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Searched refs:NetGetNumberOfPlayers (Results 1 – 7 of 7) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Network/
H A Dnetwork_dummy.cpp55 short NetGetNumberOfPlayers(void) in NetGetNumberOfPlayers() function
H A Dnetwork.h243 short NetGetNumberOfPlayers(void);
H A Dnetwork_dialogs.cpp363 while (it != m_ungathered_players.end () && NetGetNumberOfPlayers() < MAXIMUM_NUMBER_OF_PLAYERS) { in idle()
393 if (NetGetNumberOfPlayers() >= MAXIMUM_NUMBER_OF_PLAYERS) return false; in gathered_player()
414 if (NetGetNumberOfPlayers () > 1) in JoinSucceeded()
421 gMetaserverClient->announcePlayersInGame(NetGetNumberOfPlayers()); in JoinSucceeded()
436 if (NetGetNumberOfPlayers () < 2) in JoinedPlayerDropped()
443 gMetaserverClient->announcePlayersInGame(NetGetNumberOfPlayers()); in JoinedPlayerDropped()
2328 && !(netState == netGathering && NetGetNumberOfPlayers() <= 1)) in send_text_fake()
H A Dnetwork_dialog_widgets_sdl.cpp286 num_players = displaying_actual_information ? NetGetNumberOfPlayers() : 0; in update_display()
H A Dnetwork.cpp1744 short NetGetNumberOfPlayers( in NetGetNumberOfPlayers() function
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dinterface.cpp527 int number_of_players = NetGetNumberOfPlayers(); in construct_multiplayer_starts()
/dports/games/alephone/alephone-release-20190331/Source_Files/Files/
H A Dgame_wad.cpp463 assert(!network || number_of_players == NetGetNumberOfPlayers()); in new_game()