Searched refs:NewActionPatrol (Results 1 – 8 of 8) sorted by relevance
/dports/games/stratagus/stratagus-3.2.0/src/include/action/ |
H A D | action_patrol.h | 39 friend COrder *COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest);
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/action/ |
H A D | action_patrol.h | 41 …friend COrder *COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest, int current_z, …
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/dports/games/stratagus/stratagus-3.2.0/src/action/ |
H A D | action_patrol.cpp | 54 /* static */ COrder *COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest) in NewActionPatrol() function in COrder
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H A D | command.cpp | 430 *order = COrder::NewActionPatrol(startPos, pos); in CommandPatrolUnit()
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/dports/games/stratagus/stratagus-3.2.0/src/include/ |
H A D | actions.h | 140 static COrder *NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest);
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/ |
H A D | actions.h | 155 …static COrder *NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest, int current_z, int dest…
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/dports/games/wyrmgus/Wyrmgus-3.5.4/src/action/ |
H A D | action_patrol.cpp | 64 /* static */ COrder *COrder::NewActionPatrol(const Vec2i ¤tPos, const Vec2i &dest, int curren… in NewActionPatrol() function in COrder
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H A D | command.cpp | 764 *order = COrder::NewActionPatrol(unit.tilePos, pos, unit.MapLayer->ID, z); in CommandPatrolUnit()
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