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Searched refs:NormalizeZeroToOne (Results 1 – 12 of 12) sorted by relevance

/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/winrt/
H A DSDL_winrtpointerinput.cpp231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/winrt/
H A DSDL_winrtpointerinput.cpp231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/winrt/
H A DSDL_winrtpointerinput.cpp231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/winrt/
H A DSDL_winrtpointerinput.cpp231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator
/dports/devel/sdl20/SDL2-2.0.18/src/video/winrt/
H A DSDL_winrtpointerinput.cpp233 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
254 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
288 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator
/dports/x11/controllermap/SDL2-2.0.18/src/video/winrt/
H A DSDL_winrtpointerinput.cpp233 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
254 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
288 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
H A DSDL_winrtevents_c.h50 NormalizeZeroToOne, enumerator