/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 231 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 260 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 290 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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/dports/devel/sdl20/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 233 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 254 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 288 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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/dports/x11/controllermap/SDL2-2.0.18/src/video/winrt/ |
H A D | SDL_winrtpointerinput.cpp | 233 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 254 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); 288 …ormalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne);
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H A D | SDL_winrtevents_c.h | 50 NormalizeZeroToOne, enumerator
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