/dports/games/avp/avp-20170505/src/win95/ |
H A D | animchnk.cpp | 49 fl->NumFrames=*((int*)data); in Animation_Chunk() 57 fl->Textures=new int[fl->NumFrames]; in Animation_Chunk() 59 for(int k=0;k<fl->NumFrames;k++) in Animation_Chunk() 156 *(int*)data_start=fl->NumFrames; in fill_data_block() 162 for(int k=0;k<fl->NumFrames;k++) in fill_data_block() 181 NumFrames=0; in FrameList() 192 NumFrames=fl->NumFrames; in FrameList() 194 Textures=new int[NumFrames]; in FrameList() 195 UVCoords=new int[NumFrames*2*p->NumVerts]; in FrameList() 200 for(int i=0;i<NumFrames;i++) in FrameList() [all …]
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H A D | chnktype.cpp | 853 for(int i=0;i<NumFrames;i++) in ~ChunkAnimSequence() 865 NumFrames=0; in ChunkAnimSequence() 889 NumFrames=seq.NumFrames; in ChunkAnimSequence() 890 if(NumFrames) in ChunkAnimSequence() 937 NumFrames=seq.NumFrames; in operator =() 938 if(NumFrames) in operator =() 1041 for(i=0;i<NumFrames;i++) in UpdateNormalsAndExtents() 1066 int NewNumFrames=NumFrames; in DeleteInterpolatedFrames() 1068 for(i=0;i<NumFrames;i++) in DeleteInterpolatedFrames() 1075 for(i=0;i<NumFrames;i++) in DeleteInterpolatedFrames() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | matrix_multiply.cpp | 61 int NumFrames; variable 73 …s %d frames). Total elapsed: %f seconds. Checksum: %f.\n", NumFrames*ItersPerFrame, NumFrames, (do… in Done() 79 if (++NumFramesDone >= NumFrames) in Tick() 95 NumFrames = 10; in main() 98 …s: A=%d B=%d C=%d NumFrames=%d ItersPerFrame=%d Method=%d.\n", A, B, C, NumFrames, ItersPerFrame, … in main() 105 NumFrames = atoi(argv[4]); in main() 109 … %d animation frames (matrix muls per frame=%d).\n", NumFrames*ItersPerFrame, A, B, B, C, NumFrame… in main() 125 for(int i = 0; i < NumFrames; ++i) in main()
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/dports/www/grafana8/grafana-8.3.6/pkg/services/live/telemetry/telegraf/ |
H A D | convert_test.go | 59 NumFrames int 61 {Name: "single_metric", NumFields: 6, FieldLength: 1, NumFrames: 1}, 62 {Name: "same_metrics_same_labels_different_time", NumFields: 6, FieldLength: 1, NumFrames: 3}, 73 require.Len(t, frameWrappers, tt.NumFrames) 90 NumFrames int 92 {Name: "single_metric", NumFields: 7, FieldLength: 1, NumFrames: 1}, 96 {Name: "incomplete_fields", NumFields: 4, FieldLength: 4, NumFrames: 1}, 97 {Name: "incomplete_fields_2", NumFields: 4, FieldLength: 5, NumFrames: 1}, 98 {Name: "incomplete_fields_full", NumFrames: 5}, 110 require.Len(t, frameWrappers, tt.NumFrames) [all …]
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | AnimatedTextures.cpp | 116 size_t NumFrames = FrameList.size(); in Translate() local 117 if (NumFrames == 0) return false; in Translate() 128 for (size_t f=0; f<NumFrames; f++) in Translate() 137 FrameIndex %= NumFrames; in Translate() 165 size_t NumFrames = FrameList.size(); in SetTiming() local 166 if (NumFrames != 0) in SetTiming() 167 { FramePhase = FramePhase % NumFrames; } in SetTiming() 174 size_t NumFrames = FrameList.size(); in Update() local 180 if (++FramePhase >= NumFrames) in Update() 192 FramePhase = NumFrames - 1; in Update()
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/dports/devel/kyra/kyra/engine/ |
H A D | fontresource.cpp | 117 KrRle* rle = action->GetFrame( action->NumFrames() - 1 ); in KrFontResource() 142 for( int i=0; i<actionArr[0]->NumFrames(); ++i ) in CalcSpaceWidth() 145 spaceWidth = total / actionArr[0]->NumFrames(); in CalcSpaceWidth() 167 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidth() 195 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidthN() 214 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidth1() 225 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in GlyphInFont() 236 GLASSERT( glyph >= 0 && glyph < actionArr[0]->NumFrames() ); in GlyphToFrame() 256 if ( glyph >=0 && glyph < actionArr[0]->NumFrames() ) in Draw()
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H A D | sprite.cpp | 51 GLASSERT( i>=0 && i<action->NumFrames() ); in SetFrame() 57 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetFrame() 70 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetAction() 97 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetAction() 109 if ( action->NumFrames() == 0 ) return; in Draw() 141 SetFrame( ( frame + 1 ) % action->NumFrames() ); in DoStep() 155 for( int i=0; i<action->NumFrames(); i++ ) in Stride()
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H A D | action.cpp | 106 if ( NumFrames() == 0 ) return; in Draw() 195 pblock->frame = new KrRle*[ NumFrames() ]; in CacheScale() 197 for( i=0; i<(unsigned) NumFrames(); ++i ) in CacheScale() 222 for ( int j=0; j<NumFrames(); ++j ) in FreeScaleCache() 257 for ( int j=0; j<NumFrames(); ++j ) in Save()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/gpu/ |
H A D | video_decode_accelerator_tests.cc | 140 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 154 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 169 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 188 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F() 198 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 228 EXPECT_LE(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 253 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F() 269 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 319 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 344 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/media/gpu/ |
H A D | video_decode_accelerator_tests.cc | 146 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 160 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 175 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 194 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F() 204 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 234 EXPECT_LE(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 259 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F() 275 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 325 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() 350 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ |
H A D | md2_tag.pl | 38 NumFrames => 'i', # number of vertices (x,y,z) 83 print $md2tag_file->NumFrames, " Frames found\n"; 99 for (my $j = $tags * $md2tag_file->NumFrames; $j < ($tags+1) * $md2tag_file->NumFrames; $j++) {
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H A D | md2.pl | 91 NumFrames => 'l', # total number of frames 148 NumFrames => 'l', # Total number of frame objects. 222 NumFrames => 'l', # Number of animation frames. This should match NUM_FRAMES in the MD3 header. 397 $ofsTags += ($model->NumFrames * length($model->MD3_frame->[0][0])) if ($model->NumFrames > 0); 483 my $frames = ($model->NumFrames > 0); 521 print "NumFrames: ", $model_file->NumFrames, " (max is 512)\n"; 530 print "NumFrames: ", $model_file->NumFrames, " (max is 1024)\n"; 542 print "NumFrames: ", $surface->NumFrames, " (max is 1024)\n";
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/dports/devel/android-tools-fastboot/platform_system_core-platform-tools-29.0.5/libunwindstack/tests/ |
H A D | VerifyBionicTerminationTest.cpp | 42 for (size_t i = 0; i < unwinder.NumFrames(); i++) { in DumpFrames() 102 ASSERT_LT(0U, unwinder.NumFrames()); in TEST() 110 for (size_t i = 0; i < unwinder.NumFrames(); i++) { in TEST() 114 ASSERT_EQ(unwinder.NumFrames(), i + 1) << "__libc_init is not last frame."; in TEST()
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H A D | UnwinderTest.cpp | 173 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 238 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 298 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 328 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 358 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 389 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 426 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 502 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 564 ASSERT_EQ(2U, unwinder.NumFrames()); in TEST_F() 612 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/deep_mimic/env/ |
H A D | motion_capture_data.py | 17 def NumFrames(self): member in MotionCaptureData 25 cycleTime = keyFrameDuration * (self.NumFrames() - 1) 37 lastFrame = self.NumFrames() - 1
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/dports/graphics/gdk-pixbuf2/gdk-pixbuf-2.40.0/gdk-pixbuf/ |
H A D | io-ani.c | 67 guint32 NumFrames; member 236 if (context->pos >= context->NumFrames) in ani_load_chunk() 301 context->NumFrames = read_int32 (context); in ani_load_chunk() 322 context->HeaderSize, context->NumFrames, in ani_load_chunk() 330 context->NumSteps = context->NumFrames; in ani_load_chunk() 331 if (context->NumFrames == 0 || in ani_load_chunk() 332 context->NumFrames >= 1024 || in ani_load_chunk() 353 context->animation->n_pixbufs = context->NumFrames; in ani_load_chunk() 360 context->animation->pixbufs = g_try_new0 (GdkPixbuf*, context->NumFrames); in ani_load_chunk() 379 context->animation->sequence[i] = MIN (i, context->NumFrames - 1); in ani_load_chunk() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | animations.cpp | 105 anim->NumFrames = animcount; in AddSimpleAnim() 129 anim->NumFrames = frames.Size(); in AddComplexAnim() 738 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 752 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 760 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 932 anim->CurFrame = (anim->CurFrame + 1) % anim->NumFrames; in UpdateAnimations() 938 anim->CurFrame = anim->NumFrames - 1; in UpdateAnimations() 948 if (anim->NumFrames > 1) in UpdateAnimations() 950 WORD rndFrame = (WORD)pr_animatepictures(anim->NumFrames - 1); in UpdateAnimations() 958 if (anim->CurFrame >= anim->NumFrames - 1) in UpdateAnimations() [all …]
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/dports/multimedia/ffms2/ffms2-2.40/test/ |
H A D | indexer.cpp | 82 ASSERT_EQ(P.TestDataLen, VP->NumFrames); in TEST_P() 90 for (int i = VP->NumFrames - 1; i > 0; i--) { in TEST_P() 111 for (int i = 0; i < VP->NumFrames; i++) in TEST_P() 119 for (int i = 0; i < VP->NumFrames; i++) { in TEST_P()
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/dports/devel/android-tools-adb/platform_system_core-android-9.0.0_r3/libunwindstack/tests/ |
H A D | UnwinderTest.cpp | 154 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 215 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 271 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 299 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 327 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 362 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 434 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F() 493 ASSERT_EQ(2U, unwinder.NumFrames()); in TEST_F() 540 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() 559 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F() [all …]
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | r_tex.cpp | 91 vint16 NumFrames; member 1030 ad.CurrentFrame = ad.NumFrames - 1; in P_InitAnimated() 1177 ad.CurrentFrame = ad.NumFrames - 1; in ParseFTAnim() 1293 Def->NumFrames = Frames.Num(); in ParseSwitchState() 1390 Def2->NumFrames = 1; in ParseSwitchDef() 1476 A.NumFrames = Frames.Num(); in ParseAnimatedDoor() 1478 for (int i = 0; i < A.NumFrames; i++) in ParseAnimatedDoor() 1724 Def1->NumFrames = 1; in P_InitSwitchList() 1725 Def2->NumFrames = 1; in P_InitSwitchList() 1796 ad.CurrentFrame = ad.NumFrames - 1; in R_AnimateSurfaces() [all …]
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | commanim.c | 67 return from + TFB_Random () % (ADPtr->NumFrames - from); in randomFrameIndex() 87 pSeq->FramesLeft = ADPtr->NumFrames; in SetupAmbientSequences() 91 pSeq->NextIndex = TFB_Random () % ADPtr->NumFrames; in SetupAmbientSequences() 101 pSeq->CurIndex = ADPtr->NumFrames - 1; in SetupAmbientSequences() 196 pSeq->FramesLeft = ADPtr->NumFrames; in AdvanceAmbientSequence() 303 pSeq->FramesLeft = ADPtr->NumFrames; in AdvanceTransitSequence() 311 pSeq->CurIndex = ADPtr->NumFrames - 1; in AdvanceTransitSequence()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim_Testmodel.cpp | 267 if ( animator.NumFrames( anim ) <= 1 ) { in Think() 389 …animator.CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - animator.CurrentAni… in Think() 392 …headAnimator->CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - headAnimator->… in Think() 431 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in NextAnim() 433 …dAnim ) / 1000, headAnimator->AnimLength( headAnim ) % 1000, headAnimator->NumFrames( headAnim ) ); in NextAnim() 473 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in PrevAnim() 494 if ( frame > animator.NumFrames( anim ) ) { in NextFrame() 498 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in NextFrame() 516 frame = animator.NumFrames( anim ); in PrevFrame() 519 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in PrevFrame() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim_Testmodel.cpp | 267 if ( animator.NumFrames( anim ) <= 1 ) { in Think() 389 …animator.CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - animator.CurrentAni… in Think() 392 …headAnimator->CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - headAnimator->… in Think() 431 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in NextAnim() 433 …dAnim ) / 1000, headAnimator->AnimLength( headAnim ) % 1000, headAnimator->NumFrames( headAnim ) ); in NextAnim() 473 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in PrevAnim() 494 if ( frame > animator.NumFrames( anim ) ) { in NextFrame() 498 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in NextFrame() 516 frame = animator.NumFrames( anim ); in PrevFrame() 519 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in PrevFrame() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | animations.cpp | 106 anim->NumFrames = animcount; in AddSimpleAnim() 128 anim->NumFrames = frames.Size(); in AddComplexAnim() 692 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 706 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 714 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations() 880 anim->CurFrame = (anim->CurFrame + 1) % anim->NumFrames; in UpdateAnimations() 886 anim->CurFrame = anim->NumFrames - 1; in UpdateAnimations() 896 if (anim->CurFrame >= anim->NumFrames - 1) in UpdateAnimations() 919 for (unsigned int i = 0; i < anim->NumFrames; i++) in UpdateAnimations() 921 SetTranslation (anim->BasePic + i, anim->BasePic + (i + anim->CurFrame) % anim->NumFrames); in UpdateAnimations()
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/dports/editors/lazarus/lazarus/components/turbopower_ipro/ |
H A D | ipanim.pas | 281 property NumFrames : Integer read FNumFrames write SetNumFrames; property 508 Self.NumFrames := NumFrames; 535 if (NewFrame < 0) or (NewFrame >= NumFrames) then 740 NumFrames := 0; 882 if NumFrames > 1 then begin 903 if NumFrames < 1 then 911 if (NewFrame >= NumFrames) then 925 if NumFrames >= 1 then begin
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