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Searched refs:NormalVectors (Results 1 – 25 of 32) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DSecurityCamera.cpp194 dir.NormalVectors( right, up ); in Event_AddLight()
234 dir.NormalVectors( right, up ); in DrawFov()
H A DBrittleFracture.cpp719 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in ProjectDecal()
1034 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in Fracture_r()
H A DAF.cpp535 axis[2].NormalVectors( axis[0], axis[1] ); in LoadBody()
H A DAFEntity.cpp2780 axis[2].NormalVectors( axis[0], axis[1] ); in AF_CreateMesh()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DSecurityCamera.cpp194 dir.NormalVectors( right, up ); in Event_AddLight()
234 dir.NormalVectors( right, up ); in DrawFov()
H A DBrittleFracture.cpp749 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in ProjectDecal()
1073 axis[2].NormalVectors( axistemp[0], axistemp[1] ); in Fracture_r()
H A DAF.cpp535 axis[2].NormalVectors( axis[0], axis[1] ); in LoadBody()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPhysics_Actor.cpp117 clipModelAxis[2].NormalVectors( clipModelAxis[0], clipModelAxis[1] ); in SetClipModelAxis()
H A DPhysics_AF.cpp1467 s1.NormalVectors( dir1, dir2 ); in Add()
2647 normal.NormalVectors( right, up ); in DebugDraw()
3147 contact.normal.NormalVectors( x, y ); in DebugDraw()
3248 cc->GetContact().normal.NormalVectors( dir1, dir2 ); in Add()
3547 ax.NormalVectors( x, y ); in DebugDraw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPhysics_Actor.cpp117 clipModelAxis[2].NormalVectors( clipModelAxis[0], clipModelAxis[1] ); in SetClipModelAxis()
H A DPhysics_AF.cpp1467 s1.NormalVectors( dir1, dir2 ); in Add()
2647 normal.NormalVectors( right, up ); in DebugDraw()
3148 contact.normal.NormalVectors( x, y ); in DebugDraw()
3249 cc->GetContact().normal.NormalVectors( dir1, dir2 ); in Add()
3548 ax.NormalVectors( x, y ); in DebugDraw()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_trace.cpp62 startDir.NormalVectors( planes[0].Normal(), planes[1].Normal() ); in R_LocalTrace()
H A Dtr_subview.cpp231 surface.axis[0].NormalVectors( surface.axis[1], surface.axis[2] ); in R_MirrorViewBySurface()
H A DRenderWorld.cpp1768 forward.NormalVectors( right, up); in DebugArrow()
1952 axis[2].NormalVectors( axis[0], axis[1] ); in DebugCone()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ai/
H A DAAS_debug.cpp48 axis[2].NormalVectors( axis[0], axis[1] ); in DrawCone()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ai/
H A DAAS_debug.cpp48 axis[2].NormalVectors( axis[0], axis[1] ); in DrawCone()
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/math/
H A DVector.h383 void NormalVectors( idVec3 &left, idVec3 &down ) const; // vector should be normalized
732 ID_INLINE void idVec3::NormalVectors( idVec3 &left, idVec3 &down ) const { in NormalVectors() function
/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_translate.cpp751 dir.NormalVectors( normal1, normal2 ); in SetupTranslationHeartPlanes()
H A DCollisionModel_rotate.cpp1321 tw.axis.NormalVectors( vr, vup ); in Rotation180()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/include/
H A Dmeshmaker.inc158 "// VertexVectors, NormalVectors, UVVectors and FaceIndices.\n\n"
267 "#declare NormalVectors= array[",str(NumVertices,0,0),"] {\n "
/dports/graphics/povray37/povray-3.7.0.10/distribution/include/
H A Dmeshmaker.inc156 "// VertexVectors, NormalVectors, UVVectors and FaceIndices.\n\n"
265 "#declare NormalVectors= array[",str(NumVertices,0,0),"] {\n "
/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/geometry/
H A DWinding.cpp73 normal.NormalVectors( vup, vright ); in BaseForPlane()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Doptimize.cpp1908 dmapGlobals.mapPlanes[opt->planeNum].Normal().NormalVectors( opt->axis[0], opt->axis[1] ); in OptimizeOptList()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/gamesys/
H A DSysCmds.cpp1284 forward.NormalVectors( right, up); in D_DrawDebugLines()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/gamesys/
H A DSysCmds.cpp1353 forward.NormalVectors( right, up); in D_DrawDebugLines()

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