Searched refs:OBJECTIVE_HAVE_FUN (Results 1 – 4 of 4) sorted by relevance
64 OBJECTIVE_HAVE_FUN, enumerator
31 { "haveFun", OBJECTIVE_HAVE_FUN },
213 gScenarioObjective.Type = OBJECTIVE_HAVE_FUN; in Execute()
323 case OBJECTIVE_HAVE_FUN: in window_editor_objective_options_set_objective()