Searched refs:NoCol (Results 1 – 6 of 6) sorted by relevance
/dports/science/elmerfem/elmerfem-release-9.0/fem/src/ |
H A D | BlockSolve.F90 | 1877 INTEGER :: n, NoRow,NoCol, NoVar local 1922 DO NoCol = 1,NoVar 1925 IF( NoCol == NoRow ) CYCLE 1927 Var => BlockMatrix % SubVector(NoCol) % Var 1936 A => TotMatrix % SubMatrix(NoCol,NoRow) % Mat 1950 NoCol = NoRow 1951 Var => BlockMatrix % SubVector(NoCol) % Var 1953 A => BlockMatrix % SubMatrix( NoRow, NoCol ) % Mat 3227 DO NoCol = 1,NoVar 3270 DO NoCol = 1,NoVar [all …]
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H A D | MainUtils.F90 | 4307 SUBROUTINE BlockSystemDirichlet(BlockMatrix,NoRow,NoCol) 4310 INTEGER :: NoRow, NoCol local 4316 Solver % Matrix => BlockMatrix % SubMatrix( NoRow, NoCol ) % Mat 4327 OffDiagonal = ( NoRow /= NoCol ) 4344 INTEGER :: n, NoRow,NoCol, NoVar local 4370 DO NoCol = 1,NoVar 4372 IF( DiagonalOnly .AND. NoCol /= NoRow ) CYCLE 4375 Var => BlockMatrix % SubVector(NoCol) % Var 4378 A => BlockMatrix % SubMatrix( NoRow, NoCol ) % Mat
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/dports/games/openlierox/OpenLieroX/include/ |
H A D | CProjectile.h | 61 static ProjCollisionType NoCol() { return Terrain(0); } in NoCol() function
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/dports/games/openlierox/OpenLieroX/src/common/ |
H A D | PhysicsLX56_Projectiles.cpp | 401 return FinalWormCollisionCheck(prj, vFrameOldPos, vOldVel, worms, dt, ProjCollisionType::NoCol()); in LX56Projectile_checkCollAndMove_Frame() 418 return FinalWormCollisionCheck(prj, vFrameOldPos, vOldVel, worms, dt, ProjCollisionType::NoCol()); in LX56Projectile_checkCollAndMove_Frame() 433 return FinalWormCollisionCheck(prj, vFrameOldPos, vOldVel, worms, dt, ProjCollisionType::NoCol()); in LX56Projectile_checkCollAndMove_Frame() 491 return ProjCollisionType::NoCol(); in LX56Projectile_checkCollAndMove()
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/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/src/ |
H A D | proper.erl | 434 -define(COLOR_WRAP(NoCol, StartMarker, Msg), 435 case NoCol of 439 -define(PRINT(NoCol, StartMarker, Print, Msg, Args), 440 Print(?COLOR_WRAP(NoCol, StartMarker, Msg), Args)).
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/dports/science/afni/afni-AFNI_21.3.16/src/SUMA/ |
H A D | SUMA_CreateDO.c | 15387 GLfloat NoCol[4] = {0.0, 0.0, 0.0, 0.0}; in SUMA_Draw_SO_ROI() local
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