Searched refs:NeedRotateOnTargeting (Results 1 – 3 of 3) sorted by relevance
76 bool NeedRotateOnTargeting{true};
50 bool NeedRotateOnTargeting; member648 NeedRotateOnTargeting = PresetEarthWeaponData[WeaponNum - 1].NeedRotateOnTargeting; in cWeapon()682 NeedRotateOnTargeting = PresetAlienWeaponData[IntWeaponNum - 1].NeedRotateOnTargeting; in cWeapon()700 NeedRotateOnTargeting = PresetPirateWeaponData[IntWeaponNum - 1].NeedRotateOnTargeting; in cWeapon()
1101 if (sharedWeapon->NeedRotateOnTargeting) { in Update()1122 if (sharedWeapon->NeedRotateOnTargeting) { in Update()1163 if (sharedWeapon->NeedRotateOnTargeting) { in Update()1243 if (sharedWeapon->NeedRotateOnTargeting) { in Update()