/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/vert/ |
H A D | ground.vert | 98 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 99 vec2 param = NormalizedPos; 102 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 103 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 107 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 122 vec2 param = NormalizedPos; 126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ground.vert | 104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 105 vec2 param = NormalizedPos; 108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 129 vec2 param = NormalizedPos; 133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ground.vert | 104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 105 vec2 param = NormalizedPos; 108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 129 vec2 param = NormalizedPos; 133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/vert/ |
H A D | ground.vert | 104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 105 vec2 param = NormalizedPos; 108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 129 vec2 param = NormalizedPos; 133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/ |
H A D | ground.vert | 97 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 98 vec2 param = NormalizedPos; 101 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 102 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 106 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 122 vec2 param = NormalizedPos; 126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/ |
H A D | ground.vert | 97 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 98 vec2 param = NormalizedPos; 101 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 102 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 106 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 122 vec2 param = NormalizedPos; 126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/ |
H A D | ground.vert | 104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 105 vec2 param = NormalizedPos; 108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 129 vec2 param = NormalizedPos; 133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/vert/ |
H A D | ground.vert | 98 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy; 99 vec2 param = NormalizedPos; 102 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight… 103 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 107 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
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H A D | ocean.vert | 120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy; 121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw; 122 vec2 param = NormalizedPos; 126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy; 184 vec2 lod = lod_factor(NormalizedPos); 189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x, 190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x, 193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y); 198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
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