Searched refs:Network_GetHostState (Results 1 – 6 of 6) sorted by relevance
566 return (Network_GetHostState (host) != state); in Server_GrantsHostRequest()570 switch (Network_GetHostState (host)) { in Server_GrantsHostRequest()619 if (Network_ClientsReady () && Network_GetHostState (0) == XBHS_Ready) { in Server_ReceiveHostStateReq()885 return Network_GetHostState (id); in Server_GetHostState()1077 S2C_SendHostState (id, client, Network_GetHostState (client)); in Server_SendAllConfigs()
180 extern XBHostState Network_GetHostState (unsigned id);
293 newstate = Network_GetHostState (id); in HostStateUpdate()381 switch (Network_GetHostState (id)) { in HostChangeLocal()452 switch (Network_GetHostState (id)) { in HostChangeLocal()513 newstate = Network_GetHostState (id); in HostStateUpdate()
915 Network_GetHostState (unsigned id) in Network_GetHostState() function927 switch (Network_GetHostState (id)) { in Network_HostIsIn()
144 if (playerLinked[pl] && Network_GetHostState (id) == XBHS_None) { in CheckConnections()
699 return Network_GetHostState (id); in Client_GetHostState()