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Searched refs:NetKillLimit (Results 1 – 8 of 8) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dsettings.h61 BYTE NetKillLimit; // Number of frags at which game ends member
H A Dswconfig.c219 if (dummy != -1) gs.NetKillLimit = dummy; in ReadGameSetup()
331 dummy = gs.NetKillLimit; in WriteGameSetup()
H A Dmenus.c1952 gNet.KillLimit = gs.NetKillLimit*10; in MNU_StartNetGame()
1987 p.KillLimit = gs.NetKillLimit; in MNU_StartNetGame()
2200 slidersettings[sldr_killlimit] = gs.NetKillLimit; in MNU_InitMenus()
3861 gs.NetKillLimit = offset; in MNU_DoSlider()
H A Dgame.c890 gs.NetKillLimit = Auto.Kill; in InitAutoNet()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dsettings.h62 uint8_t NetKillLimit; // Number of frags at which game ends member
H A Dswconfig.cpp213 if (dummy != -1) gs.NetKillLimit = dummy; in ReadGameSetup()
337 dummy = gs.NetKillLimit; in WriteGameSetup()
H A Dmenus.cpp2000 gNet.KillLimit = gs.NetKillLimit*10; in MNU_StartNetGame()
2035 p.KillLimit = gs.NetKillLimit; in MNU_StartNetGame()
2251 slidersettings[sldr_killlimit] = gs.NetKillLimit; in MNU_InitMenus()
3818 gs.NetKillLimit = offset; in MNU_DoSlider()
H A Dgame.cpp850 gs.NetKillLimit = Auto.Kill; in InitAutoNet()