Searched refs:NumNonPawns (Results 1 – 5 of 5) sorted by relevance
252 unsigned int NumNonPawns(colorT c) const in NumNonPawns() function258 return (NumNonPawns(WHITE) == 1 && NumNonPawns(BLACK) == 1); in InPawnEnding()
354 nNonPawns[WHITE] = Pos.NumNonPawns(WHITE); in Score()355 nNonPawns[BLACK] = Pos.NumNonPawns(BLACK); in Score()953 bool inPawnEndgame = (Pos.NumNonPawns(WHITE) == 1 in ScorePawnStructure()954 && Pos.NumNonPawns(BLACK) == 1); in ScorePawnStructure()2049 if(inCheck || depth < 2 || Pos.NumNonPawns(toMove) < 3) in Search()2177 && Pos.NumNonPawns(WHITE) > 1 && Pos.NumNonPawns(BLACK) > 1) in Search()
173 uint NumNonPawns (colorT c) { in NumNonPawns() function177 return (NumNonPawns(WHITE) == 1 && NumNonPawns(BLACK) == 1); in InPawnEnding()
344 nNonPawns[WHITE] = Pos.NumNonPawns(WHITE); in Score()345 nNonPawns[BLACK] = Pos.NumNonPawns(BLACK); in Score()737 bool inPawnEndgame = (Pos.NumNonPawns(WHITE) == 1 in ScorePawnStructure()738 && Pos.NumNonPawns(BLACK) == 1); in ScorePawnStructure()1651 if (inCheck || depth < 2 || Pos.NumNonPawns(toMove) < 3) { in Search()1752 && Pos.NumNonPawns(WHITE) > 1 && Pos.NumNonPawns(BLACK) > 1) { in Search()
175 uint NumNonPawns (colorT c) { in NumNonPawns() function179 return (NumNonPawns(WHITE) == 1 && NumNonPawns(BLACK) == 1); in InPawnEnding()