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Searched refs:OBJ_BLINDBOOK (Results 1 – 2 of 2) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjects.cpp452 AddObject(OBJ_BLINDBOOK, xp, yp); in AddBookLever()
2947 if (object[i]._otype == OBJ_BLINDBOOK && quests[Q_BLIND]._qvar1 == 0) { in OperateBookLever()
2967 if (object[i]._otype == OBJ_BLINDBOOK) { in OperateBookLever()
4510 case OBJ_BLINDBOOK: in OperateObject()
4664 case OBJ_BLINDBOOK: in SyncOpObject()
4935 if (object[i]._otype == OBJ_BLINDBOOK) { in SyncQSTLever()
5042 case OBJ_BLINDBOOK: in SyncObjectAnim()
5141 case OBJ_BLINDBOOK: in GetObjectStr()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2259 OBJ_BLINDBOOK = 0x47, enumerator