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Searched refs:NewEffect (Results 1 – 4 of 4) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DShaderManager.h125 bool NewEffect(const char* name, const CShaderDefines& defines, CShaderTechniquePtr& tech);
H A DShaderManager.cpp369 if (!NewEffect(name.c_str(), defines, tech)) in LoadEffect()
379 bool CShaderManager::NewEffect(const char* name, const CShaderDefines& baseDefines, CShaderTechniqu… in NewEffect() function in CShaderManager
/dports/games/openclonk/openclonk-release-8.1-src/src/platform/
H A DC4SoundSystem.h46 …C4SoundInstance *NewEffect(const char *szSound, bool fLoop = false, int32_t iVolume = 100, C4Objec…
H A DC4SoundSystem.cpp122 C4SoundInstance *C4SoundSystem::NewEffect(const char *szSndName, bool fLoop, int32_t iVolume, C4Obj… in NewEffect() function in C4SoundSystem
268 …return Application.SoundSystem.NewEffect(szSndName, fLoop, iVolume, pObj, iCustomFalloffDistance, … in StartSoundEffect()