/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | SecurityCamera.cpp | 194 dir.NormalVectors( right, up ); in Event_AddLight() 234 dir.NormalVectors( right, up ); in DrawFov()
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H A D | BrittleFracture.cpp | 719 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in ProjectDecal() 1034 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in Fracture_r()
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H A D | AF.cpp | 535 axis[2].NormalVectors( axis[0], axis[1] ); in LoadBody()
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H A D | AFEntity.cpp | 2780 axis[2].NormalVectors( axis[0], axis[1] ); in AF_CreateMesh()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | SecurityCamera.cpp | 194 dir.NormalVectors( right, up ); in Event_AddLight() 234 dir.NormalVectors( right, up ); in DrawFov()
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H A D | BrittleFracture.cpp | 749 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in ProjectDecal() 1073 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in Fracture_r()
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H A D | AF.cpp | 535 axis[2].NormalVectors( axis[0], axis[1] ); in LoadBody()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/ |
H A D | Physics_Actor.cpp | 117 clipModelAxis[2].NormalVectors( clipModelAxis[0], clipModelAxis[1] ); in SetClipModelAxis()
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H A D | Physics_AF.cpp | 1467 s1.NormalVectors( dir1, dir2 ); in Add() 2647 normal.NormalVectors( right, up ); in DebugDraw() 3147 contact.normal.NormalVectors( x, y ); in DebugDraw() 3248 cc->GetContact().normal.NormalVectors( dir1, dir2 ); in Add() 3547 ax.NormalVectors( x, y ); in DebugDraw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/ |
H A D | Physics_Actor.cpp | 117 clipModelAxis[2].NormalVectors( clipModelAxis[0], clipModelAxis[1] ); in SetClipModelAxis()
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H A D | Physics_AF.cpp | 1467 s1.NormalVectors( dir1, dir2 ); in Add() 2647 normal.NormalVectors( right, up ); in DebugDraw() 3148 contact.normal.NormalVectors( x, y ); in DebugDraw() 3249 cc->GetContact().normal.NormalVectors( dir1, dir2 ); in Add() 3548 ax.NormalVectors( x, y ); in DebugDraw()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_trace.cpp | 62 startDir.NormalVectors( planes[0].Normal(), planes[1].Normal() ); in R_LocalTrace()
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H A D | tr_subview.cpp | 231 surface.axis[0].NormalVectors( surface.axis[1], surface.axis[2] ); in R_MirrorViewBySurface()
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H A D | RenderWorld.cpp | 1768 forward.NormalVectors( right, up); in DebugArrow() 1952 axis[2].NormalVectors( axis[0], axis[1] ); in DebugCone()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/ |
H A D | AAS_debug.cpp | 48 axis[2].NormalVectors( axis[0], axis[1] ); in DrawCone()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/ |
H A D | AAS_debug.cpp | 48 axis[2].NormalVectors( axis[0], axis[1] ); in DrawCone()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/ |
H A D | Vector.h | 383 void NormalVectors( idVec3 &left, idVec3 &down ) const; // vector should be normalized 732 ID_INLINE void idVec3::NormalVectors( idVec3 &left, idVec3 &down ) const { in NormalVectors() function
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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_translate.cpp | 751 dir.NormalVectors( normal1, normal2 ); in SetupTranslationHeartPlanes()
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H A D | CollisionModel_rotate.cpp | 1321 tw.axis.NormalVectors( vr, vup ); in Rotation180()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/include/ |
H A D | meshmaker.inc | 158 "// VertexVectors, NormalVectors, UVVectors and FaceIndices.\n\n" 267 "#declare NormalVectors= array[",str(NumVertices,0,0),"] {\n "
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/dports/graphics/povray37/povray-3.7.0.10/distribution/include/ |
H A D | meshmaker.inc | 156 "// VertexVectors, NormalVectors, UVVectors and FaceIndices.\n\n" 265 "#declare NormalVectors= array[",str(NumVertices,0,0),"] {\n "
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/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/ |
H A D | Winding.cpp | 73 normal.NormalVectors( vup, vright ); in BaseForPlane()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | optimize.cpp | 1908 dmapGlobals.mapPlanes[opt->planeNum].Normal().NormalVectors( opt->axis[0], opt->axis[1] ); in OptimizeOptList()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/ |
H A D | SysCmds.cpp | 1284 forward.NormalVectors( right, up); in D_DrawDebugLines()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/ |
H A D | SysCmds.cpp | 1353 forward.NormalVectors( right, up); in D_DrawDebugLines()
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