Searched refs:NextActionSpriteType (Results 1 – 9 of 9) sorted by relevance
68 actionSpriteType = peep->NextActionSpriteType; in PaintEntity()
150 stream << base.NextActionSpriteType; in PeepBaseSerialise()
359 PeepActionSpriteType NextActionSpriteType; member
1575 if (NextActionSpriteType != ActionSpriteType) in SwitchNextActionSpriteType()1578 ActionSpriteType = NextActionSpriteType; in SwitchNextActionSpriteType()1579 const rct_sprite_bounds* spriteBounds = &GetSpriteBounds(SpriteType, NextActionSpriteType); in SwitchNextActionSpriteType()
1257 NextActionSpriteType = PeepActionSpriteType::SittingIdle; in UpdateSitting()5525 …if (!(TimeInQueue & 0x3F) && IsActionIdle() && NextActionSpriteType == PeepActionSpriteType::Watch… in UpdateQueuing()5663 NextActionSpriteType = PeepActionSpriteType::WatchRide; in UpdateWatching()6632 NextActionSpriteType = PeepActionSpriteType::SittingIdle; in SetSpriteType()6638 NextActionSpriteType = PeepActionSpriteType::WatchRide; in SetSpriteType()7313 NextActionSpriteType = PeepActionSpriteType::WatchRide; in UpdateQueuePosition()
270 COMPARE_FIELD(Peep, NextActionSpriteType); in CompareSpriteDataPeep()
1541 dst->next_action_sprite_type = static_cast<uint8_t>(src->NextActionSpriteType); in ExportEntityPeep()
1533 dst->NextActionSpriteType = static_cast<PeepActionSpriteType>(src->next_action_sprite_type); in ImportEntityPeep()
1196 … dst->NextActionSpriteType = static_cast<PeepActionSpriteType>(src->next_action_sprite_type); in ImportPeep()