Searched refs:Newdemo_vcr_state (Results 1 – 9 of 9) sorted by relevance
903 int Newdemo_vcr_state = 0; variable2617 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2633 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2649 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2706 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2748 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2764 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2810 …if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdem… in newdemo_read_frame_information()2824 …if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdem… in newdemo_read_frame_information()2870 …else if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) |… in newdemo_read_frame_information()[all …]
265 Newdemo_vcr_state = ND_STATE_FASTFORWARD; in update_vcr_state()267 Newdemo_vcr_state = ND_STATE_REWINDING; in update_vcr_state()269 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; in update_vcr_state()271 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; in update_vcr_state()272 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING)) in update_vcr_state()273 Newdemo_vcr_state = ND_STATE_PLAYBACK; in update_vcr_state()834 Newdemo_vcr_state = ND_STATE_PLAYBACK; in HandleDemoKey()837 Newdemo_vcr_state = ND_STATE_PAUSED; in HandleDemoKey()863 old_state = Newdemo_vcr_state; in HandleDemoKey()864 Newdemo_vcr_state = ND_STATE_PRINTSCREEN; in HandleDemoKey()[all …]
193 extern int Newdemo_vcr_state;
349 if (Newdemo_vcr_state != ND_STATE_PRINTSCREEN) { in game_draw_hud_stuff()
2770 if ((Newdemo_state != ND_STATE_PLAYBACK) || (Newdemo_vcr_state != ND_STATE_PAUSED)) {
177 int Newdemo_vcr_state = 0; variable2500 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2553 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2577 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2606 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2715 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2776 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2792 …if ((Newdemo_vcr_state == ND_STATE_PLAYBACK) || (Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Ne… in newdemo_read_frame_information()2834 …if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdem… in newdemo_read_frame_information()2857 …if ((Newdemo_vcr_state != ND_STATE_PAUSED) && (Newdemo_vcr_state != ND_STATE_REWINDING) && (Newdem… in newdemo_read_frame_information()[all …]
229 Newdemo_vcr_state = ND_STATE_FASTFORWARD; in update_vcr_state()231 Newdemo_vcr_state = ND_STATE_REWINDING; in update_vcr_state()233 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; in update_vcr_state()235 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; in update_vcr_state()236 else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING)) in update_vcr_state()237 Newdemo_vcr_state = ND_STATE_PLAYBACK; in update_vcr_state()649 Newdemo_vcr_state = ND_STATE_PLAYBACK; in HandleDemoKey()652 Newdemo_vcr_state = ND_STATE_PAUSED; in HandleDemoKey()656 Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; in HandleDemoKey()660 Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; in HandleDemoKey()
2015 if ((Newdemo_state != ND_STATE_PLAYBACK) || (Newdemo_vcr_state != ND_STATE_PAUSED)) { in GameProcessFrame()
60 extern int Newdemo_vcr_state;