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Searched refs:OBJ_ANCIENTLAMP (Results 1 – 8 of 8) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/maps/
H A Dmp2.cpp409 case OBJ_ANCIENTLAMP: in StringObject()
1032 case OBJ_ANCIENTLAMP: in isPickupObject()
1204 case OBJ_ANCIENTLAMP: in getActionObjectDirection()
H A Dmaps_tiles_quantity.cpp395 case MP2::OBJ_ANCIENTLAMP: in QuantityMonster()
856 case MP2::OBJ_ANCIENTLAMP: in QuantityUpdate()
H A Dmp2.h440 OBJ_ANCIENTLAMP = 0x8B, enumerator
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dmus.cpp174 case MP2::OBJ_ANCIENTLAMP: in FromMapObject()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld_loadmap.cpp635 case MP2::OBJ_ANCIENTLAMP: in ProcessNewMap()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp453 case MP2::OBJ_ANCIENTLAMP: in HeroesAction()
1381 if ( MP2::OBJ_ANCIENTLAMP == objectType ) { in AIToDwellingRecruitMonster()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp317 case MP2::OBJ_ANCIENTLAMP: { in HeroesValidObject()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp488 case MP2::OBJ_ANCIENTLAMP: in Action()