/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | network-server.cpp | 29 NetworkServer::NetworkServer() in NetworkServer() function in NetworkServer 34 NetworkServer::~NetworkServer() in ~NetworkServer() 48 void NetworkServer::startListening(int port) in startListening() 67 void NetworkServer::send(void *c, int type, const Glib::ustring &payload) in send() 73 void NetworkServer::sendFile(void *c, int type, const Glib::ustring &payload) in sendFile() 79 bool NetworkServer::gotClientConnection(const Glib::RefPtr<Gio::SocketConnection>& c) in gotClientConnection() 104 void NetworkServer::onConnectionLost(void *conn) in onConnectionLost() 111 bool NetworkServer::isListening() in isListening() 116 void NetworkServer::stop() in stop() 122 Glib::ustring NetworkServer::get_hostname(void *c) in get_hostname() [all …]
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H A D | network-server.h | 36 class NetworkServer 39 NetworkServer(); 40 ~NetworkServer();
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/dports/games/warmux/warmux-11.04/src/network/ |
H A D | network_server.cpp | 42 NetworkServer::NetworkServer(const std::string& game_name, const std::string& password) : in NetworkServer() function in NetworkServer 53 NetworkServer::~NetworkServer() in ~NetworkServer() 57 void NetworkServer::HandleAction(Action* a, DistantComputer* sender) in HandleAction() 65 uint NetworkServer::NextPlayerId() const in NextPlayerId() 87 bool NetworkServer::HandShake(WSocket& client_socket, in HandShake() 95 void NetworkServer::WaitActionSleep() in WaitActionSleep() 120 void NetworkServer::RejectIncoming() in RejectIncoming() 127 connection_state_t NetworkServer::StartServer(const std::string &net_port, uint _max_nb_players) in StartServer() 162 void NetworkServer::CloseConnection(std::list<DistantComputer*>::iterator closed) in CloseConnection()
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H A D | network_server.h | 29 class NetworkServer : public Network 43 NetworkServer(const std::string& game_name, const std::string& password); 44 ~NetworkServer();
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H A D | network.h | 49 class NetworkServer; variable 107 static NetworkServer* GetInstanceServer(); // WARNING: return NULL if not server!!
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H A D | network.cpp | 216 NetworkServer * Network::GetInstanceServer() in GetInstanceServer() 221 return (NetworkServer*)singleton; in GetInstanceServer() 465 NetworkServer* net = new NetworkServer(game_name, password); in ServerStart()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/kNet/src/ |
H A D | NetworkServer.cpp | 42 NetworkServer::NetworkServer(Network *owner_, std::vector<Socket *> listenSockets_) in NetworkServer() function in kNet::NetworkServer 57 NetworkServer::~NetworkServer() in ~NetworkServer() 81 void NetworkServer::CloseSockets() in CloseSockets() 138 void NetworkServer::CleanupDeadConnections() in CleanupDeadConnections() 166 void NetworkServer::Process() in Process() 418 void NetworkServer::DisconnectAllClients() in DisconnectAllClients() 452 void NetworkServer::RunModalServer() in RunModalServer() 492 std::vector<Socket *> &NetworkServer::ListenSockets() in ListenSockets() 497 NetworkServer::ConnectionMap NetworkServer::GetConnections() in GetConnections() 509 int NetworkServer::NumConnections() const in NumConnections() [all …]
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H A D | NetworkWorkerThread.cpp | 71 void NetworkWorkerThread::AddServer(NetworkServer *server) in AddServer() 74 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in AddServer() 80 void NetworkWorkerThread::RemoveServer(NetworkServer *server) in RemoveServer() 85 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in RemoveServer() 111 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in StopThread() 152 std::vector<NetworkServer*> serverList; in MainLoop() 165 Lockable<std::vector<NetworkServer *> >::LockType serverLock = servers.Acquire(); in MainLoop() 253 NetworkServer &server = *serverList[i]; in MainLoop() 310 … NetworkServer &server = *serverList[0]; ///\bug In case of multiple servers, this is not correct! in MainLoop()
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H A D | Network.cpp | 321 void Network::AssignServerToWorkerThread(NetworkServer *server) in AssignServerToWorkerThread() 344 void Network::RemoveServerFromItsWorkerThread(NetworkServer *server) in RemoveServerFromItsWorkerThread() 385 NetworkServer *Network::StartServer(unsigned short port, SocketTransportLayer transport, INetworkSe… in StartServer() 398 server = new NetworkServer(this, listenSockets); in StartServer() 408 NetworkServer *Network::StartServer(const std::vector<std::pair<unsigned short, SocketTransportLaye… in StartServer() 432 server = new NetworkServer(this, listenSockets); in StartServer()
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/dports/net-mgmt/kismet/kismet-2016-07-R1/ |
H A D | netframework.cc | 23 NetworkServer::NetworkServer() { in NetworkServer() function in NetworkServer 27 NetworkServer::NetworkServer(GlobalRegistry *in_reg) { in NetworkServer() function in NetworkServer 38 int NetworkServer::MergeSet(int in_max_fd, fd_set *out_rset, fd_set *out_wset) { in MergeSet() 69 int NetworkServer::Poll(fd_set& in_rset, fd_set& in_wset) { in Poll() 127 int NetworkServer::FlushRings() { in FlushRings() 184 void NetworkServer::KillConnection(int in_fd) { in KillConnection() 209 int NetworkServer::WriteData(int in_clid, void *in_data, int in_len) { in WriteData() 233 int NetworkServer::FetchReadLen(int in_clid) { in FetchReadLen() 246 int NetworkServer::ReadData(int in_clid, void *ret_data, int in_max, int *ret_len) { in ReadData() 261 int NetworkServer::MarkRead(int in_clid, int in_readlen) { in MarkRead() [all …]
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H A D | netframework.h | 52 class NetworkServer; variable 58 class NetworkServer : public Pollable { 60 NetworkServer(); 61 NetworkServer(GlobalRegistry *in_globalreg); 62 virtual ~NetworkServer() { } in ~NetworkServer() 189 void RegisterNetworkServer(NetworkServer *in_nets) { in RegisterNetworkServer() 216 NetworkServer *netserver;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/kNet/include/kNet/ |
H A D | Network.h | 59 …NetworkServer *StartServer(unsigned short port, SocketTransportLayer transport, INetworkServerList… 67 …NetworkServer *StartServer(const std::vector<std::pair<unsigned short, SocketTransportLayer> > &li… 101 Ptr(NetworkServer) GetServer() { return server; } in GetServer() 116 Ptr(NetworkServer) server; 129 friend class NetworkServer; variable 162 void AssignServerToWorkerThread(NetworkServer *server); 174 void RemoveServerFromItsWorkerThread(NetworkServer *server);
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H A D | NetworkWorkerThread.h | 38 void AddServer(NetworkServer *server); 39 void RemoveServer(NetworkServer *server); 51 Lockable<std::vector<NetworkServer *> > servers;
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H A D | NetworkServer.h | 37 class NetworkServer : public RefCountable 41 ~NetworkServer(); 117 NetworkServer(Network *owner, std::vector<Socket *> listenSockets); 182 void NetworkServer::BroadcastStruct(const SerializableData &data, unsigned long id, bool inOrder, in BroadcastStruct() 228 void NetworkServer::Broadcast(const SerializableMessage &data, unsigned long contentID, MessageConn… in Broadcast()
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H A D | MessageConnection.h | 54 class NetworkServer; variable 351 NetworkServer *ownerServer; // [set and read only by the main thread] 501 friend class NetworkServer; variable 563 …explicit MessageConnection(Network *owner, NetworkServer *ownerServer, Socket *socket, ConnectionS…
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H A D | UDPMessageConnection.h | 68 …UDPMessageConnection(Network *owner, NetworkServer *ownerServer, Socket *socket, ConnectionState s… 267 friend class NetworkServer; variable
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/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.base/share/classes/sun/net/ |
H A D | NetworkServer.java | 39 public class NetworkServer implements Runnable, Cloneable { class 72 NetworkServer n = (NetworkServer)clone(); in run() 131 new NetworkServer ().startServer(8888); in main() 149 public NetworkServer () { in NetworkServer() method in NetworkServer
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/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/src/java.base/share/classes/sun/net/ |
H A D | NetworkServer.java | 39 public class NetworkServer implements Runnable, Cloneable { class 72 NetworkServer n = (NetworkServer)clone(); in run() 131 new NetworkServer ().startServer(8888); in main() 149 public NetworkServer () { in NetworkServer() method in NetworkServer
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/dports/java/openjdk8/jdk8u-jdk8u312-b07.1/jdk/src/share/classes/sun/net/ |
H A D | NetworkServer.java | 39 public class NetworkServer implements Runnable, Cloneable { class 72 NetworkServer n = (NetworkServer)clone(); in run() 131 new NetworkServer ().startServer(8888); in main() 149 public NetworkServer () { in NetworkServer() method in NetworkServer
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/dports/java/openjdk8-jre/jdk8u-jdk8u312-b07.1/jdk/src/share/classes/sun/net/ |
H A D | NetworkServer.java | 39 public class NetworkServer implements Runnable, Cloneable { class 72 NetworkServer n = (NetworkServer)clone(); in run() 131 new NetworkServer ().startServer(8888); in main() 149 public NetworkServer () { in NetworkServer() method in NetworkServer
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/dports/games/lordsawar/lordsawar-0.3.2/src/gls/ |
H A D | gamelist-server.h | 33 class NetworkServer; variable 59 std::unique_ptr<NetworkServer> network_server;
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/dports/games/lordsawar/lordsawar-0.3.2/src/ghs/ |
H A D | gamehost-server.h | 33 class NetworkServer; variable 77 std::unique_ptr<NetworkServer> network_server;
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/ |
H A D | NetworkServer.h | 7 class NetworkServer final : public NetworkBase
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | netserv.h | 45 void NetworkServer(int, int);
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | netserv.h | 45 void NetworkServer(int, int);
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