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Searched refs:NetworkMessageType (Results 1 – 15 of 15) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/network/
H A Dnetwork_message.h32 enum NetworkMessageType { enum
120 virtual NetworkMessageType getNetworkMessageType() const = 0;
190 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
247 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
292 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
390 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
472 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
530 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
577 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
659 virtual NetworkMessageType getNetworkMessageType() const { in getNetworkMessageType()
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H A Dclient_interface.h194 NetworkMessageType waitForMessage(int waitMicroseconds=0);
195 bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType);
H A Dnetwork_interface.cpp120 NetworkMessageType NetworkInterface::getNextMessageType(int waitMilliseconds) { in getNextMessageType()
201 return static_cast<NetworkMessageType>(messageType); in getNextMessageType()
213 bool NetworkInterface::receiveMessage(NetworkMessage* networkMessage, NetworkMessageType type) { in receiveMessage()
H A Dnetwork_interface.h239 NetworkMessageType getNextMessageType(int waitMilliseconds=0);
241 bool receiveMessage(NetworkMessage* networkMessage, NetworkMessageType type);
H A Dserver_interface.h256 …bool shouldDiscardNetworkMessage(NetworkMessageType networkMessageType, ConnectionSlot *connection…
H A Dclient_interface.cpp532 NetworkMessageType networkMessageType = getNextMessageType(); in updateLobby()
1112 NetworkMessageType networkMessageType = waitForMessage(waitMicroseconds); in updateFrame()
1587 NetworkMessageType networkMessageType = getNextMessageType(); in waitUntilReady()
1938 NetworkMessageType ClientInterface::waitForMessage(int waitMicroseconds) in waitForMessage()
1958 NetworkMessageType msg = nmtInvalid; in waitForMessage()
2104 bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType) { in shouldDiscardNetworkMessage()
H A Dconnection_slot.cpp659 NetworkMessageType networkMessageType= getNextMessageType(); in update()
H A Dserver_interface.cpp1750 bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMessageType, in shouldDiscardNetworkMessage()
1960 NetworkMessageType networkMessageType= connectionSlot->getNextMessageType(); in waitUntilReady()
H A Dnetwork_message.cpp1377 bool NetworkMessageLaunch::receive(Socket* socket, NetworkMessageType type) { in receive()
/dports/games/glest/glest_source_3.2.2/source/glest_game/network/
H A Dnetwork_interface.cpp42 NetworkMessageType NetworkInterface::getNextMessageType(){ in getNextMessageType()
56 return static_cast<NetworkMessageType>(messageType); in getNextMessageType()
H A Dclient_interface.cpp83 NetworkMessageType networkMessageType= getNextMessageType(); in updateLobby()
152 NetworkMessageType networkMessageType= getNextMessageType(); in updateKeyframe()
214 NetworkMessageType networkMessageType= getNextMessageType(); in waitUntilReady()
H A Dconnection_slot.cpp55 NetworkMessageType networkMessageType= getNextMessageType(); in update()
H A Dnetwork_interface.h46 NetworkMessageType getNextMessageType();
H A Dserver_interface.cpp146 NetworkMessageType networkMessageType= connectionSlot->getNextMessageType(); in waitUntilReady()
H A Dnetwork_message.h27 enum NetworkMessageType{ enum