Searched refs:NetworkMessageType (Results 1 – 15 of 15) sorted by relevance
32 enum NetworkMessageType { enum120 virtual NetworkMessageType getNetworkMessageType() const = 0;190 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()247 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()292 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()390 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()472 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()530 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()577 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()659 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()[all …]
194 NetworkMessageType waitForMessage(int waitMicroseconds=0);195 bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType);
120 NetworkMessageType NetworkInterface::getNextMessageType(int waitMilliseconds) { in getNextMessageType()201 return static_cast<NetworkMessageType>(messageType); in getNextMessageType()213 bool NetworkInterface::receiveMessage(NetworkMessage* networkMessage, NetworkMessageType type) { in receiveMessage()
239 NetworkMessageType getNextMessageType(int waitMilliseconds=0);241 bool receiveMessage(NetworkMessage* networkMessage, NetworkMessageType type);
256 …bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType, ConnectionSlot *connection…
532 NetworkMessageType networkMessageType = getNextMessageType(); in updateLobby()1112 NetworkMessageType networkMessageType = waitForMessage(waitMicroseconds); in updateFrame()1587 NetworkMessageType networkMessageType = getNextMessageType(); in waitUntilReady()1938 NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds) in waitForMessage()1958 NetworkMessageType msg = nmtInvalid; in waitForMessage()2104 bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType) { in shouldDiscardNetworkMessage()
659 NetworkMessageType networkMessageType= getNextMessageType(); in update()
1750 bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType, in shouldDiscardNetworkMessage()1960 NetworkMessageType networkMessageType= connectionSlot->getNextMessageType(); in waitUntilReady()
1377 bool NetworkMessageLaunch::receive(Socket* socket, NetworkMessageType type) { in receive()
42 NetworkMessageType NetworkInterface::getNextMessageType(){ in getNextMessageType()56 return static_cast<NetworkMessageType>(messageType); in getNextMessageType()
83 NetworkMessageType networkMessageType= getNextMessageType(); in updateLobby()152 NetworkMessageType networkMessageType= getNextMessageType(); in updateKeyframe()214 NetworkMessageType networkMessageType= getNextMessageType(); in waitUntilReady()
55 NetworkMessageType networkMessageType= getNextMessageType(); in update()
46 NetworkMessageType getNextMessageType();
146 NetworkMessageType networkMessageType= connectionSlot->getNextMessageType(); in waitUntilReady()
27 enum NetworkMessageType{ enum