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Searched refs:OBJ_ARMORSTAND (Results 1 – 3 of 3) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dthemes.cpp847 AddObject(OBJ_ARMORSTAND, themex, themey); in Theme_ArmorStand()
H A Dobjects.cpp1766 case OBJ_ARMORSTAND: in AddObject()
4530 case OBJ_ARMORSTAND: in OperateObject()
4684 case OBJ_ARMORSTAND: in SyncOpObject()
5150 case OBJ_ARMORSTAND: in GetObjectStr()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2265 OBJ_ARMORSTAND = 0x4D, enumerator