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Searched refs:Network_GetHostState (Results 1 – 6 of 6) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dserver.c566 return (Network_GetHostState (host) != state); in Server_GrantsHostRequest()
570 switch (Network_GetHostState (host)) { in Server_GrantsHostRequest()
619 if (Network_ClientsReady () && Network_GetHostState (0) == XBHS_Ready) { in Server_ReceiveHostStateReq()
885 return Network_GetHostState (id); in Server_GetHostState()
1077 S2C_SendHostState (id, client, Network_GetHostState (client)); in Server_SendAllConfigs()
H A Dnetwork.h180 extern XBHostState Network_GetHostState (unsigned id);
H A Dmenu_network.c293 newstate = Network_GetHostState (id); in HostStateUpdate()
381 switch (Network_GetHostState (id)) { in HostChangeLocal()
452 switch (Network_GetHostState (id)) { in HostChangeLocal()
513 newstate = Network_GetHostState (id); in HostStateUpdate()
H A Dnetwork.c915 Network_GetHostState (unsigned id) in Network_GetHostState() function
927 switch (Network_GetHostState (id)) { in Network_HostIsIn()
H A Dgame_server.c144 if (playerLinked[pl] && Network_GetHostState (id) == XBHS_None) { in CheckConnections()
H A Dclient.c699 return Network_GetHostState (id); in Client_GetHostState()