()
1177 NeedAngle.x = NeedAngle_x; in Update()
1184 NeedAngle.x = NeedAngle_x; in Update()
1194 NeedAngle.y = NeedAngle_y; in Update()
1202 NeedAngle.y = NeedAngle_y; in Update()
1208 NeedAngle = NeedAngleTmp; in Update()
1238 sVECTOR3D NeedAngle = Rotation; in Update() local
1244 NeedAngle = Rotation; in Update()
1279 NeedAngle.x = NeedAngle_x; in Update()
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H A Dfunctions.h41 sVECTOR3D &NeedAngle, bool NeedCenterOrientation, int WeaponType);
H A Dfunctions.cpp51 sVECTOR3D &NeedAngle, bool NeedCenterOrientation, int WeaponType) in GetWeaponOnTargetOrientation() argument
139 NeedAngle = tmpTargetAngle; in GetWeaponOnTargetOrientation()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/projectile/
H A Dprojectile.cpp2385 Target, NeedAngle)) in Update()
2398 NeedAngle.y = NeedAngle_y; in Update()
2405 NeedAngle.y = NeedAngle_y; in Update()
2412 NeedAngle.x = NeedAngle_x; in Update()
2419 NeedAngle.x = NeedAngle_x; in Update()
2508 NeedAngle.z = Rotation.z; in Update()
2509 NeedAngle.x = Rotation.x; in Update()
2588 NeedAngle.z = Rotation.z; in Update()
2589 NeedAngle.x = Rotation.x; in Update()
2671 NeedAngle.z = Rotation.z; in Update()
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H A Dfunctions.cpp51 sVECTOR3D &NeedAngle, const float MaxMissileFlyDistance) in FindTargetAndInterceptCourse() argument
53 NeedAngle = MissileRotation; in FindTargetAndInterceptCourse()
110 NeedAngle.x = MissileRotation.x + asinf(tmpSineOfAngle) * RadToDeg; in FindTargetAndInterceptCourse()
119 NeedAngle.y = MissileRotation.y + asinf(tmpSineOfAngle) * RadToDeg; in FindTargetAndInterceptCourse()
177 std::weak_ptr<cObject3D> &Target, sVECTOR3D &NeedAngle) in CorrectTargetInterceptCourse() argument
198 NeedAngle = MissileRotation; in CorrectTargetInterceptCourse()
214 NeedAngle.x = MissileRotation.x + asinf(tmpSineOfAngle) * RadToDeg; in CorrectTargetInterceptCourse()
226 NeedAngle.y = MissileRotation.y + asinf(tmpSineOfAngle) * RadToDeg; in CorrectTargetInterceptCourse()
H A Dfunctions.h41 sVECTOR3D &NeedAngle, const float MaxMissileFlyDistance);
45 std::weak_ptr<cObject3D> &Target, sVECTOR3D &NeedAngle);
/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/
H A Dfunctions.cpp130 sVECTOR3D &NeedAngle) in GetTurretOnTargetOrientation() argument
132 NeedAngle = TurretRotation; in GetTurretOnTargetOrientation()
153 NeedAngle.x = asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation()
192 NeedAngle.y = 180.0f - asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation()
194 NeedAngle.y = asinf(tmpSineOfAngle) * RadToDeg; in GetTurretOnTargetOrientation()
H A Dfunctions.h43 sVECTOR3D &NeedAngle);
H A Dweapon.cpp977 sVECTOR3D NeedAngle(TargetVertChunkNeedAngle,TargetHorizChunkNeedAngle,0); in Update() local
981 tmpTargetLocation, NeedAngle); in Update()
982 TargetHorizChunkNeedAngle = NeedAngle.y; in Update()
983 TargetVertChunkNeedAngle = NeedAngle.x; in Update()
/dports/games/astromenace/astromenace-1.4.1/src/menu/
H A Dmenu_workshop_weaponry.cpp452 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotWeapon() local
453 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotWeapon()
454 sharedWeapon->SetRotation(NeedAngle); in ShipSlotWeapon()
770 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local
771 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotSetupWeapon()
772 sharedWeapon->SetRotation(NeedAngle); in ShipSlotSetupWeapon()
779 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local
780 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[SlotNum].YAngle; in ShipSlotSetupWeapon()
781 sharedWeapon->SetRotation(NeedAngle); in ShipSlotSetupWeapon()
859 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in ShipSlotSetupWeapon() local
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H A Dmenu_workshop.cpp119 sVECTOR3D NeedAngle = sharedWorkshopFighterGame->Rotation; in WorkshopCreateShip() local
120 NeedAngle.y += sharedWorkshopFighterGame->WeaponSlots[i].YAngle; in WorkshopCreateShip()
121 sharedWeapon->SetRotation(NeedAngle); in WorkshopCreateShip()
/dports/games/astromenace/astromenace-1.4.1/src/object3d/ground_object/
H A Dground_object.cpp304 sVECTOR3D NeedAngle{TargetVertChunksNeedAngle, TargetHorizChunksNeedAngle, 0}; in Update() local
308 tmpTargetLocation, NeedAngle)) { in Update()
309 TargetHorizChunksNeedAngle = NeedAngle.y; in Update()
310 TargetVertChunksNeedAngle = NeedAngle.x; in Update()