Searched refs:OBJ_BLINDBOOK (Results 1 – 2 of 2) sorted by relevance
452 AddObject(OBJ_BLINDBOOK, xp, yp); in AddBookLever()2947 if (object[i]._otype == OBJ_BLINDBOOK && quests[Q_BLIND]._qvar1 == 0) { in OperateBookLever()2967 if (object[i]._otype == OBJ_BLINDBOOK) { in OperateBookLever()4510 case OBJ_BLINDBOOK: in OperateObject()4664 case OBJ_BLINDBOOK: in SyncOpObject()4935 if (object[i]._otype == OBJ_BLINDBOOK) { in SyncQSTLever()5042 case OBJ_BLINDBOOK: in SyncObjectAnim()5141 case OBJ_BLINDBOOK: in GetObjectStr()
2259 OBJ_BLINDBOOK = 0x47, enumerator