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Searched refs:NumFrames (Results 1 – 25 of 6456) sorted by relevance

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/dports/games/avp/avp-20170505/src/win95/
H A Danimchnk.cpp49 fl->NumFrames=*((int*)data); in Animation_Chunk()
57 fl->Textures=new int[fl->NumFrames]; in Animation_Chunk()
59 for(int k=0;k<fl->NumFrames;k++) in Animation_Chunk()
156 *(int*)data_start=fl->NumFrames; in fill_data_block()
162 for(int k=0;k<fl->NumFrames;k++) in fill_data_block()
181 NumFrames=0; in FrameList()
192 NumFrames=fl->NumFrames; in FrameList()
194 Textures=new int[NumFrames]; in FrameList()
195 UVCoords=new int[NumFrames*2*p->NumVerts]; in FrameList()
200 for(int i=0;i<NumFrames;i++) in FrameList()
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H A Dchnktype.cpp853 for(int i=0;i<NumFrames;i++) in ~ChunkAnimSequence()
865 NumFrames=0; in ChunkAnimSequence()
889 NumFrames=seq.NumFrames; in ChunkAnimSequence()
890 if(NumFrames) in ChunkAnimSequence()
937 NumFrames=seq.NumFrames; in operator =()
938 if(NumFrames) in operator =()
1041 for(i=0;i<NumFrames;i++) in UpdateNormalsAndExtents()
1066 int NewNumFrames=NumFrames; in DeleteInterpolatedFrames()
1068 for(i=0;i<NumFrames;i++) in DeleteInterpolatedFrames()
1075 for(i=0;i<NumFrames;i++) in DeleteInterpolatedFrames()
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/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dmatrix_multiply.cpp61 int NumFrames; variable
73 …s %d frames). Total elapsed: %f seconds. Checksum: %f.\n", NumFrames*ItersPerFrame, NumFrames, (do… in Done()
79 if (++NumFramesDone >= NumFrames) in Tick()
95 NumFrames = 10; in main()
98 …s: A=%d B=%d C=%d NumFrames=%d ItersPerFrame=%d Method=%d.\n", A, B, C, NumFrames, ItersPerFrame, … in main()
105 NumFrames = atoi(argv[4]); in main()
109 … %d animation frames (matrix muls per frame=%d).\n", NumFrames*ItersPerFrame, A, B, B, C, NumFrame… in main()
125 for(int i = 0; i < NumFrames; ++i) in main()
/dports/www/grafana8/grafana-8.3.6/pkg/services/live/telemetry/telegraf/
H A Dconvert_test.go59 NumFrames int
61 {Name: "single_metric", NumFields: 6, FieldLength: 1, NumFrames: 1},
62 {Name: "same_metrics_same_labels_different_time", NumFields: 6, FieldLength: 1, NumFrames: 3},
73 require.Len(t, frameWrappers, tt.NumFrames)
90 NumFrames int
92 {Name: "single_metric", NumFields: 7, FieldLength: 1, NumFrames: 1},
96 {Name: "incomplete_fields", NumFields: 4, FieldLength: 4, NumFrames: 1},
97 {Name: "incomplete_fields_2", NumFields: 4, FieldLength: 5, NumFrames: 1},
98 {Name: "incomplete_fields_full", NumFrames: 5},
110 require.Len(t, frameWrappers, tt.NumFrames)
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/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DAnimatedTextures.cpp116 size_t NumFrames = FrameList.size(); in Translate() local
117 if (NumFrames == 0) return false; in Translate()
128 for (size_t f=0; f<NumFrames; f++) in Translate()
137 FrameIndex %= NumFrames; in Translate()
165 size_t NumFrames = FrameList.size(); in SetTiming() local
166 if (NumFrames != 0) in SetTiming()
167 { FramePhase = FramePhase % NumFrames; } in SetTiming()
174 size_t NumFrames = FrameList.size(); in Update() local
180 if (++FramePhase >= NumFrames) in Update()
192 FramePhase = NumFrames - 1; in Update()
/dports/devel/kyra/kyra/engine/
H A Dfontresource.cpp117 KrRle* rle = action->GetFrame( action->NumFrames() - 1 ); in KrFontResource()
142 for( int i=0; i<actionArr[0]->NumFrames(); ++i ) in CalcSpaceWidth()
145 spaceWidth = total / actionArr[0]->NumFrames(); in CalcSpaceWidth()
167 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidth()
195 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidthN()
214 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in FontWidth1()
225 if ( glyph >= 0 && glyph < actionArr[0]->NumFrames() ) in GlyphInFont()
236 GLASSERT( glyph >= 0 && glyph < actionArr[0]->NumFrames() ); in GlyphToFrame()
256 if ( glyph >=0 && glyph < actionArr[0]->NumFrames() ) in Draw()
H A Dsprite.cpp51 GLASSERT( i>=0 && i<action->NumFrames() ); in SetFrame()
57 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetFrame()
70 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetAction()
97 frame = Clamp( frame, 0, action->NumFrames()-1 ); in SetAction()
109 if ( action->NumFrames() == 0 ) return; in Draw()
141 SetFrame( ( frame + 1 ) % action->NumFrames() ); in DoStep()
155 for( int i=0; i<action->NumFrames(); i++ ) in Stride()
H A Daction.cpp106 if ( NumFrames() == 0 ) return; in Draw()
195 pblock->frame = new KrRle*[ NumFrames() ]; in CacheScale()
197 for( i=0; i<(unsigned) NumFrames(); ++i ) in CacheScale()
222 for ( int j=0; j<NumFrames(); ++j ) in FreeScaleCache()
257 for ( int j=0; j<NumFrames(); ++j ) in Save()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/media/gpu/
H A Dvideo_decode_accelerator_tests.cc140 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
154 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
169 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
188 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F()
198 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
228 EXPECT_LE(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
253 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F()
269 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
319 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
344 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/media/gpu/
H A Dvideo_decode_accelerator_tests.cc146 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
160 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
175 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
194 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F()
204 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
234 EXPECT_LE(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
259 numFramesDecoded + g_env->Video()->NumFrames()); in TEST_F()
275 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
325 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
350 EXPECT_EQ(tvp->GetFrameDecodedCount(), g_env->Video()->NumFrames()); in TEST_F()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/
H A Dmd2_tag.pl38 NumFrames => 'i', # number of vertices (x,y,z)
83 print $md2tag_file->NumFrames, " Frames found\n";
99 for (my $j = $tags * $md2tag_file->NumFrames; $j < ($tags+1) * $md2tag_file->NumFrames; $j++) {
H A Dmd2.pl91 NumFrames => 'l', # total number of frames
148 NumFrames => 'l', # Total number of frame objects.
222 NumFrames => 'l', # Number of animation frames. This should match NUM_FRAMES in the MD3 header.
397 $ofsTags += ($model->NumFrames * length($model->MD3_frame->[0][0])) if ($model->NumFrames > 0);
483 my $frames = ($model->NumFrames > 0);
521 print "NumFrames: ", $model_file->NumFrames, " (max is 512)\n";
530 print "NumFrames: ", $model_file->NumFrames, " (max is 1024)\n";
542 print "NumFrames: ", $surface->NumFrames, " (max is 1024)\n";
/dports/devel/android-tools-fastboot/platform_system_core-platform-tools-29.0.5/libunwindstack/tests/
H A DVerifyBionicTerminationTest.cpp42 for (size_t i = 0; i < unwinder.NumFrames(); i++) { in DumpFrames()
102 ASSERT_LT(0U, unwinder.NumFrames()); in TEST()
110 for (size_t i = 0; i < unwinder.NumFrames(); i++) { in TEST()
114 ASSERT_EQ(unwinder.NumFrames(), i + 1) << "__libc_init is not last frame."; in TEST()
H A DUnwinderTest.cpp173 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
238 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
298 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
328 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
358 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
389 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
426 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
502 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
564 ASSERT_EQ(2U, unwinder.NumFrames()); in TEST_F()
612 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_envs/deep_mimic/env/
H A Dmotion_capture_data.py17 def NumFrames(self): member in MotionCaptureData
25 cycleTime = keyFrameDuration * (self.NumFrames() - 1)
37 lastFrame = self.NumFrames() - 1
/dports/graphics/gdk-pixbuf2/gdk-pixbuf-2.40.0/gdk-pixbuf/
H A Dio-ani.c67 guint32 NumFrames; member
236 if (context->pos >= context->NumFrames) in ani_load_chunk()
301 context->NumFrames = read_int32 (context); in ani_load_chunk()
322 context->HeaderSize, context->NumFrames, in ani_load_chunk()
330 context->NumSteps = context->NumFrames; in ani_load_chunk()
331 if (context->NumFrames == 0 || in ani_load_chunk()
332 context->NumFrames >= 1024 || in ani_load_chunk()
353 context->animation->n_pixbufs = context->NumFrames; in ani_load_chunk()
360 context->animation->pixbufs = g_try_new0 (GdkPixbuf*, context->NumFrames); in ani_load_chunk()
379 context->animation->sequence[i] = MIN (i, context->NumFrames - 1); in ani_load_chunk()
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/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Danimations.cpp105 anim->NumFrames = animcount; in AddSimpleAnim()
129 anim->NumFrames = frames.Size(); in AddComplexAnim()
738 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
752 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
760 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
932 anim->CurFrame = (anim->CurFrame + 1) % anim->NumFrames; in UpdateAnimations()
938 anim->CurFrame = anim->NumFrames - 1; in UpdateAnimations()
948 if (anim->NumFrames > 1) in UpdateAnimations()
950 WORD rndFrame = (WORD)pr_animatepictures(anim->NumFrames - 1); in UpdateAnimations()
958 if (anim->CurFrame >= anim->NumFrames - 1) in UpdateAnimations()
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/dports/multimedia/ffms2/ffms2-2.40/test/
H A Dindexer.cpp82 ASSERT_EQ(P.TestDataLen, VP->NumFrames); in TEST_P()
90 for (int i = VP->NumFrames - 1; i > 0; i--) { in TEST_P()
111 for (int i = 0; i < VP->NumFrames; i++) in TEST_P()
119 for (int i = 0; i < VP->NumFrames; i++) { in TEST_P()
/dports/devel/android-tools-adb/platform_system_core-android-9.0.0_r3/libunwindstack/tests/
H A DUnwinderTest.cpp154 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
215 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
271 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
299 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
327 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
362 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
434 ASSERT_EQ(3U, unwinder.NumFrames()); in TEST_F()
493 ASSERT_EQ(2U, unwinder.NumFrames()); in TEST_F()
540 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
559 ASSERT_EQ(1U, unwinder.NumFrames()); in TEST_F()
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/dports/games/vavoom/vavoom-1.33/source/
H A Dr_tex.cpp91 vint16 NumFrames; member
1030 ad.CurrentFrame = ad.NumFrames - 1; in P_InitAnimated()
1177 ad.CurrentFrame = ad.NumFrames - 1; in ParseFTAnim()
1293 Def->NumFrames = Frames.Num(); in ParseSwitchState()
1390 Def2->NumFrames = 1; in ParseSwitchDef()
1476 A.NumFrames = Frames.Num(); in ParseAnimatedDoor()
1478 for (int i = 0; i < A.NumFrames; i++) in ParseAnimatedDoor()
1724 Def1->NumFrames = 1; in P_InitSwitchList()
1725 Def2->NumFrames = 1; in P_InitSwitchList()
1796 ad.CurrentFrame = ad.NumFrames - 1; in R_AnimateSurfaces()
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/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dcommanim.c67 return from + TFB_Random () % (ADPtr->NumFrames - from); in randomFrameIndex()
87 pSeq->FramesLeft = ADPtr->NumFrames; in SetupAmbientSequences()
91 pSeq->NextIndex = TFB_Random () % ADPtr->NumFrames; in SetupAmbientSequences()
101 pSeq->CurIndex = ADPtr->NumFrames - 1; in SetupAmbientSequences()
196 pSeq->FramesLeft = ADPtr->NumFrames; in AdvanceAmbientSequence()
303 pSeq->FramesLeft = ADPtr->NumFrames; in AdvanceTransitSequence()
311 pSeq->CurIndex = ADPtr->NumFrames - 1; in AdvanceTransitSequence()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim_Testmodel.cpp267 if ( animator.NumFrames( anim ) <= 1 ) { in Think()
389 …animator.CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - animator.CurrentAni… in Think()
392 …headAnimator->CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - headAnimator->… in Think()
431 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in NextAnim()
433 …dAnim ) / 1000, headAnimator->AnimLength( headAnim ) % 1000, headAnimator->NumFrames( headAnim ) ); in NextAnim()
473 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in PrevAnim()
494 if ( frame > animator.NumFrames( anim ) ) { in NextFrame()
498 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in NextFrame()
516 frame = animator.NumFrames( anim ); in PrevFrame()
519 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in PrevFrame()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim_Testmodel.cpp267 if ( animator.NumFrames( anim ) <= 1 ) { in Think()
389 …animator.CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - animator.CurrentAni… in Think()
392 …headAnimator->CurrentAnim( ANIMCHANNEL_ALL )->NumFrames(), MS2SEC( gameLocal.time - headAnimator->… in Think()
431 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in NextAnim()
433 …dAnim ) / 1000, headAnimator->AnimLength( headAnim ) % 1000, headAnimator->NumFrames( headAnim ) ); in NextAnim()
473 …imator.AnimLength( anim ) / 1000, animator.AnimLength( anim ) % 1000, animator.NumFrames( anim ) ); in PrevAnim()
494 if ( frame > animator.NumFrames( anim ) ) { in NextFrame()
498 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in NextFrame()
516 frame = animator.NumFrames( anim ); in PrevFrame()
519 …m: ^7%s\n^5Frame: ^7%d/%d\n\n", animator.AnimFullName( anim ), frame, animator.NumFrames( anim ) ); in PrevFrame()
[all …]
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Danimations.cpp106 anim->NumFrames = animcount; in AddSimpleAnim()
128 anim->NumFrames = frames.Size(); in AddComplexAnim()
692 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
706 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
714 for (j = 0; j < anim->NumFrames; ++j) in FixAnimations()
880 anim->CurFrame = (anim->CurFrame + 1) % anim->NumFrames; in UpdateAnimations()
886 anim->CurFrame = anim->NumFrames - 1; in UpdateAnimations()
896 if (anim->CurFrame >= anim->NumFrames - 1) in UpdateAnimations()
919 for (unsigned int i = 0; i < anim->NumFrames; i++) in UpdateAnimations()
921 SetTranslation (anim->BasePic + i, anim->BasePic + (i + anim->CurFrame) % anim->NumFrames); in UpdateAnimations()
/dports/editors/lazarus/lazarus/components/turbopower_ipro/
H A Dipanim.pas281 property NumFrames : Integer read FNumFrames write SetNumFrames; property
508 Self.NumFrames := NumFrames;
535 if (NewFrame < 0) or (NewFrame >= NumFrames) then
740 NumFrames := 0;
882 if NumFrames > 1 then begin
903 if NumFrames < 1 then
911 if (NewFrame >= NumFrames) then
925 if NumFrames >= 1 then begin

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