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Searched refs:NetworkMessageIntro (Results 1 – 11 of 11) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dnetwork_message.cpp53 NetworkMessageIntro::NetworkMessageIntro(){ in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro
58 NetworkMessageIntro::NetworkMessageIntro(const string &versionString, const string &name, int playe… in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro
65 bool NetworkMessageIntro::receive(Socket* socket){ in receive()
69 void NetworkMessageIntro::send(Socket* socket) const{ in send()
H A Dconnection_slot.cpp49NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIn… in update()
77 NetworkMessageIntro networkMessageIntro; in update()
H A Dnetwork_message.h62 class NetworkMessageIntro: public NetworkMessage{
79 NetworkMessageIntro();
80 NetworkMessageIntro(const string &versionString, const string &name, int playerIndex);
H A Dclient_interface.cpp90 NetworkMessageIntro networkMessageIntro; in updateLobby()
102 NetworkMessageIntro sendNetworkMessageIntro(getNetworkVersionString(), getHostName(), -1); in updateLobby()
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_join_game.h22 class NetworkMessageIntro; variable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_join_game.h31 class NetworkMessageIntro; variable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_message.cpp313 NetworkMessageIntro::NetworkMessageIntro() { in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro
323 NetworkMessageIntro::NetworkMessageIntro(int32 sessionId,const string &versionString, in NetworkMessageIntro() function in Glest::Game::NetworkMessageIntro
345 const char * NetworkMessageIntro::getPackedMessageFormat() const { in getPackedMessageFormat()
349 unsigned int NetworkMessageIntro::getPackedSize() { in getPackedSize()
379 void NetworkMessageIntro::unpackMessage(unsigned char *buf) { in unpackMessage()
397 unsigned char * NetworkMessageIntro::packMessage() { in packMessage()
417 string NetworkMessageIntro::toString() const { in toString()
434 bool NetworkMessageIntro::receive(Socket* socket) { in receive()
461 void NetworkMessageIntro::send(Socket* socket) { in send()
479 void NetworkMessageIntro::toEndian() { in toEndian()
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H A Dnetwork_message.h145 class NetworkMessageIntro: public NetworkMessage{
176 NetworkMessageIntro();
177 NetworkMessageIntro(int32 sessionId, const string &versionString,
H A Dclient_interface.cpp544 NetworkMessageIntro networkMessageIntro; in updateLobby()
625 NetworkMessageIntro sendNetworkMessageIntro( in updateLobby()
2111 NetworkMessageIntro msg = NetworkMessageIntro(); in shouldDiscardNetworkMessage()
H A Dconnection_slot.cpp616 NetworkMessageIntro networkMessageIntro( in update()
850 NetworkMessageIntro networkMessageIntro; in update()
H A Dserver_interface.cpp1758 NetworkMessageIntro msg = NetworkMessageIntro(); in shouldDiscardNetworkMessage()