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Searched refs:NetworkServer (Results 1 – 25 of 78) sorted by relevance

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/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dnetwork-server.cpp29 NetworkServer::NetworkServer() in NetworkServer() function in NetworkServer
34 NetworkServer::~NetworkServer() in ~NetworkServer()
48 void NetworkServer::startListening(int port) in startListening()
67 void NetworkServer::send(void *c, int type, const Glib::ustring &payload) in send()
73 void NetworkServer::sendFile(void *c, int type, const Glib::ustring &payload) in sendFile()
79 bool NetworkServer::gotClientConnection(const Glib::RefPtr<Gio::SocketConnection>& c) in gotClientConnection()
104 void NetworkServer::onConnectionLost(void *conn) in onConnectionLost()
111 bool NetworkServer::isListening() in isListening()
116 void NetworkServer::stop() in stop()
122 Glib::ustring NetworkServer::get_hostname(void *c) in get_hostname()
[all …]
H A Dnetwork-server.h36 class NetworkServer
39 NetworkServer();
40 ~NetworkServer();
/dports/games/warmux/warmux-11.04/src/network/
H A Dnetwork_server.cpp42 NetworkServer::NetworkServer(const std::string& game_name, const std::string& password) : in NetworkServer() function in NetworkServer
53 NetworkServer::~NetworkServer() in ~NetworkServer()
57 void NetworkServer::HandleAction(Action* a, DistantComputer* sender) in HandleAction()
65 uint NetworkServer::NextPlayerId() const in NextPlayerId()
87 bool NetworkServer::HandShake(WSocket& client_socket, in HandShake()
95 void NetworkServer::WaitActionSleep() in WaitActionSleep()
120 void NetworkServer::RejectIncoming() in RejectIncoming()
127 connection_state_t NetworkServer::StartServer(const std::string &net_port, uint _max_nb_players) in StartServer()
162 void NetworkServer::CloseConnection(std::list<DistantComputer*>::iterator closed) in CloseConnection()
H A Dnetwork_server.h29 class NetworkServer : public Network
43 NetworkServer(const std::string& game_name, const std::string& password);
44 ~NetworkServer();
H A Dnetwork.h49 class NetworkServer; variable
107 static NetworkServer* GetInstanceServer(); // WARNING: return NULL if not server!!
H A Dnetwork.cpp216 NetworkServer * Network::GetInstanceServer() in GetInstanceServer()
221 return (NetworkServer*)singleton; in GetInstanceServer()
465 NetworkServer* net = new NetworkServer(game_name, password); in ServerStart()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/kNet/src/
H A DNetworkServer.cpp42 NetworkServer::NetworkServer(Network *owner_, std::vector<Socket *> listenSockets_) in NetworkServer() function in kNet::NetworkServer
57 NetworkServer::~NetworkServer() in ~NetworkServer()
81 void NetworkServer::CloseSockets() in CloseSockets()
138 void NetworkServer::CleanupDeadConnections() in CleanupDeadConnections()
166 void NetworkServer::Process() in Process()
418 void NetworkServer::DisconnectAllClients() in DisconnectAllClients()
452 void NetworkServer::RunModalServer() in RunModalServer()
492 std::vector<Socket *> &NetworkServer::ListenSockets() in ListenSockets()
497 NetworkServer::ConnectionMap NetworkServer::GetConnections() in GetConnections()
509 int NetworkServer::NumConnections() const in NumConnections()
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H A DNetworkWorkerThread.cpp71 void NetworkWorkerThread::AddServer(NetworkServer *server) in AddServer()
74 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in AddServer()
80 void NetworkWorkerThread::RemoveServer(NetworkServer *server) in RemoveServer()
85 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in RemoveServer()
111 Lockable<std::vector<NetworkServer *> >::LockType lock = servers.Acquire(); in StopThread()
152 std::vector<NetworkServer*> serverList; in MainLoop()
165 Lockable<std::vector<NetworkServer *> >::LockType serverLock = servers.Acquire(); in MainLoop()
253 NetworkServer &server = *serverList[i]; in MainLoop()
310NetworkServer &server = *serverList[0]; ///\bug In case of multiple servers, this is not correct! in MainLoop()
H A DNetwork.cpp321 void Network::AssignServerToWorkerThread(NetworkServer *server) in AssignServerToWorkerThread()
344 void Network::RemoveServerFromItsWorkerThread(NetworkServer *server) in RemoveServerFromItsWorkerThread()
385 NetworkServer *Network::StartServer(unsigned short port, SocketTransportLayer transport, INetworkSe… in StartServer()
398 server = new NetworkServer(this, listenSockets); in StartServer()
408 NetworkServer *Network::StartServer(const std::vector<std::pair<unsigned short, SocketTransportLaye… in StartServer()
432 server = new NetworkServer(this, listenSockets); in StartServer()
/dports/net-mgmt/kismet/kismet-2016-07-R1/
H A Dnetframework.cc23 NetworkServer::NetworkServer() { in NetworkServer() function in NetworkServer
27 NetworkServer::NetworkServer(GlobalRegistry *in_reg) { in NetworkServer() function in NetworkServer
38 int NetworkServer::MergeSet(int in_max_fd, fd_set *out_rset, fd_set *out_wset) { in MergeSet()
69 int NetworkServer::Poll(fd_set& in_rset, fd_set& in_wset) { in Poll()
127 int NetworkServer::FlushRings() { in FlushRings()
184 void NetworkServer::KillConnection(int in_fd) { in KillConnection()
209 int NetworkServer::WriteData(int in_clid, void *in_data, int in_len) { in WriteData()
233 int NetworkServer::FetchReadLen(int in_clid) { in FetchReadLen()
246 int NetworkServer::ReadData(int in_clid, void *ret_data, int in_max, int *ret_len) { in ReadData()
261 int NetworkServer::MarkRead(int in_clid, int in_readlen) { in MarkRead()
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H A Dnetframework.h52 class NetworkServer; variable
58 class NetworkServer : public Pollable {
60 NetworkServer();
61 NetworkServer(GlobalRegistry *in_globalreg);
62 virtual ~NetworkServer() { } in ~NetworkServer()
189 void RegisterNetworkServer(NetworkServer *in_nets) { in RegisterNetworkServer()
216 NetworkServer *netserver;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/kNet/include/kNet/
H A DNetwork.h59NetworkServer *StartServer(unsigned short port, SocketTransportLayer transport, INetworkServerList…
67NetworkServer *StartServer(const std::vector<std::pair<unsigned short, SocketTransportLayer> > &li…
101 Ptr(NetworkServer) GetServer() { return server; } in GetServer()
116 Ptr(NetworkServer) server;
129 friend class NetworkServer; variable
162 void AssignServerToWorkerThread(NetworkServer *server);
174 void RemoveServerFromItsWorkerThread(NetworkServer *server);
H A DNetworkWorkerThread.h38 void AddServer(NetworkServer *server);
39 void RemoveServer(NetworkServer *server);
51 Lockable<std::vector<NetworkServer *> > servers;
H A DNetworkServer.h37 class NetworkServer : public RefCountable
41 ~NetworkServer();
117 NetworkServer(Network *owner, std::vector<Socket *> listenSockets);
182 void NetworkServer::BroadcastStruct(const SerializableData &data, unsigned long id, bool inOrder, in BroadcastStruct()
228 void NetworkServer::Broadcast(const SerializableMessage &data, unsigned long contentID, MessageConn… in Broadcast()
H A DMessageConnection.h54 class NetworkServer; variable
351 NetworkServer *ownerServer; // [set and read only by the main thread]
501 friend class NetworkServer; variable
563 …explicit MessageConnection(Network *owner, NetworkServer *ownerServer, Socket *socket, ConnectionS…
H A DUDPMessageConnection.h68 …UDPMessageConnection(Network *owner, NetworkServer *ownerServer, Socket *socket, ConnectionState s…
267 friend class NetworkServer; variable
/dports/java/openjdk11/jdk11u-jdk-11.0.13-8-1/src/java.base/share/classes/sun/net/
H A DNetworkServer.java39 public class NetworkServer implements Runnable, Cloneable { class
72 NetworkServer n = (NetworkServer)clone(); in run()
131 new NetworkServer ().startServer(8888); in main()
149 public NetworkServer () { in NetworkServer() method in NetworkServer
/dports/java/openjdk11-jre/jdk11u-jdk-11.0.13-8-1/src/java.base/share/classes/sun/net/
H A DNetworkServer.java39 public class NetworkServer implements Runnable, Cloneable { class
72 NetworkServer n = (NetworkServer)clone(); in run()
131 new NetworkServer ().startServer(8888); in main()
149 public NetworkServer () { in NetworkServer() method in NetworkServer
/dports/java/openjdk8/jdk8u-jdk8u312-b07.1/jdk/src/share/classes/sun/net/
H A DNetworkServer.java39 public class NetworkServer implements Runnable, Cloneable { class
72 NetworkServer n = (NetworkServer)clone(); in run()
131 new NetworkServer ().startServer(8888); in main()
149 public NetworkServer () { in NetworkServer() method in NetworkServer
/dports/java/openjdk8-jre/jdk8u-jdk8u312-b07.1/jdk/src/share/classes/sun/net/
H A DNetworkServer.java39 public class NetworkServer implements Runnable, Cloneable { class
72 NetworkServer n = (NetworkServer)clone(); in run()
131 new NetworkServer ().startServer(8888); in main()
149 public NetworkServer () { in NetworkServer() method in NetworkServer
/dports/games/lordsawar/lordsawar-0.3.2/src/gls/
H A Dgamelist-server.h33 class NetworkServer; variable
59 std::unique_ptr<NetworkServer> network_server;
/dports/games/lordsawar/lordsawar-0.3.2/src/ghs/
H A Dgamehost-server.h33 class NetworkServer; variable
77 std::unique_ptr<NetworkServer> network_server;
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/
H A DNetworkServer.h7 class NetworkServer final : public NetworkBase
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dnetserv.h45 void NetworkServer(int, int);
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dnetserv.h45 void NetworkServer(int, int);

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