Searched refs:NetKillLimit (Results 1 – 8 of 8) sorted by relevance
61 BYTE NetKillLimit; // Number of frags at which game ends member
219 if (dummy != -1) gs.NetKillLimit = dummy; in ReadGameSetup()331 dummy = gs.NetKillLimit; in WriteGameSetup()
1952 gNet.KillLimit = gs.NetKillLimit*10; in MNU_StartNetGame()1987 p.KillLimit = gs.NetKillLimit; in MNU_StartNetGame()2200 slidersettings[sldr_killlimit] = gs.NetKillLimit; in MNU_InitMenus()3861 gs.NetKillLimit = offset; in MNU_DoSlider()
890 gs.NetKillLimit = Auto.Kill; in InitAutoNet()
62 uint8_t NetKillLimit; // Number of frags at which game ends member
213 if (dummy != -1) gs.NetKillLimit = dummy; in ReadGameSetup()337 dummy = gs.NetKillLimit; in WriteGameSetup()
2000 gNet.KillLimit = gs.NetKillLimit*10; in MNU_StartNetGame()2035 p.KillLimit = gs.NetKillLimit; in MNU_StartNetGame()2251 slidersettings[sldr_killlimit] = gs.NetKillLimit; in MNU_InitMenus()3818 gs.NetKillLimit = offset; in MNU_DoSlider()
850 gs.NetKillLimit = Auto.Kill; in InitAutoNet()