Searched refs:NetGetNumberOfPlayers (Results 1 – 7 of 7) sorted by relevance
55 short NetGetNumberOfPlayers(void) in NetGetNumberOfPlayers() function
243 short NetGetNumberOfPlayers(void);
363 while (it != m_ungathered_players.end () && NetGetNumberOfPlayers() < MAXIMUM_NUMBER_OF_PLAYERS) { in idle()393 if (NetGetNumberOfPlayers() >= MAXIMUM_NUMBER_OF_PLAYERS) return false; in gathered_player()414 if (NetGetNumberOfPlayers () > 1) in JoinSucceeded()421 gMetaserverClient->announcePlayersInGame(NetGetNumberOfPlayers()); in JoinSucceeded()436 if (NetGetNumberOfPlayers () < 2) in JoinedPlayerDropped()443 gMetaserverClient->announcePlayersInGame(NetGetNumberOfPlayers()); in JoinedPlayerDropped()2328 && !(netState == netGathering && NetGetNumberOfPlayers() <= 1)) in send_text_fake()
286 num_players = displaying_actual_information ? NetGetNumberOfPlayers() : 0; in update_display()
1744 short NetGetNumberOfPlayers( in NetGetNumberOfPlayers() function
527 int number_of_players = NetGetNumberOfPlayers(); in construct_multiplayer_starts()
463 assert(!network || number_of_players == NetGetNumberOfPlayers()); in new_game()