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Searched refs:NormalizedPos (Results 1 – 25 of 44) sorted by relevance

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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders/vert/
H A Dground.vert98 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
99 vec2 param = NormalizedPos;
102 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
103 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
107 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
122 vec2 param = NormalizedPos;
126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Dground.vert104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
105 vec2 param = NormalizedPos;
108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
129 vec2 param = NormalizedPos;
133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Dground.vert104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
105 vec2 param = NormalizedPos;
108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
129 vec2 param = NormalizedPos;
133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders/vert/
H A Dground.vert104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
105 vec2 param = NormalizedPos;
108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
129 vec2 param = NormalizedPos;
133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/
H A Dground.vert97 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
98 vec2 param = NormalizedPos;
101 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
102 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
106 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
122 vec2 param = NormalizedPos;
126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders/vert/
H A Dground.vert97 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
98 vec2 param = NormalizedPos;
101 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
102 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
106 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
122 vec2 param = NormalizedPos;
126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders/vert/
H A Dground.vert104 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
105 vec2 param = NormalizedPos;
108 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
109 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
113 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert127 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
128 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
129 vec2 param = NormalizedPos;
133 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders/vert/
H A Dground.vert98 vec2 NormalizedPos = VertexPos * _156.InvGroundSize_PatchScale.xy;
99 vec2 param = NormalizedPos;
102 …tion = mix(textureLod(TexHeightmap, NormalizedPos + (Offset * 0.5), lod.x).x, textureLod(TexHeight…
103 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
107 TexCoord = NormalizedPos + (_156.InvGroundSize_PatchScale.xy * 0.5);
H A Docean.vert120 vec2 NormalizedPos = VertexPos * _180.InvOceanSize_PatchScale.xy;
121 vec2 NormalizedTex = NormalizedPos * _180.NormalTexCoordScale.zw;
122 vec2 param = NormalizedPos;
126 vec3 WorldPos = vec3(NormalizedPos.x, 0.0, NormalizedPos.y) + Displacement;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/
H A Dground.vert183 vec2 NormalizedPos = VertexPos * InvGroundSize_PatchScale.xy;
184 vec2 lod = lod_factor(NormalizedPos);
189 mix(textureLod(TexHeightmap, NormalizedPos + 0.5 * Offset, lod.x).x,
190 textureLod(TexHeightmap, NormalizedPos + 1.0 * Offset, lod.x + 1.0).x,
193 vec3 WorldPos = vec3(NormalizedPos.x, Elevation, NormalizedPos.y);
198 TexCoord = NormalizedPos + 0.5 * InvGroundSize_PatchScale.xy;

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